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  1. #1481
    Relic Weapons
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    Can't remember what number it was, but think Heavenward Howl was between 110-119 and Pavor Noctournus was between 120-129

  2. #1482
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    Pavor Nocturns is 155

  3. #1483
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    Are the weaponskills available on any job after you've merited the skill? Or is it limited like how Aeolian, Sanguine, etc were?

  4. #1484
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    The whole point of the numbers was so I could go back in and fix them without having to do what I'm doing now.

    Did DRG get 2 new breaths? I see 2 new breaths in the french/german dats.

    Regenerierender Atem, Wilder Atem/Souffle Recuperateur, Souffle Sauvage

    Seems to translate to Regenerating Breath and Wild Breath. Any confirmation that they added these/actual names on them?

  5. #1485
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    Quote Originally Posted by Julian View Post
    The whole point of the numbers was so I could go back in and fix them without having to do what I'm doing now.

    Did DRG get 2 new breaths? I see 2 new breaths in the french/german dats.

    Regenerierender Atem, Wilder Atem/Souffle Recuperateur, Souffle Sauvage

    Seems to translate to Regenerating Breath and Wild Breath. Any confirmation that they added these/actual names on them?
    If I remember correctly, BLU got Thunder Breath and Wind Breath. Or are you talking about 2 newer ones?

  6. #1486
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    Quote Originally Posted by Yukari View Post
    Are the weaponskills available on any job after you've merited the skill? Or is it limited like how Aeolian, Sanguine, etc were?
    Each WS lists the jobs that can use it. They're pretty broad. Dagger is every job that gets evisceration, for example. Sword is every job that gets savage Blade, + Sam for some reason. Greataxe is both WAR and DRK.. etc. etc.

  7. #1487
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    99 DNC/THF (11% Crit Damage Bonus, 78 STR / 92 DEX / 78 VIT / 95 AGI / 88 INT / 71 MND / 85 CHR), 5 merits into the WS

    What's the damage of the first hit like, mostly from mods?
    Base (D1 Knife): 285-303 damage at 100TP

    Okay, so it's modified by AGI?
    +16 AGI (D1 Knife): 325-349 damage at 100TP - Yes

    How about other stats?
    +30 STR/+44 DEX/+29 CHR (D1 Knife): 209, 310 damage at 109 TP - Nope. Must be a typo, but no logs to check

    So it is only modified by AGI. Is the damage consistent with an 85% mod and 1 fTP, assuming alpha is still .85?
    Spoiler: show
    95*.85*.85 = 68 base damage from AGI
    68+1+8 = 77 base damage
    77*3*1.11 = 256
    Nope, looks like the fTP or mod is higher than assumed.


    Higher base damage weapon time, 16% Crit Damage Bonus now total:
    95+34 AGI, +37 DEX, +2 to all other stats (D48 Knife), and +.2 fTP: 658, 693, 671, 708, 708, 726, 673, 723, 734, 736, 662, 707, 702, 723, 658, 686, 696, 740 :: 62% of the possible space covered

    Higher base damage weapon time, 16% Crit Damage Bonus now total:
    95+34 AGI, +37 DEX, +2 to all other stats (D48 Knife): 573, 584, 611, 576, 582, 554, 551, 548, 592, 537, 599, 576, 607, 555, 603, 620, 609 :: 77% of the possible space covered
    Got a 421, but I'm assuming the game messed up and thought I was in front of the mob or something.

    This does not prove that 5/5 merits into the WS gives 1 fTP and 100% AGI, but it doesn't exclude it. Keeping the fTP at 1, the AGI mod could go up to 105% based on this testing without breaking anything, I think.

    I'll just keep updating this.

  8. #1488
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    Quote Originally Posted by Foldypaws View Post
    Each WS lists the jobs that can use it. They're pretty broad. Dagger is every job that gets evisceration, for example. Sword is every job that gets savage Blade, + Sam for some reason. Greataxe is both WAR and DRK.. etc. etc.
    Ah, thanks. Was wondering if there was going to be shenanigans where someone can equip a lv1 proc weapon and still use the WS for whatever reason. The jobs that can use it are main jobs only though, right?

    Edit: Found my answer in another thread. Yes, main job only.

  9. #1489
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    Quote Originally Posted by Julian View Post
    The whole point of the numbers was so I could go back in and fix them without having to do what I'm doing now.

    Did DRG get 2 new breaths? I see 2 new breaths in the french/german dats.

    Regenerierender Atem, Wilder Atem/Souffle Recuperateur, Souffle Sauvage

    Seems to translate to Regenerating Breath and Wild Breath. Any confirmation that they added these/actual names on them?
    They don't show up in the pet command menu. I'll go do some WS to see if the wyvern will use it.

