Can't remember what number it was, but think Heavenward Howl was between 110-119 and Pavor Noctournus was between 120-129
Can't remember what number it was, but think Heavenward Howl was between 110-119 and Pavor Noctournus was between 120-129
Pavor Nocturns is 155
Are the weaponskills available on any job after you've merited the skill? Or is it limited like how Aeolian, Sanguine, etc were?
The whole point of the numbers was so I could go back in and fix them without having to do what I'm doing now.
Did DRG get 2 new breaths? I see 2 new breaths in the french/german dats.
Regenerierender Atem, Wilder Atem/Souffle Recuperateur, Souffle Sauvage
Seems to translate to Regenerating Breath and Wild Breath. Any confirmation that they added these/actual names on them?
99 DNC/THF (11% Crit Damage Bonus, 78 STR / 92 DEX / 78 VIT / 95 AGI / 88 INT / 71 MND / 85 CHR), 5 merits into the WS
What's the damage of the first hit like, mostly from mods?
Base (D1 Knife): 285-303 damage at 100TP
Okay, so it's modified by AGI?
+16 AGI (D1 Knife): 325-349 damage at 100TP - Yes
How about other stats?
+30 STR/+44 DEX/+29 CHR (D1 Knife): 209, 310 damage at 109 TP - Nope. Must be a typo, but no logs to check
So it is only modified by AGI. Is the damage consistent with an 85% mod and 1 fTP, assuming alpha is still .85?
Spoiler: show
Higher base damage weapon time, 16% Crit Damage Bonus now total:
95+34 AGI, +37 DEX, +2 to all other stats (D48 Knife), and +.2 fTP: 658, 693, 671, 708, 708, 726, 673, 723, 734, 736, 662, 707, 702, 723, 658, 686, 696, 740 :: 62% of the possible space covered
Higher base damage weapon time, 16% Crit Damage Bonus now total:
95+34 AGI, +37 DEX, +2 to all other stats (D48 Knife): 573, 584, 611, 576, 582, 554, 551, 548, 592, 537, 599, 576, 607, 555, 603, 620, 609 :: 77% of the possible space covered
Got a 421, but I'm assuming the game messed up and thought I was in front of the mob or something.
This does not prove that 5/5 merits into the WS gives 1 fTP and 100% AGI, but it doesn't exclude it. Keeping the fTP at 1, the AGI mod could go up to 105% based on this testing without breaking anything, I think.
I'll just keep updating this.
http://juliandev.com/ffxi/TEST2011-11-30/72.DAT
Updated. Should have all WS now, both new BPs, and all the new jug pet abilities. One thing, there was an ability inbetween the hippo and turtle pets, not sure what it was, but it translated to "Rage" so I just left that there as rage. >_> If there's anything not working, let me know, and PLEASE include the debug number >.>
Tried out 5/5 Blade: Shun in Cape Terrigan. Both WSs ranged between 1600-2300 or so damage. Very limited "testing" of course, feeling lazy right now. I had something like 90+70 DEX and 90+30 AGI.
It outdoes Jin, that's for sure. If you have Kannagi though, you'll probably be sticking to Hi for obvious reasons.
So for those NINs out there that haven't gotten Empyrean...well, this WS is certainly on par, I guess. Makes Tobi pretty useless, anyway.
Those 2 new breaths are probably DRG job adjustments they said they were gonna implement after SCH THF WAR PUP adjustments 2 months ago. Actually nvm, cuz they said they were going to buff DRAGOON not the Wyvern, so maybe those are just post 96+ breaths. Unless they're regen/attack boost buffs respectively :D
Also:
Testing Stardiver with full STR and fully merited on Bluffalo right now. Using VV/Stout Arm/Apoc. It does a pretty good dmg on Bluffalo, more consistant than Drakesbanes I'd wager. Had 103+213 STR 999 Attack. My first one was 4556 but I didn't get a screenshot but I have these:http://img43.imageshack.us/img43/1174/ok2r.jpg
http://img405.imageshack.us/img405/8832/38017466.jpg
Drakesbane>Stardiver made Gravitation
+
Any idea what SC property pole WS has?
also for Tobi,
Spoiler: show
Edit: Already answered thanks!
Can see Stardiver replacing drakesbane if the DRG uses STR/Attack atmas instead of crits. Lower normal damage on average hits but huge WS values, or we could still use Drakesbane but use a Stardiver before hand to lower the crit evasion so our Drakes are stronger and everyone's Ukko/CDC/Hi are stronger. It ends gravitation with Drakesbane, dunno what SC property that is. Doesn't make anything with Impulse Drive.
They're probably not enabled yet. I think SE will implement the new 96+ Job abilities and the rest of the spells for the December Test Server update.