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Thread: Test Server Findings     submit to reddit submit to twitter

  1. #761
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    Quote Originally Posted by Kaisha View Post
    Stats already capped on test server as mentioned, so no idea if Enhance skill helps.
    Change to a job (and subjob maybe too) that has no Enhancing/Healing skill and have the GM moogle recap your skills, it will zero skills you don't have, then switch back to SCH. This is how I found out Marksmanship skill affects QD and Wildfire accuracy.

  2. #762
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    GM Moogle hasn't had the skill-recap option for quite some time now since it proved unwieldy.

    Trying to force it via adjusting a lvl on a non-mage job/sub and then swapping back does move them to 0, but the second I zone they're back up to a capped state, and I can't exactly cast magic inside MH.

  3. #763
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    Well I'm out of ideas. Seems SE hates skilling up too.

  4. #764
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    Such a shame since it opened up alot of acc/macc testing

  5. #765
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    In case someone was hoping against hope for a ninja update to the heavy metal requirement, it's still 1500.

  6. #766
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    DA bonus to helix seems to be 16 base damage, symmetric with LA bonus to Regen 1, at least at 95, and is SCH main only.

    Numbers as follows. dINT 90, MAB 24, Helix 135 damage (109*1.24=1.5). + Dark Arts -> 155 damage. ((109+16)*1.24=155)

    dINT 90, MAB 39, 151 damage (109*1.39=151) + Dark Arts -> 173 ((109+16)*1.39=173)


    Doesn't scale with INT dINT 136 MAB 24, 163 damage, + Dark Arts -> 183.


    TR gives it +24 base damage, which matches the +24 to Regen I it gives also.


    Tentative formula seems to be (SCH level/5)-3 for bonus to Regen and Helix, +50% for TR (Works for 49 and 95).

    Edit: Regen III and IV get the full bonus, I'm just retarded and thought they were base 30/40 rather than 20/30.


    Helix base duration seems to be based on main job level, not subjob level. Both SCH95 and RDM95 had 1m helix under no arts. SCH95 appears to have 2m helix under DA.

  7. #767
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    no new graphic assets in the most recent test server update.

  8. #768
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    So if I am reading this right, DA adds about 15-20% damage to helixes and 25%ish under TR?

    A pretty nice bonus overall!

    I bet the merits will be changed to increase damage, cementing the SCH's mastery of the helixes.

  9. #769
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    Quote Originally Posted by Kaisha View Post
    GM Moogle hasn't had the skill-recap option for quite some time now since it proved unwieldy.

    Trying to force it via adjusting a lvl on a non-mage job/sub and then swapping back does move them to 0, but the second I zone they're back up to a capped state, and I can't exactly cast magic inside MH.
    nomad moogle?

  10. #770
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    Quote Originally Posted by Atomic Skull View Post
    It was already confirmed by the devs previously on the official forums that TH can proc on WS, it just doesn't show in the log (and it was independently tested and confirmed before that)

    Also this:

    http://forum.square-enix.com/ffxi/th...976#post208976



    They're not adjusting anything because it already does proc on WS. They're just saying "OH HAY GUYZ TH PROCS ON WS" and passing it off as an adjustment.
    What part of "Making it so an increase in the effect of Treasure Hunter is possible when using a close range physical weapon skill " entails its allready active? the asterisked part only mentions that it wont show in log, no add effects show in log. Enspell effects proc on WS, a long itme ago, I believe archain showed that the gravity effect from magnet knife procced on ws by showing the effect wearing off with it never going on.

  11. #771
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    Quote Originally Posted by dasva View Post
    It's not the buff it's the strength of the buff. Much more regen regain and haste then a cor/whm could ever dream of. And it lasts alot longer than that lol. That's just how long you have to cast it. You really have 3 min + bravura durationX2.

    Not to mention the already free strats or the rediculous dmg of the other spell.

