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Thread: Test Server Findings     submit to reddit submit to twitter

  1. #1621
    New Merits
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    Quote Originally Posted by Sechs View Post
    Uhm... not looking particularly good. Anybody more competent than me has more reliable opinions?
    I think my lv85 Vere Vsmites (w/o Impetus) were a bit under that possibly (700 average?), but I had less buffs than your setup... I've had a couple of very very very low returns but those were due to missed hits.
    I don't wanna be too hasty, but it sounds like this WS doesn't have a lot of potential indeed =/
    Shame, animation is really awesome.

    Oh well! Guess I should be happy, that means I can get another WS to 5/5 PA maybe, or Dagger, I'll see.

    Thanks a lot for the test though! Almost forgot to thank you.
    No problem. Like I said I was missing a lot of gear that could probably push this quite a bit higher so don't count it out yet.

  2. #1622
    Ridill
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    Septimus Atumre
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    Quote Originally Posted by Nightfyre View Post
    Pretty severe cut in WSC%. 5/5 is 100% WSC, 1/5 is probably ~20% (earlier test suggested 17% iirc). 20% would allow it to scale by 20% for each merit.
    So would the consensus be that they are not worth getting unless you are going to max them out, or too soon to tell?

    Quote Originally Posted by NynJa View Post
    JA activation: BP-delay items
    After JA, before execution: BP+ dmg item

    Good Ninja edit, because you almost got the Jon Stewart "You're Not Helping" image.

  3. #1623
    Impossiblu
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    Quote Originally Posted by Toth View Post
    Isn't Qilin a high defense mobs? Doesn't seem to be bad, especially with the plague effect.
    Assuming the plague works on NMs.

  4. #1624
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    Quote Originally Posted by Septimus View Post
    So would the consensus be that they are not worth getting unless you are going to max them out, or too soon to tell?
    Those numbers would, I think, make each of them competitive by the 3rd merit, and even if it were the case that they were "useless" until 5, you're still looking at 3 capped weapon skills, with the option to switch. 100 merits is still a lot, of course, but a million XP at 99 isn't exactly a staggering amount and if mixing and matching merit WSes for new jobs is the means by which SE hopes to keep the 99s coming out and keeping it real for all us sinners on the worms I think they could have done worse.

  5. #1625
    Sea Torques
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    Quote Originally Posted by scaevola View Post
    Is there some limit in place on the WS merit category that would preclude maxing them out? No time for test serverz.
    You get 15 merits to put in that category. 5 per WS max, so yes, pick 3 to 5/5.

  6. #1626
    Dr. Salami
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    Quote Originally Posted by scaevola View Post
    Is there some limit in place on the WS merit category that would preclude maxing them out? No time for test serverz.
    As mentioned already, there is a hard cap of 15 merits on weapon skill category, 5 tiers per weapon skill so you have to pick and chose between making them all level 1 if you have 14 jobs that can use them, or picking a few to max out.

  7. #1627
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    I just noticed something, unlike other categories with just one group inside, these WS have a line "Group 1" before the first. Could this mean that in the future there will be a group 2 category of merits furtherly enhancing somehow these WSs?

  8. #1628
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    Quote Originally Posted by Yukari View Post
    You get 15 merits to put in that category. 5 per WS max, so yes, pick 3 to 5/5.
    Went back and checked; edited post. Thanks.

  9. #1629
    Can you spare some gil?
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    so uh.. quoted on ffxiah.

