Item Search
     
BG-Wiki Search
Page 53 of 251 FirstFirst ... 3 43 51 52 53 54 55 63 103 ... LastLast
Results 1041 to 1060 of 5004

Thread: Test Server Findings     submit to reddit submit to twitter

  1. #1041
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    just got down to patching..

    the aftercircle thing looks pretty interesting. it definitely seems to be some additional effect from the aftermath. AoE aftermaths would be pretty game changing for a lot of the weapons and would make multiple legendary weapon holders in the same pt pretty hax, even if they use their ws/effects one at a time..

    most of the relic stuff seem to be sidegrades compared to empyrean +2s.. alternative options i guess but nothing spectacular, sadly..
    i guess we can still hope for Artifact+2 to be good lol.. if such a thing comes

  2. #1042
    Melee Summoner
    Join Date
    Mar 2010
    Posts
    45
    BG Level
    1
    FFXI Server
    Ragnarok

    Quote Originally Posted by Spira View Post
    most of the relic stuff seem to be sidegrades compared to empyrean +2s.. alternative options i guess but nothing spectacular, sadly..
    i guess we can still hope for Artifact+2 to be good lol.. if such a thing comes
    Plus u must remember that relic stuff will need alot of money so dont think will be worth enought to spend something like 25-50m for them.

  3. #1043
    New Spam Forum
    Join Date
    Mar 2008
    Posts
    171
    BG Level
    3
    FFXI Server
    Ragnarok

    Quote Originally Posted by dasva View Post
    It ends up working because mobs have different magic evasion values to different spells. Notice how much easier it is for a nin in tp gear (ie relatively low macc) to land debuffs vs a rdm landing the same type/element bebuff in full enfeeble/macc set +staff. That being said I thought I once read somewhere that at higher lvls of skill the skill to macc ratio went down kinda like melee skill to acc
    Hmm, I'd really like a better picture of how this works but I won't derail the thread further.

  4. #1044
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Quote Originally Posted by akron666 View Post
    Plus u must remember that relic stuff will need alot of money so dont think will be worth enought to spend something like 25-50m for them.

    what planet do you live on sir

  5. #1045
    Melee Summoner
    Join Date
    Mar 2010
    Posts
    45
    BG Level
    1
    FFXI Server
    Ragnarok

    Lol my bad XD i wrote 25-50m. NVM Forgive me

  6. #1046
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    lol someone somewhere will have do.. regardless of the cost or difficulty..

    btw, not a single new graphical asset.

  7. #1047
    CoP Dynamis
    Join Date
    Jun 2010
    Posts
    252
    BG Level
    4
    FFXI Server
    Siren

    Quote Originally Posted by dasva View Post
    That being said I thought I once read somewhere that at higher lvls of skill the skill to macc ratio went down kinda like melee skill to acc
    Well there's this.

    tl:dr version:

    Conclusion: There is scant reason to believe that 1 point of elemental magic skill above the 200 level yields only a 0.9% increase in effective magic accuracy (unless lodeguy and I were extremely unlucky). You might as well treat it as a 1% increase! Perhaps this is not the case for other types of magic skill, and perhaps there is some funny business above the 300 level, but at least here is some conclusive evidence for the range of elemental magic skill considered.
    But it's just elemental accuracy.

    edit: if that was what you were thinking off, the whole M.Acc changing over 200 thing, wasn't sure >.>

  8. #1048
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Sekundes View Post
    Hmm, I'd really like a better picture of how this works but I won't derail the thread further.
    Hard finding much info on it that isn't super technical and really really in depth. Trying to skim thru Robonosto's notes but it's somewhat tedious going thru it. But basically the concept is different mobs have different inherent resistance to different spells as well as specific elements and status effects like normal PCs can have.

  9. #1049
    Relic Weapons
    Join Date
    Feb 2009
    Posts
    346
    BG Level
    4
    FFXI Server
    Leviathan

    Regarding Merits:
    HP/MP Increases from Lv.12 onwards are all 9 merits each
    Attribute merit increases (starting from Lv.8): 12>15>15>15
    Cap for Skills at A- at 99 is 412.

    Heavenward Howl costs 96 MP
    Pavor Nocturnus costs 197 MP
    Neither of these are implimented on the test server yet, they just appear as "." and give a command error when trying to use them.

  10. #1050
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by shen View Post
    Well there's this.

    tl:dr version:



    But it's just elemental accuracy.

    edit: if that was what you were thinking off, the whole M.Acc changing over 200 thing, wasn't sure >.>
    Naw I remember the over 200 part was debunked I just thought I remember something about really high values like stuff only brd can do lol. Well could idk anymore since all the updates alot of of magics can get 400 skill. Might be worth retesting... except it is soooo tedious

  11. #1051
    S N K
    Join Date
    May 2006
    Posts
    2,664
    BG Level
    7
    FFXI Server
    Sylph

    Would someone please translate BST as well? I know it's lol but I'm curious all the same.