    I mean check out blu. It's 2hr was for all intents and purposes pretty much useless. Much less useful than schs was. They give it a slight buff keep the duration rediculously low and make it not even always work properly. Look at how meh alot of other 2hrs are. Now they are buffing schs 2hr even more... not to mention such huge buffs on arts. It's kinda rediculous. You could make the argument it's because sch doesn't have much of a place right now outside of VW proccing but neither does rdm and all it got was lol temper
    The problem is that even with the buffs to Regen and Helixes and the previous buff to Tabula Rasa, is this going to get people off of WHM or BLM and on to SCH? I would argue that SCH needs huge buffs like these to even try to compete with WHM and BLM, and even then I am not sure that this will be enough to make people say "don't come WHM, come SCH for those sexy regens."

  12. #772
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    I don't think with the amount of available refresh and the relative length of fights that Regen is that important of a spell. If you lacked refresh/fight lasted a long time then Regen is a great way to conserve MP and reduce hate but I just don't see those types of fights right now. It definitely has its place.

    For zergs though, their 2H is pretty hot. (Again though, what mob are you zerging that you "need" 2h on right now)

  13. #773
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    Quote Originally Posted by Churchill View Post
    I don't think with the amount of available refresh and the relative length of fights that Regen is that important of a spell. If you lacked refresh/fight lasted a long time then Regen is a great way to conserve MP and reduce hate but I just don't see those types of fights right now. It definitely has its place.

    For zergs though, their 2H is pretty hot. (Again though, what mob are you zerging that you "need" 2h on right now)
    I dunno, For dealing with AoEs and/or Poison it seems handy. Mob has a 50/tick poison aura? AoE Regen IV and now it effectively doesn't. It's not going to replace a WHM as main heal, but I can at least see fights where you'd want a WHM and a SCH rather than two WHM now.

    Now if only SE can come up with some reason other than Refresh II why you might ever want a RDM...

  14. #774
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    Quote Originally Posted by Septimus View Post
    The problem is that even with the buffs to Regen and Helixes and the previous buff to Tabula Rasa, is this going to get people off of WHM or BLM and on to SCH? I would argue that SCH needs huge buffs like these to even try to compete with WHM and BLM, and even then I am not sure that this will be enough to make people say "don't come WHM, come SCH for those sexy regens."
    I'd say rdm needs a buff alot more. Temper doesn't count...

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    Quote Originally Posted by dasva View Post
    I'd say rdm needs a buff alot more. Temper doesn't count...
    I see the hidden hand in Temper's development. It probably started out as the buff they need, then got Tanaka'd.

  16. #776
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    Yeah if you could cast it on other people or acession it then it would've been all right... I know they want to bring rdm to the fore front but it's gunna need alot more than a little double attack to do that.

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    Yeah, I was thinking something along the lines of tripled potency and able to be cast on other people.

  18. #778
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    No fuck that no, not the fuck ever again.

    Red Mages do not need another god damn spell the cycle through; I did that shit for 5 fucking years, I will choke a lamb before I do that shit again.

    They need to make enfeebles worth a shit, give RDMs more enfeebles so they are worth bringing, and make enhancing spell auras on RDM so we don't have to cast shit over and over and the fuck over again.

  19. #779
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    I see the hidden hand in Temper's development. It probably started out as the buff they need, then got Tanaka'd.
    One might even say it got... tempered.

    That was bad and I feel bad. It would be nice if they did make RDM enfeebles worthwhile, though. I dunno.. it seems like many MMOs are pretty bad at balancing out the 'hybrid' or 'support' classes or whtanot (I'm looking at you, Aion, as well..)

  20. #780
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    Quote Originally Posted by Septimus View Post
    No fuck that no, not the fuck ever again.

    Red Mages do not need another god damn spell the cycle through; I did that shit for 5 fucking years, I will choke a lamb before I do that shit again.
    With all the enhancement duration buffs rdm has access to, its not as bad as you're making it sound. cape and full AF3+2 set with composure up makes buffs last 80% longer. Making Haste last 5 1/2 minutes instead 3 minutes goes a long way.

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