    Jubaku: Ni - Uses the ninja tool, "jusatsu." Paralyzes an enemy.
    MP Cost: 0 Casting Time: 1.5 Recast Delay: 45.0
    Target: Enemy / Type: Ninjutsu / Element: Ice / Skill: Ninjutsu
    Jobs: NIN55

    Kurayami: San - Uses the ninja tool, "sairui-ran." Blinds an enemy.
    MP Cost: 0 Casting Time: 12.0 Recast Delay: 60.0
    Target: Enemy / Type: Ninjutsu / Element: Dark / Skill: Ninjutsu
    Jobs: NIN69

    Hojo: San - Uses the ninja tool, "kaginawa." Reduces an enemy's attack speed.
    MP Cost: 0 Casting Time: 12.0 Recast Delay: 60.0
    Target: Enemy / Type: Ninjutsu / Element: Earth / Skill: Ninjutsu
    Jobs: NIN73

    Tonko: San - Uses the ninja tool, "shinobi-tabi." Lessens chance of being detected by sight.
    MP Cost: 0 Casting Time: 12.0 Recast Delay: 60.0
    Target: Self Only / Type: Ninjutsu / Element: Wind / Skill: Ninjutsu
    Jobs: NIN59

    Utsusemi: San - Uses the ninja tool, "shihei." Creates shadow images that each absorb a single attack directed at you.
    MP Cost: 0 Casting Time: 12.0 Recast Delay: 60.0
    Target: Self Only / Type: Ninjutsu / Element: Wind / Skill: Ninjutsu
    Jobs: NIN62
    what? really?

  10. #1630
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    Are those typoes on the cast time for those spells? 12 seconds for the San spells? Also, where's Monomi: Ni...

  11. #1631
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    I think those spells have been inside game-dats for eons. Some mobs use some of those.

  12. #1632
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    Actually, it's kind of awesome; they are supposed to be openers. Basically, you pick one debuff and cast utsu: san between fights.

    Meaningful choices!

    EDIT: provided Sechs is wrong(ish) and these are things that are going to be added, but I have to call a POIDH on mobs Hojo: Sanning people because I've never seen it.

  13. #1633
    Fake Numbers
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    ancient .dat spells are ancient. Also, for the people on the test server, is there some trick to getting the damn thing to work with windower, or does my computer just hate me?

  14. #1634
    Cerberus
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    Unless MNK WS is different than delta thrust, pretty much every NM in the game is completely immune to plague. Just thought I'd throw that out there.

  15. #1635
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    Quote Originally Posted by Theytak View Post
    ancient .dat spells are ancient. Also, for the people on the test server, is there some trick to getting the damn thing to work with windower, or does my computer just hate me?
    There was a trick with opening POL without windower active, then opening Windower POL at the same time, but I only ever got it to work once. You have to let it bump the non-windower offline and then sometimes the button will appear in the windower client.

  16. #1636
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    Quote Originally Posted by Raelia View Post
    There was a trick with opening POL without windower active, then opening Windower POL at the same time, but I only ever got it to work once. You have to let it bump the non-windower offline and then sometimes the button will appear in the windower client.
    There isn't a more reliable way? I can only get that to work like, one time in twenty, and even then it launches all borked, at 800x600 res, regardless of what my res settings are actually set as, and then from outside 800x600, to whatever I have my res settings set to, is dead space that my mouse can't pass through.

  17. #1637
    Ridill
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    Ws debuffs tend to be a bit more accurate than spell ones. Even blu additional effects so maybe the mnk one might work

  18. #1638
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    did some minor testing on shijin on my pup, the dmg is less than impressive, then again i was comparing it to stringing pummel anyways. i had RR VV and omnipotent, dmg with /dnc + red curry bun and 107+33 dex (not including atma) got me around 2.7k each time, i think it broke 3k at one point, but the tp return suggested a triple attack. Where as stringging pummel was doing 4k~

    though neat thing, shijin + bone crusher gives light, where stringging pummel + string shredder gives dark.

  19. #1639
    Relic Weapons
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    any word on GS ws and hand axe ws? starting my relic in my group in 1 week and im torn between them.

  20. #1640
    Relic Horn
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    Quote Originally Posted by InsaniacTHF View Post
    No problem. Like I said I was missing a lot of gear that could probably push this quite a bit higher so don't count it out yet.
    With that kind of buffs my Vsmite is avg around 1400 probably w/o impetus.

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