Damn, those look great. Bit disappointed with the club and great axe ones, but I'm really nitpicky like that.
The Ninja one is basically a Super Blade: Ku. Couldn't have asked for anything better.
Also MNK and PUP get to summon Pokemon.
Damn, those look great. Bit disappointed with the club and great axe ones, but I'm really nitpicky like that.
The Ninja one is basically a Super Blade: Ku. Couldn't have asked for anything better.
Also MNK and PUP get to summon Pokemon.
Dagger looks wicked... I really hope it's worth using over DE/Evis.
just a little trivia, the h2h ws is named after the 4 shijin of Japanese lore, which is also byakko, suzaku, seiryu and genbu.. so the first hit is the tiger claw, etc etc, until u have the suzaku fly out on what is probably the 4th hit
Love the katana ws. Also sword/staff/dagger are really nice. Generally they all are pretty solid, only club stands out as pretty plain.
To Infinity and Beyond
Client: Nomad Moogle (Grand Duke
Palace, Ru'Lude Gardens)
Summary:
Atori-Tutori has deigned to present
you with your final challenge–a
sparring match with the smug Taru
himself. Acquire a sacred hoju gem
and a hoju clasp and meet your
opponent at Qu'Bia Arena.
wtf at the name of the limit break quest lol....
elvaan M
Updated my weapon script, so it should show all the AWESOME NEW "."'s! But apparently they were already there from last week's update <.<;
Also, they removed Araise's name from the magic list, and gave it a generic (magic ###) name. Maybe they're not going to add it after all? Or maybe they're going to but didn't want us to know about it yet, similar to that lv99 blm spell.
Tachi : Shoha was better displayed this time on Elvaan M video. I couldn't quite clearly see what's the gesture on Hume F.
Mithra next?
Galka next! With camera behind, the point of view I have when I play, most of the times
no!! taru next!!
No, Panda!
._.
lol Pandaren >_>
edit: winner is vzx01 !
btw, Mithra Polearm ws is effing awesome
er, just kidding, weapons updated.
I messed around a bit, so these may include a few of stuff that was added the last couple test servers as well.
again, now with more "."'s! http://juliandev.com/ffxi/TEST2011-11-30/Weapons.txt
I also went back and updated all my old scripts to new format. Old format worked fine because I was under the assumption of an official update, so bullshit like blank or "."'s didn't exist. Will also be implementing some ability info stuff later today. Info I can get from that includes ability type (ja, ws, unsure how else they categorize until I look into it more), shared timers (not sure how to program this logic yet <.<), valid target, and tp cost, that's about it <.< not sure if worth spending time on, but it should be able to flag new stuff.
"Afterglow" on 99 weapons?
Not Polearm but mithra POLE-DANCER FUCK YEAH
edit, nm, i suck at computers....
I edited the .dat file that contains all of the ability names for the NA client with the new WS names.
You can find it here: http://www.megaupload.com/?d=OH2NMR80
Goes in ROM/181/ enjoy.