Those numbers would, I think, make each of them competitive by the 3rd merit, and even if it were the case that they were "useless" until 5, you're still looking at 3 capped weapon skills, with the option to switch. 100 merits is still a lot, of course, but a million XP at 99 isn't exactly a staggering amount and if mixing and matching merit WSes for new jobs is the means by which SE hopes to keep the 99s coming out and keeping it real for all us sinners on the worms I think they could have done worse.
I just noticed something, unlike other categories with just one group inside, these WS have a line "Group 1" before the first. Could this mean that in the future there will be a group 2 category of merits furtherly enhancing somehow these WSs?
so uh.. quoted on ffxiah.
what? really?Jubaku: Ni - Uses the ninja tool, "jusatsu." Paralyzes an enemy.
MP Cost: 0 Casting Time: 1.5 Recast Delay: 45.0
Target: Enemy / Type: Ninjutsu / Element: Ice / Skill: Ninjutsu
Jobs: NIN55
Kurayami: San - Uses the ninja tool, "sairui-ran." Blinds an enemy.
MP Cost: 0 Casting Time: 12.0 Recast Delay: 60.0
Target: Enemy / Type: Ninjutsu / Element: Dark / Skill: Ninjutsu
Jobs: NIN69
Hojo: San - Uses the ninja tool, "kaginawa." Reduces an enemy's attack speed.
MP Cost: 0 Casting Time: 12.0 Recast Delay: 60.0
Target: Enemy / Type: Ninjutsu / Element: Earth / Skill: Ninjutsu
Jobs: NIN73
Tonko: San - Uses the ninja tool, "shinobi-tabi." Lessens chance of being detected by sight.
MP Cost: 0 Casting Time: 12.0 Recast Delay: 60.0
Target: Self Only / Type: Ninjutsu / Element: Wind / Skill: Ninjutsu
Jobs: NIN59
Utsusemi: San - Uses the ninja tool, "shihei." Creates shadow images that each absorb a single attack directed at you.
MP Cost: 0 Casting Time: 12.0 Recast Delay: 60.0
Target: Self Only / Type: Ninjutsu / Element: Wind / Skill: Ninjutsu
Jobs: NIN62
Are those typoes on the cast time for those spells? 12 seconds for the San spells? Also, where's Monomi: Ni...
I think those spells have been inside game-dats for eons. Some mobs use some of those.
Actually, it's kind of awesome; they are supposed to be openers. Basically, you pick one debuff and cast utsu: san between fights.
Meaningful choices!
EDIT: provided Sechs is wrong(ish) and these are things that are going to be added, but I have to call a POIDH on mobs Hojo: Sanning people because I've never seen it.
ancient .dat spells are ancient. Also, for the people on the test server, is there some trick to getting the damn thing to work with windower, or does my computer just hate me?
Unless MNK WS is different than delta thrust, pretty much every NM in the game is completely immune to plague. Just thought I'd throw that out there.
There isn't a more reliable way? I can only get that to work like, one time in twenty, and even then it launches all borked, at 800x600 res, regardless of what my res settings are actually set as, and then from outside 800x600, to whatever I have my res settings set to, is dead space that my mouse can't pass through.
Ws debuffs tend to be a bit more accurate than spell ones. Even blu additional effects so maybe the mnk one might work
did some minor testing on shijin on my pup, the dmg is less than impressive, then again i was comparing it to stringing pummel anyways. i had RR VV and omnipotent, dmg with /dnc + red curry bun and 107+33 dex (not including atma) got me around 2.7k each time, i think it broke 3k at one point, but the tp return suggested a triple attack. Where as stringging pummel was doing 4k~
though neat thing, shijin + bone crusher gives light, where stringging pummel + string shredder gives dark.
any word on GS ws and hand axe ws? starting my relic in my group in 1 week and im torn between them.