  10. #1490
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    http://juliandev.com/ffxi/TEST2011-11-30/72.DAT

    Updated. Should have all WS now, both new BPs, and all the new jug pet abilities. One thing, there was an ability inbetween the hippo and turtle pets, not sure what it was, but it translated to "Rage" so I just left that there as rage. >_> If there's anything not working, let me know, and PLEASE include the debug number >.>

  11. #1491
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    Quote Originally Posted by Julian View Post
    http://juliandev.com/ffxi/TEST2011-11-30/72.DAT

    Updated. Should have all WS now, both new BPs, and all the new jug pet abilities. One thing, there was an ability inbetween the hippo and turtle pets, not sure what it was, but it translated to "Rage" so I just left that there as rage. >_> If there's anything not working, let me know, and PLEASE include the debug number >.>
    Updated one more time. Forgot the new Cor roll. This should have all of the new abilities now, and they should all be usable. If anyone has any problems, let me know.

    I could also update the ability descriptions, but that's probably not a huge deal.

  12. #1492
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    Tried out 5/5 Blade: Shun in Cape Terrigan. Both WSs ranged between 1600-2300 or so damage. Very limited "testing" of course, feeling lazy right now. I had something like 90+70 DEX and 90+30 AGI.

    It outdoes Jin, that's for sure. If you have Kannagi though, you'll probably be sticking to Hi for obvious reasons.

    So for those NINs out there that haven't gotten Empyrean...well, this WS is certainly on par, I guess. Makes Tobi pretty useless, anyway.

  13. #1493
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    Quote Originally Posted by Julian View Post
    http://juliandev.com/ffxi/TEST2011-11-30/72.DAT

    Updated. Should have all WS now, both new BPs, and all the new jug pet abilities. One thing, there was an ability inbetween the hippo and turtle pets, not sure what it was, but it translated to "Rage" so I just left that there as rage. >_> If there's anything not working, let me know, and PLEASE include the debug number >.>
    Don't the Hippos get a boost type ability? My money is on that if the ability isn't already included.

  14. #1494
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    Those 2 new breaths are probably DRG job adjustments they said they were gonna implement after SCH THF WAR PUP adjustments 2 months ago. Actually nvm, cuz they said they were going to buff DRAGOON not the Wyvern, so maybe those are just post 96+ breaths. Unless they're regen/attack boost buffs respectively :D


    Also:
    Testing Stardiver with full STR and fully merited on Bluffalo right now. Using VV/Stout Arm/Apoc. It does a pretty good dmg on Bluffalo, more consistant than Drakesbanes I'd wager. Had 103+213 STR 999 Attack. My first one was 4556 but I didn't get a screenshot but I have these:http://img43.imageshack.us/img43/1174/ok2r.jpg
    http://img405.imageshack.us/img405/8832/38017466.jpg

    Drakesbane>Stardiver made Gravitation

  15. #1495
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    Quote Originally Posted by VZX01 View Post
    Need more data point where STR or AGI is modified (+ or - 20 AGI, or STR, or both of them)
    Either the fTP isn't really 3.0 (very unlikely), or the mod is solely on AGI (unlikely) or it's a combination of both (STR and AGI, very likely) because at 85% AGI mod and capped fSTR2, the number isn't high enough to do 2772 damage.

    EDIT: another possibility is that @ at 92 is 0.92, and that is, taking an assumption your fSTR2 is capped. And by looking your total STR, it's not capped yet. You probably need 72 STR above mob VIT to cap fSTR2 on Harrier +2
    K went to Zi'Tah to remove the fSTR2 problem. Tested on the funguars there.

    151 STR 113 AGI = 2475 damage
    137 STR 113 AGI = 2475 damage
    124 STR 113 AGI = 2475 damage
    124 STR 148 AGI = 2736 damage

  16. #1496
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    +

  17. #1497
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    Any idea what SC property pole WS has?

    also for Tobi,


    Edit: Already answered thanks!

  18. #1498
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    Can see Stardiver replacing drakesbane if the DRG uses STR/Attack atmas instead of crits. Lower normal damage on average hits but huge WS values, or we could still use Drakesbane but use a Stardiver before hand to lower the crit evasion so our Drakes are stronger and everyone's Ukko/CDC/Hi are stronger. It ends gravitation with Drakesbane, dunno what SC property that is. Doesn't make anything with Impulse Drive.

  19. #1499
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    Quote Originally Posted by Julian View Post
    The whole point of the numbers was so I could go back in and fix them without having to do what I'm doing now.

    Did DRG get 2 new breaths? I see 2 new breaths in the french/german dats.

    Regenerierender Atem, Wilder Atem/Souffle Recuperateur, Souffle Sauvage

    Seems to translate to Regenerating Breath and Wild Breath. Any confirmation that they added these/actual names on them?
    Doesn't use them after WS with /SAM. I'll try /Mage with both WS and casting and see what happens.

  20. #1500
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    They're probably not enabled yet. I think SE will implement the new 96+ Job abilities and the rest of the spells for the December Test Server update.

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