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Thread: Test Server Findings     submit to reddit submit to twitter

  1. #741
    Ridill
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    Well stats aren't always capped on the test server which has allowed for some neet testing of macc of blu spells since normally you wouldn't even be able to learn them with such low skill. And yes I know light arts raises skills... that's the entire reason why I asked if it was the skill raise from light arts that enhanced the regen not the arts itself.

    And yeah didn't know it was on official forums... they link to hide gems like that in the middle of long threads. /sigh that is rediculously huge buff for a single job. Hope they give others *cough* rdm *cough* something too.

    Also does that regen bonus apply at lower lvls too? 22/tic is pretty pimping at low lvls lol

  2. #742
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    Quote Originally Posted by dasva View Post
    Well stats aren't always capped on the test server which has allowed for some neet testing of macc of blu spells since normally you wouldn't even be able to learn them with such low skill. And yes I know light arts raises skills... that's the entire reason why I asked if it was the skill raise from light arts that enhanced the regen not the arts itself.
    They adjusted it awhile back where setting job level via GM moogle auto-caps everything for that lvl.


    Also does that regen bonus apply at lower lvls too? 22/tic is pretty pimping at low lvls lol
    I'll check that after I check +2 hat. Main problem I'm having is finding a mob to knock me to yellow HP. Been using VW outside Jeuno for that >.>


    [EDIT] Regen4 50hp/tic w/ +2 hat. That's actually.....pretty fucking sexy to complement a cureskin WHM.

    Regen 1 at lvl18 (minimum lvl to learn) w/ LA only giving 5hp/tic.



    Going to actually get my SCH gear out and see if there are any changes @ 95.

  3. #743
    Cerberus
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    Hmm.. Regen 4 should be giving you 51/tick with the hat's bonus (if it works the same way as the Cleric's Body). Could mean that there's a cap of 50/tick outside of 2 hour though.

  4. #744
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    I fucked up earlier. Was /WHM on earlier checks, didn't account the 1hp/tic Auto-Regen, I fixed that post at any rate.

    Anyways, with partial enhance setup with some +2, and AF1 legs for +LightArts, not seeing any difference at all on the regen potency outside of the +2 hat.

  5. #745
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    Still badass none the less. Any word on how much the helix potency bonus is?

  6. #746
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    If I knew how to test it proper I would.

  7. #747
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    Try nuking with them and see if they do unpredictably high damage?

  8. #748
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    Will check in an hour or so if someone hasn't beaten me to it. Unexpected call for me to go pick up my sister from the train station, yaaaay.....

  9. #749
    Cerberus
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    The damage formula for a Helix was the same as Aero 1 before the patch. I'm trying to find the link that had the formula for it.

    Edit: Found it- https://www.bg-wiki.com/bg/Magic_Damage

  10. #750
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    I was testing stuff and doing BCNMs, about to do the Holla KCNM when I DCed while zoning. I can't get windower to work with it again, so screw it for a bit. Doing voidwatch on the real server.

  11. #751
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    244dmg Cryohelix on an EP eye in Beau[S] w/ Ice weather, Hailstorm, Aquillo's, Ice Obi, Twilight Cape, Klimaform, +2 hat w/ Ebullience and other standard crap. Lasted 130 seconds, took roughly 75% HP away from full.


    No idea how that compares to the old helix since I rarely used the damn thing on SCH thanks to its MP cost vs. modern day mobs dying too fast for DoT to matter outside of VW.

    For 26mp I'm not complaining though. Best dmg-to-MP ratio in the game now.


    [EDIT] Forgot to mention a couple things in the buffs/gear bit which I added in.

    Either lvl, or Enhance skill seems to affect Regen. I don't have any lower-lvl enhance gear handy so I can't test the difference between these two lvls I did a check on.

    lvl79 - Regen4 - 42hp/tic naked
    lvl80 - Regen4 - 44hp/tic naked

  12. #752
    Ridill
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    Finally looked at the job adjustment announcements.... and all I have to see is wtf with sch. Wasn't the epically epic 2hr adjustments enough!?! This is rediculous amount of buffing in one update lol. Btw what about regen/helixes under 2hr? Says they get boosted even more than. And they stack with the 2hr only spells right?

