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Thread: Test Server Findings     submit to reddit submit to twitter

  1. #1501
    Relic Weapons
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    Quote Originally Posted by Alkimi View Post
    K went to Zi'Tah to remove the fSTR2 problem. Tested on the funguars there.

    151 STR 113 AGI = 2475 damage
    137 STR 113 AGI = 2475 damage
    124 STR 113 AGI = 2475 damage
    124 STR 148 AGI = 2736 damage
    2475 dmg/3(max pDIF)/3(fTP) = 275 base damage
    2736 dmg/3(max pDIF)/3(fTP) = 304 base damage
    100+41 (harrier + antlion) +38(capped fSTR2) = 179

    WSC:
    275-179 = 96
    304-179 = 125

    85% of 113 AGI = 96
    85% of 148 AGI = 125

    WSC=85% AGI fits perfectly if we agree that alpha is changed to 1.00 (instead of 0.85 when it was lv90 cap).
    We'll see whether alpha = 1.00 fits perfectly with modeling other WS damage.

  2. #1502
    Who's driving? Oh my God Bear is driving! How can that be??
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    Quote Originally Posted by Ophannus View Post
    Can see Stardiver replacing drakesbane if the DRG uses STR/Attack atmas instead of crits. Lower normal damage on average hits but huge WS values, or we could still use Drakesbane but use a Stardiver before hand to lower the crit evasion so our Drakes are stronger and everyone's Ukko/CDC/Hi are stronger. It ends gravitation with Drakesbane, dunno what SC property that is. Doesn't make anything with Impulse Drive.
    Drakesbane (Fusion) > Stardiver (Grav) = Gravitation.

    Has anyone tried to see if these weaponskills have a Lv3 primary? Or are they the normal Lv2 Primary/Lv1 Secondary?

    Edit: I keep wanting to call it Stardriver...

  3. #1503
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    Quote Originally Posted by Ophannus View Post
    Can see Stardiver replacing drakesbane if the DRG uses STR/Attack atmas instead of crits. Lower normal damage on average hits but huge WS values, or we could still use Drakesbane but use a Stardiver before hand to lower the crit evasion so our Drakes are stronger and everyone's Ukko/CDC/Hi are stronger. It ends gravitation with Drakesbane, dunno what SC property that is. Doesn't make anything with Impulse Drive.
    Mean's it's at least part Gravitation. (Same as Impulse Drive, which is why it doesn't chain with that).

    Edit: Ninja'd. Doesn't have a level 3 property, Stardiver-> Stardiver made nothing.

    Which also means it can't be 2x level 2, so it's either 2+1 or 2/nothing.

  4. #1504
    The Tower
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    That would make it Gravitation, same as Impulse Drive.

    Edit: Triple beaten to the punch!

  5. #1505
    Puppetmaster
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    I remember seeing those breaths in the french/german .dats the last time I looked through then at the lvl 90 update

  6. #1506
    Very Sexy Nerd
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    Quote Originally Posted by Miroku_Asura View Post
    Don't the Hippos get a boost type ability? My money is on that if the ability isn't already included.
    Derp, it's fantod. Well, I'll rename it to fantod, but I already gave it a neat description.

    Just working on the new WS descriptions, then I'll upload it.

  7. #1507
    Nidhogg
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    Diabolos

    They've been there since like 2008. 00:20 into the video http://www.youtube.com/watch?v=oNcSx4sNL2M

    One of them looks like a /Melee sub breath the other looks like a /Mage 'Remove' breath because the wyvern dips its head down like when it uses Remove Poison etc.

    I forgot about these breaths because when I saw Shinryu use Cosmic Breath i figured that was the same animation(it is) and they just gave it to Shinryu instead of DRG. I'm hoping those breaths are not the DRG adjustment but are just for 96+ cuz Camate said the DRG itself was getting buffed(which we need), not the wyvern.
    Wanted to "jump" in here (get it?) and give our dragoons some cool tidbits on what's in store for them.

    After we complete our highest priority tasks of adjusting puppetmaster, scholar, and the firepower of warrior, we would like to add on to the adjustments we made to Wyverns in the 9/19 major version update by adjusting dragoons themselves. We'll be sure to let you know all the details once they become finalized!

  8. #1508
    Chram
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    fffffffffffffffffff I tossed my Nyzul shit too q-q

  9. #1509
    Relic Weapons
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    To Byrth : I didn't quite catch up with the changes on melee critical hit detail, is the critical hit randomizer still range from 1.00~1.05? Then which number you based on as 1.00? Because 285-303 doesn't scale to 1.00~1.05 range.

    Add : Oh interesting.. we can see 2 possibilities that either alpha is changed to 1.00 or the mod is 100% stats (would be awkward though? considering 1 unlocking and 4 steps upgrade)
    Alkimi: can you please do 1 Sidewinder on those funguars?

  10. #1510
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    Quote Originally Posted by VZX01 View Post
    We'll see whether alpha = 1.00 fits perfectly with modeling other WS damage.
    alpha = 1.00 doesn't match at all my stardiver tests.

    Edit: hmm. Maybe it does, actually.

    Let me try a known elemental WS to figure it out.

    Raiden thrust. 1.0 fTP @ 100 TP, 30% STR, 30% int.

