The placeholder on the test server for the upgrade from +1 to +2 is just 50 (or 20) of an unnamed item. No other items, just the 50 or 20 quantity item. That's not to say it won't change, but I'm sure those numbers are there for a reason and weren't just picked on a whim. If it's just 50 or 20 of a certain item, I think it's highly unlikely that it will be currency or else the trials would be far too easy for level 99 armor which in many cases is situationally as good or better than Empyrean+2 gear.
I do hope the item comes from the pop NMs. Nobody really wants to spend time farming them otherwise, and they do have some nice accessory drops. Problem is their pop locations are usually around high level mobs that link like mad. Obviously designed to be unsolable, not to mention some of them can use several 2hrs multiple times.
Well, they could be trying to control price anticipation, like what happened to geodes last time. 30 coin reduction for having the +1 would be a little light, though, considering you need the -1 piece, synthesis material, and quite a few pieces take nearly 30 coins to upgrade to the +1.
This sounds plausible, but... the pop locations aren't the problem, there just aren't enough of these mobs. Even if the item needed is the same exact item for every trial (which seems unlikely), there are only 4 (ish) new NMs in each zone. The competition for popping would be ridiculous, especially considering many of them are not trivial and don't die easily (that stupid ass WHM/THF one in Jeuno, for instance). Like Taint said, they would have to at least triple up the pop instances like in Abyssea, and there's just no room for this in Dynamis as it currently stands. I'm really curious as to what their plan is, because I don't really see any good way to add a bunch of new mobs to these old areas, especially considering how small some of them are (Jeuno, for instance). I suppose they could make the new items standard drops off the tougher mobs in each area that people tend to avoid (the ones that drop NM pop items). And then maybe the upgrade to +3 will take a lower quantity of some harder-to-get item off the aforementioned NMs.
They already said that getting the materials needed for relic upgrade would have something to do with removing SJ in the CoP zones. It's possible that the the materials only drop after a red proc w/o SJ, or (hopefully not) only drop after a white proc. I'll try to find the link and repost in a bit.
Here it is: "Certain items required to enhance relic and relic +1 equipment will only drop if support job restrictions are enabled."
http://forum.square-enix.com/ffxi/th...is-Adjustments
Anyone know the mats for Hippo jug?
For the life of me I cannot begin to seriously rationalize why some jobs' AF+1 and AF2+1 cost varying amounts of currency. DRG AF2+1 all costs 30x O.Pieces but other jobs cost like 18x O.Pieces. I don't understand. Some jobs cost like 15-20 ABCs and others cost 25-40 ABCs.
Anyone have a link to the AF+2 in english/?
Some cost 115 coins total and some cost 135 coins total. ~_~. Some Bodies will cost 40 coins and others cost 15 coins. No sense.
Post 1099 in this thread. Page 55 for me. Link: http://www.bluegartr.com/threads/106...=1#post4898161
Werent those rumoured to be the new +1 not the new +2? or is this all getting confusing with the + + + stuff?
Assuming Vagus meant AF2 (Relic), since it's the only class of armor at present without an English translation..
Relic: What drops in Dynamis
Relic +1: What you get by upgrading using the -1 gear that drops in CoP Dynamis
Relic +2: First tier of new Relic upgrade system that was just added to the test server. You can upgrade either Relic or Relic +1 into Relic +2.
Relic +3: The second tier of relic upgrade that is expected sometime in the future (within the next few months).
I get the feeling the optional +1 method is SE's band-aid to "Waiting until next tally to upgrade", rather than fixing the core problem.