    And look SE confirms you couldn't proc TH on ws. So much for that debate

  13. #753
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    I'll check Tabula another time. I did it quickly once but didn't notice any boost to Regen potency. Didn't bother waiting to see what the duration boost was.

    Although I can see it being worth using w/ Embrava.

  14. #754
    Ridill
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    Oh wait I see last page you said regen went up a little nvm. Hmmm yeah that's some rediculous regen stacked lol. Puts abyssea non brewed regen to shame

  15. #755
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    Quote Originally Posted by dasva View Post
    Finally looked at the job adjustment announcements.... and all I have to see is wtf with sch. Wasn't the epically epic 2hr adjustments enough!?!
    I dont know, does your idea of being "epic" include being able to haste, regen, and regain an alliance for 3 minutes every 2 hours?

    Cause that sounds to me like a gimp COR/WHM.

  16. #756
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    58hp/tic 5tp/tic 30% Haste for a full ally for 12.5min duration buff that stacks with all other forms of regen/regain/haste is gimp?

  17. #757
    Ridill
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    Quote Originally Posted by grevenilvec75 View Post
    I dont know, does your idea of being "epic" include being able to haste, regen, and regain an alliance for 3 minutes every 2 hours?

    Cause that sounds to me like a gimp COR/WHM.
    It's not the buff it's the strength of the buff. Much more regen regain and haste then a cor/whm could ever dream of. And it lasts alot longer than that lol. That's just how long you have to cast it. You really have 3 min + bravura durationX2.

    Not to mention the already free strats or the rediculous dmg of the other spell.

    I mean check out blu. It's 2hr was for all intents and purposes pretty much useless. Much less useful than schs was. They give it a slight buff keep the duration rediculously low and make it not even always work properly. Look at how meh alot of other 2hrs are. Now they are buffing schs 2hr even more... not to mention such huge buffs on arts. It's kinda rediculous. You could make the argument it's because sch doesn't have much of a place right now outside of VW proccing but neither does rdm and all it got was lol temper

  18. #758
    D. Ring
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    If zerging was still relevant at all, sch would be pretty nifty. Too bad it's not.

  19. #759
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    Quote Originally Posted by dasva View Post
    And look SE confirms you couldn't proc TH on ws. So much for that debate
    It was already confirmed by the devs previously on the official forums that TH can proc on WS, it just doesn't show in the log (and it was independently tested and confirmed before that)

    Also this:

    http://forum.square-enix.com/ffxi/th...976#post208976

    We are planning to update the test server extremely soon and we will be releasing the exact schedule in the information section. Below are the planned adjustments for thief:

    • Making it so an increase in the effect of Treasure Hunter is possible when using a close range physical weapon skill (*1)
    • When using a weapon skill by itself, the rate of increase will be the same as a normal close range attack
    • When combining a weapon skill with Sneak Attack/Trick Attack, the rate of increase will be the same as using Sneak Attack/Trick Attack.

    (I am sure the next comment is going to make you say “WE KNOW! GEEZ!” but one last time…)
    As stated previously, with the current system we are unable to display Treasure Hunter effect increase in the log when using weapon skills.

    If we were to try and make it so it is displayed in the log, the work load would be roughly equivalent to the amount of work needed to adjust multiple jobs, so because of this we are not planning to make adjustments to this. Likewise, we do not have any plans of adding the effect increase animation for the same reason. We apologize.
    They're not adjusting anything because it already does proc on WS. They're just saying "OH HAY GUYZ TH PROCS ON WS" and passing it off as an adjustment.

  20. #760
    Ridill
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    Why link and post the same thing but not link the previous confirm? And I hate how the devs bury stuff in the middle of forums there so that would be why I didn't know. Thought it was still either way on here

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