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Thread: Test Server Findings     submit to reddit submit to twitter

  1. #1161
    RIDE ARMOR
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    Pretty sure BST would be better on dynamis for money maker.
    A lot less effort (since dynamis is a 2hr/day effort while Tiamat involves a lot of camping time) and better overall gil I would say.

  2. #1162
    New Merits
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    Quote Originally Posted by Slycer View Post
    The placeholders on the test server say that the upgrade from NQ to +2 will cost 50 of some item (just comes up as "..") and the upgrade from +1 to +2 will cost 20 of some item (also comes up as ".."). I'm assuming it's the same item in both cases, so it's a pretty significant decrease in the difficulty of the trial, assuming they hold those numbers. There are no "new +1s" -- it's the old NQ, the old +1, and the new +2. As others have said above, the second stage of (merit-related) augments will probably yield a +3. I don't really know where people got the idea that the augments would cost merit points. The post from SE pretty clearly says that the attributes on the gear will be related to merits, not that the cost will be merits. Not that it can't happen, but it wasn't indicated or hinted at by SE.
    If you need Dynamis coins to upgrade AF2 to +1 (27-28 coins) and SE said "Owners of Relic +1 Armor will be rewarded with less demanding conditions for the first upgrade stage." it's not a huge brain-cracker to determine that in order to upgrade AF2 to AF2+2 you'll need relevant Dynamis coins.

    So when you've put ~30 of Dynamis coins to upgrade your AF2 equipment to +1 you'll only need 50-30 = 20 coins.

  3. #1163
    Sea Torques
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    If it's magian trials you can save yourself up to a week of waiting if you skip from the NQ to the +2.

  4. #1164
    Impossiblu
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    Prothescar Centursa
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    For some reason I recall that somewhere in the dreamlands dynamis revamp notes, it said that new items for upgrading relic armor would drop when you restrict your subjob. Somehow I think these will have to do with the upgrade process rather than just regular old dynamis currency.

  5. #1165
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    Quote Originally Posted by Prothescar View Post
    For some reason I recall that somewhere in the dreamlands dynamis revamp notes, it said that new items for upgrading relic armor would drop when you restrict your subjob. Somehow I think these will have to do with the upgrade process rather than just regular old dynamis currency.
    Ditto. I keep meaning to try to do dynamis on the test server, to see if new things drop without a subjob but I just haven't had the time.

  6. #1166
    RIDE ARMOR
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    On the geocities site it has some new "sundries" listed, google translating them as:
    Replacement Head
    Body Replacement
    The replacement
    Leg Replacement
    Replacement Feet

    Would make sense why they are "." now if this will be a new drop from Dynamis mobs. Also lists 6 Collectibles "A-F" and 8 elemental seals. I'm not sure if these are all new are not.

  7. #1167
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    Quote Originally Posted by Neptuna View Post
    On the geocities site it has some new "sundries" listed, google translating them as:
    Replacement Head
    Body Replacement
    The replacement
    Leg Replacement
    Replacement Feet
    IIRC, Those were all Rare/EX, and only stack to 1. Doesn't seem likely to be something you need to collect 50 of.

  8. #1168
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    Slycer Ilerion
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    Quote Originally Posted by huckster View Post
    If you need Dynamis coins to upgrade AF2 to +1 (27-28 coins) and SE said "Owners of Relic +1 Armor will be rewarded with less demanding conditions for the first upgrade stage." it's not a huge brain-cracker to determine that in order to upgrade AF2 to AF2+2 you'll need relevant Dynamis coins.

    So when you've put ~30 of Dynamis coins to upgrade your AF2 equipment to +1 you'll only need 50-30 = 20 coins.
    I don't see getting level 99 gear out of fights designed for level 75, that's just way too easy. Empyrean armor takes a little (granted, very little, but still a little) effort; if it was just coins it would take literally 15 minutes, or a 30 second stroll through your local bazaar. I'm guessing there will be new mobs (around level 105-110) added with new stackable drops that will be traded in for these trials. Could have something to do with the sub job lock as suggested above also.

  9. #1169
    Melee Summoner
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    Quote Originally Posted by Foldypaws View Post
    IIRC, Those were all Rare/EX, and only stack to 1. Doesn't seem likely to be something you need to collect 50 of.
    It could also be like the Bottled Pixie trials for the Cure Pot. Surya's staff where you turn in 1 at a time /dies

  10. #1170
    Relic Horn
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    Quote Originally Posted by Shenrien View Post
    herald's are like 10-15mil, at least here on Ragnarok.
    I suppose if you can fetch an extremely inflated price for them it can become worthwhile, but there are a lot of "ifs" involved. Not to mention that this is only one person profiting off of something, with a potential soloist market of hundreds of BSTs.

  11. #1171
    Zag
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    I love how someone stirred up a huge debate between relic and empyreans on this thread and lied about everything.