    Edit: Nevermind someone beat me to it a couple of pages back.

  12. #1052
    New Merits
    Join Date
    Mar 2010
    Posts
    247
    BG Level
    4

    Quote Originally Posted by Darkmagi View Post
    I hope it's just 1k currency.
    You can't seriously believe that.

  13. #1053
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by SargentRemora View Post
    Cap for Skills at A- at 99 is 412.
    That's.. odd. A- skill caps at 389 at 95, so that means a gain of 23 skill over 4 levels (6/6/6/5?). Even if it was 24 skill (6 per level), that's still a reduction from the gain rate over 90-95.

    Possibly a misreading? Expected skill cap if skills continue at 7 per level would be 417, which might look similar to 412.

  14. #1054
    First invited, last in the zone.
    Join Date
    Sep 2008
    Posts
    1,448
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by Motenten View Post
    That's.. odd. A- skill caps at 389 at 95, so that means a gain of 23 skill over 4 levels (6/6/6/5?). Even if it was 24 skill (6 per level), that's still a reduction from the gain rate over 90-95.

    Possibly a misreading? Expected skill cap if skills continue at 7 per level would be 417, which might look similar to 412.
    I know A+ skills gained 28 points, I don't see any reason A- would have been different.

  15. #1055
    New Merits
    Join Date
    Mar 2010
    Posts
    247
    BG Level
    4

    Google translate:

    Mandau Dagger All species Gin ---------- --- ---- Red system Lv99 Ex Rare 176 Attack +40 Additional effect: DMG Mercy Stroke D55: Circle after toxin

    Touwashutora Dagger All species Gin --- -------- ----- dance system - Lv99 Ex Rare Rudra 176 DEX +20 DMG Storm Aftermath D55: Circle after attack twice occasionally

  16. #1056
    Very Sexy Nerd
    Join Date
    Oct 2005
    Posts
    8,739
    BG Level
    8
    FFXI Server
    Carbuncle

    Quote Originally Posted by SargentRemora View Post
    Regarding Merits:
    HP/MP Increases from Lv.12 onwards are all 9 merits each
    Attribute merit increases (starting from Lv.8): 12>15>15>15
    Cap for Skills at A- at 99 is 412.

    Heavenward Howl costs 96 MP
    Pavor Nocturnus costs 197 MP
    Neither of these are implimented on the test server yet, they just appear as "." and give a command error when trying to use them.
    So it seems that the issue with the new bst/smn abilities not being usable is because they don't have a valid name.

    Haha, so those abilities are JP ONRY. gg SE

  17. #1057
    Cerberus
    Join Date
    Jun 2010
    Posts
    461
    BG Level
    4

    I really hope the Dmg ratting for Relics and Empy is not the same. From what I saw seems they are but Mythics have a lower ratting?

  18. #1058
    Relic Horn
    Join Date
    Apr 2009
    Posts
    3,132
    BG Level
    7

    Looks like 1-handed Empyreans and Relics share the same base damage now, while the 2-handed Empyreans are about the same amount below Relics due to their delay, like it's always been. Relic H2H actually pulled ahead by 1 more over Empyrean H2H, as opposed to every 1-handed Relic, who actually gained 1 less damage VS. Empyreans.

  19. #1059
    Cerberus
    Join Date
    Jun 2010
    Posts
    461
    BG Level
    4

    Seems kinda crappy that base damage is equal now, I will say i am a relic fanboy but even if I wasnt relics should have more damage than empy. Also mythics having lower dmg ratting than empy is a slap in the face of mythic owners especially since mythic still takes the most effort to obtain. Hope there will be some trial to see relics and mythics pull ahead. sorry also if seems like complaining just kinda concerned. thanks for the info tho.

  20. #1060
    Relic Horn
    Join Date
    Apr 2009
    Posts
    3,132
    BG Level
    7

    If the Relic and Mythic upgrade to 99 is as easy as it was to 95, I wouldn't really mind, as long as the 99 Empyreans are actually hard(not just expensive) to get.

Page 53 of 251 FirstFirst ... 3 43 51 52 53 54 55 63 103 ... LastLast

Similar Threads

  1. Voidwatch Test Server Findings
    By Fereydoon in forum FFXI: Everything
    Replies: 154
    Last Post: 2011-12-09, 12:00
  2. Test server + windower + memloc
    By Darkvision in forum FFXI: Everything
    Replies: 1
    Last Post: 2011-08-30, 16:34