    181 damage. (( Lv+2+WSC ) * fTP + fINT ) fINT = 32, level =99.

    WSC=48.

    192 combined int+STR, -> 192*.3*.85=48.96. alpha is no more than .85, and no less than .84. Betting it stayed .85.

  11. #1511
    Sea Torques
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    Has anyone tested the skillchain properties of the dagger WS?

  12. #1512
    Relic Weapons
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    Quote Originally Posted by Foldypaws View Post
    alpha = 1.00 doesn't match at all my stardiver tests.

    Edit: hmm. Maybe it does, actually.

    Let me try a known elemental WS to figure it out.
    Once Alkimi gives me the sidewinder number on Funguar, I can tell for 100% whether alpha changes or not.
    If it is, then 1.00 is the only possibility with 85% AGI mod.
    If it isn't, then AGI mod must be 100%.
    No other way around unless there's another data point that contradicts with the model.

  13. #1513
    Very Sexy Nerd
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    Well, those breaths were in the french/german dats, but not the english ones. So who knows.

    Anyway, ability descriptions are done. Get here: http://juliandev.com/ffxi/TEST2011-11-30/DATFIXES.rar

    If there's anything not working, please let me know.

    (There's a little easter egg on one of the bst jug pet abilities )

  14. #1514
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    Quote Originally Posted by VZX01 View Post
    Once Alkimi gives me the sidewinder number on Funguar, I can tell for 100% whether alpha changes or not.
    If it is, then 1.00 is the only possibility with 85% AGI mod.
    If it isn't, then AGI mod must be 100%.
    No other way around unless there's another data point that contradicts with the model.
    Double checked with a known ele WS (numbers above) alpha is almost certainly still .85

    100% STR @ 5/5 is within plausbility for 5/5, but 32% doesn't work at all for 1/5. So something weird is going on there.

  15. #1515
    jponry
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    Anything on test server for +4 staves/items? Geodes?

  16. #1516
    Melee Summoner
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    I guess the real question is going to be how these weaponskills co-exist with Relic/Emp weaponskills. Will alternating weaponskills become the most effective route for weapons like Caladbolg? Shit's situational obviously, but really curious to see how these numbers start crunching.

  17. #1517
    BG Content
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    Dagger is Something/Scission. I should test if it's fusion or not, but after I finish the mods.

    Aeolian Edge did 628 damage with 114 DEX, 90 INT, and 300 TP (Martial/Fusetto +3)
    Spoiler: show
    628-32 = 594
    594/4 fTP = 149 base damage
    149-99-2 = 48 from WSC
    114*.28*.85 = 26 or 27 depending what order things are in / flooring
    90*.28*.85 = 21


    Aeolian Edge did 624 damage with 113 DEX, 89 INT, and 300 TP (Martial/Fusetto +3)
    Spoiler: show
    624-32 = 588
    588/4 fTP = 148 base damage
    148-99-2 = 47 from WSC
    113*.28*.85 = 26 depending what order things are in / flooring
    89*.28*.85 = 20 or 21 depending what order things are in / flooring



    Aeolian Edge did 624 damage with 112 DEX, 88 INT, and 300 TP (Martial/Fusetto +3)
    Spoiler: show
    624-32 = 588
    588/4 fTP = 148 base damage
    148-99-2 = 47 from WSC
    112*.28*.85 = 26 depending what order things are in / flooring
    88*.28*.85 = 20 depending what order things are in / flooring


    idk, maybe went up a little? Either that or they aren't floored before they're added.


    Aeolian Edge did 620 damage with 111 DEX, 88 INT, and 300 TP (Martial/Fusetto +3)
    Spoiler: show
    620-32 = 584
    584/4 fTP = 147 base damage
    147-99-2 = 46 from WSC
    112*.28*.85 = 26 depending what order things are in / flooring
    88*.28*.85 = 20 depending what order things are in / flooring

  18. #1518
    Impossiblu
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    No super testing yet, but Tachi: Shoha is looking very solid. On par with or maybe better than Fudo.

    Naked on a Cockatrice in Terrigan:
    956 Kasha -> 2251 Shoha -> 2611 Light
    1071 Kasha -> 1975 Fudo -> 2291 Light

    My current SC findings:
    Requiescat = Gravitation
    Realmrazer = Fusion
    Tachi: Shoha = Fragmentation
    Apex Arrow = Fragmentation

  19. #1519
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    Quote Originally Posted by Byrthnoth View Post
    Dagger is Something/Scission. I should test if it's fusion or not, but after I finish the mods.

    Aeolian Edge did 628 damage with 114 DEX, 90 INT, and 300 TP (Martial/Fusetto +3)

    628-24 = 604
    604/4 fTP = 151 base damage
    151-99-2 = 50 from WSC
    114*.28*.85 = 26 or 27 depending what order things are in / flooring
    90*.28*.85 = 21

    Maybe it went up?
    It'd be 628-32, not 628-24. [fINT is dINT+8] So 48 from WSC. Which is 27+21. Your data agrees with alpha=.85.

  20. #1520
    Nidhogg
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    Kinda wish Stardiver>Drakesbane made light. The "Lowers Critical Hit Evasion" would make awesome Stardiver>Drakesbane=Light setups.

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