    First off, Relics have about a 10 base dmg increase from 99 empyreans.... Second off, empyreans still have ODD not ODT. They both seem to have circle effects or spheres on them now. If aegis gives a -50% MDT sphere, then thats worth 1 billion gil alone. I cannot properly translate the sphere effects though but....

    http://www.geocities.jp/ff11item/test/Weapon.html

    You can clearly see Spharai has Counter effect V, +40 attack and +52 DMG
    while the Vere99 has only +42 DMG and still has ODD only. 10 base damage difference.... I do not know who posted that empyreans have higher DMG or that Spharai only has 1 more DMG then vere.

    Maybe they compared delay/dmg ratio and said it is equilivelant to +1 DMG... not sure, I might of misread the poster.

    The aftercircle, if different for each melee weapon of both relic and empyrean... would still be useful to have both in your party.

  12. #1172
    CoP Dynamis
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    Quote Originally Posted by Slycer View Post
    I don't see getting level 99 gear out of fights designed for level 75, that's just way too easy. Empyrean armor takes a little (granted, very little, but still a little) effort; if it was just coins it would take literally 15 minutes, or a 30 second stroll through your local bazaar. I'm guessing there will be new mobs (around level 105-110) added with new stackable drops that will be traded in for these trials. Could have something to do with the sub job lock as suggested above also.
    Inb4 materials only dropping with white proc! Yeah, they did say certain items used to upgrade will require no subjobs. So 20 suddenly seems quite a lot depending on how many are guaranteed to drop via white proc. 50 becomes ridiculous.

  13. #1173
    Radsourceful

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    Quote Originally Posted by Zag View Post
    You can clearly see Spharai has Counter effect V, +40 attack and +52 DMG
    while the Vere99 has only +42 DMG and still has ODD only. 10 base damage difference.... I do not know who posted that empyreans have higher DMG or that Spharai only has 1 more DMG then vere.
    Believe that comment was about only being 1 higher rank(fSTR), but the Emp=Relic comment was directed at Twashtar/Mandau, Kannagi/Kikoku for example.

  14. #1174
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    I guess we ignore delay all of a sudden...
    katana/daggers have same delay on emp/relic, hence the same D.

  15. #1175
    Cerberus
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    Quote Originally Posted by NynJa View Post
    I guess we ignore delay all of a sudden...
    katana/daggers have same delay on emp/relic, hence the same D.
    The delay has always been the same yet the DMG of relic has been higher than empy. So not sure why the trend has stopped.

  16. #1176
    Relic Horn
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    Quote Originally Posted by Zag View Post
    I love how someone stirred up a huge debate between relic and empyreans on this thread and lied about everything.

    First off, Relics have about a 10 base dmg increase from 99 empyreans.... Second off, empyreans still have ODD not ODT. They both seem to have circle effects or spheres on them now. If aegis gives a -50% MDT sphere, then thats worth 1 billion gil alone. I cannot properly translate the sphere effects though but....

    http://www.geocities.jp/ff11item/test/Weapon.html

    You can clearly see Spharai has Counter effect V, +40 attack and +52 DMG
    while the Vere99 has only +42 DMG and still has ODD only. 10 base damage difference.... I do not know who posted that empyreans have higher DMG or that Spharai only has 1 more DMG then vere.

    Maybe they compared delay/dmg ratio and said it is equilivelant to +1 DMG... not sure, I might of misread the poster.

    The aftercircle, if different for each melee weapon of both relic and empyrean... would still be useful to have both in your party.
    Actually you are wrong. H2h is only example of much higher dmg on relic than empy

    Bravura is 156 ukon 154 (ukon has +20 str tho so has actually higher base because of fSTR and 6 less delay)
    Apoc 167 Rede 163 (again +13 str on Rede almost even this out and 11 less delay on rede)
    Twashy 55 Mandau 55 (same delay)
    Kikoku 64 Kannagi 64 (same delay)
    Gungnir 159 rhongo 159 (same delay)
    Amano 132 Masa 132 (same delay and Masa +20 str is on melee +5base dmg(on WS you will cap fstr w/o str from Masa probably))
    etc.


    Difference on Spharai vs Veret is based on:
    (107+107+26(avg kick dmg per round))*60/531(delay before h2h trait)=27.11
    (117+117+26)*60/566=27.56

    So DPS is actually pretty close 1.7% advantage for Spharai.

    Im really smile inside when ppl assume things like 50% MDT aura from Aegis lol.
    We dont even know what's afetrcircle. We dont even know if that will give the same as aftermath/stats on shield. We dont know anything pretty much...

  17. #1177
    Relic Horn
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    Putting the 99 trials into perspective:


    For MNK weapons 99:

    Sphrai +52D Glanz +51D Vere +42D Rev. Fists+4 +36D Taipan Fangs+4 +34D

    War:

    Bravura D158 Conq D154 Ukko D156 Mashu+4 D144 Atlas+4 D133





    Mage Staffs also go to +4, like it seems every trial is.

  18. #1178
    Pens win! Pens Win!!! PENS WIN!!!!!
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    So would Vere still be better due to it having a good WS to use? Or is Relic better now so I actually have something to give a shit about to work on relic wise?

  19. #1179
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    I think it would be best to make that call after they release the new WS.

  20. #1180
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    i'm wondering now if Mythic weapon effects can sub handed like Armur sic bonus or SATA bonus to Vajra

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