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Thread: Test Server Findings     submit to reddit submit to twitter

  1. #1741
    Impossiblu
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    Prothescar Centursa
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    Quote Originally Posted by VZX01 View Post
    Requiscat reported by Gobli has no SC properties :[
    They didn't try very hard. It's Gravitation at least, didn't look for the second property as it is T1.

  2. #1742
    Who's driving? Oh my God Bear is driving! How can that be??
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    Lakshmi

    Quote Originally Posted by Spira View Post
    keep in mind its still test server and enough bitching can change things here and there lol..
    I think the weapon skills need to be changed. I can only speak for Blade: Shun, Stardiver, and Last Stand, but it's really sad that if you put 1 merit to unlock the weaponskill, it gets out-damaged by weaponskills we learned 20-40 levels ago. When I tested Last Stand naked with Bedlam +2 and Oro Bullet, my Detonators were 750 ish, Last Stand was 930-970, and Slugshots were in the high 1200's on EP Gobs in Terrigan. It took about 3/5 merits to push Last Stand to be around the same damage as Slugshot.

    If we are going to be spending 10 merits to open up the weaponskill, they should at least out-damage level 50-60 ones.

  3. #1743
    Very Sexy Nerd
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    Carbuncle

    Quote Originally Posted by TummieGaruda View Post
    I think the weapon skills need to be changed. I can only speak for Blade: Shun, Stardiver, and Last Stand, but it's really sad that if you put 1 merit to unlock the weaponskill, it gets out-damaged by weaponskills we learned 20-40 levels ago. When I tested Last Stand naked with Bedlam +2 and Oro Bullet, my Detonators were 750 ish, Last Stand was 930-970, and Slugshots were in the high 1200's on EP Gobs in Terrigan. It took about 3/5 merits to push Last Stand to be around the same damage as Slugshot.

    If we are going to be spending 10 merits to open up the weaponskill, they should at least out-damage level 50-60 ones.
    If they did that, then what would be the point of forcing us into only being able to maximize 3 of them?

    Don't get me wrong, I don't like the system. I would much rather they just give us the WS's naturally (whether they outperform the old ones or not), and then, maybe, let us merit not only these new WS's, but other WS's as well. Like say, for each weapon type you get to spend 5 points or something, so you can choose which WS you want to soup up. So if you have a Masamune, and want fudo to be your strongest WS, then you'll merit fudo. If you have an Amano, you get to merit kaiten, etc.

    Everyone gets all the pretty animations, new WS doesn't automatically trash old ones, and all empy/relic/mythic weapons are viable.

  4. #1744
    RIDE ARMOR
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    Don't know if this was mentioned, but you could buy Porter Slips 12 and 13 from the Porter Moogle on Test Server now. They are both called . and trading them to the GM Moogle doesn't fill them up. 12 allows you to store -1s and 13 stores +2s.

  5. #1745
    BG Content
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    Slycer Ilerion
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    Excalibur
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    Quote Originally Posted by Julian View Post
    If the update on friday doesn't identify these items, I am planning on modifying the item dat myself so that we can distinguish between all of these "."'s. Sometime this weekend, probably.
    I would be interested in that to find out, for example, if all of the "." items for upgrading relic armor to relic+2 armor are the same, or whether they differ by equipment slot and/or job.

  6. #1746
    Sea Torques
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    Is there any info or indication that they are adding more spells and JAs 96-99? Aside from the ones already on the test server I mean. What's been shown so far doesn't seem like much.

  7. #1747
    Melee Summoner
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    New Weaponskills December 2011

    Thief ~ Exenterator

    Video: Thief (720p)

    No buffs or abilities except Haste Samba.

    Mobs: Ornamental Weapons, Vu'Legonnan Palace, Tu'Lia
    Armor: AF+2 and Accessories, Atheling Mantle, Raja's, Supanomimi, Twillight Belt
    Weapon DMG: 47 (Daka+2), Triplus Dagger
    AGI: 99+22 (121)

    Merit - Damage (Average)
    1 - 688
    5 - 1286
    5 - 1400 (TP 300%) saw up to 1800

    Reference Weaponskills:
    Rudra's Storm: 1000
    Dancing Edge: 1300


    Ninja ~ Blade: Shun

    Video: Youtube (720p)

    No buffs or abilities except Haste Samba.

    Mobs: Ornamental Weapons, Vu'Legonnan Palace, Tu'Lia
    Armor: AF+2 and Accessories, Atheling Mantle, Raja's, Supanomimi, Twillight Belt
    Weapon DMG: 47 (Tobi+2), Oriandori
    Weapon DMG: 53
    DEX: 95+50 (145)

    Merit - Damage
    1 - 550-650
    2 - 750-800
    3 - 850-1000
    4 - 1000-1300
    5 - 1300-1576
    5 - 1600 (TP 300%)

    Reference Weaponskills:
    Blade: Jin 1200
    Blade: Hi 1800

    More Data soon! Please Vote and/or subscribe to my channel if you like it

  8. #1748
    BG Content
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    Quote Originally Posted by hexagram23 View Post
    Is there any info or indication that they are adding more spells and JAs 96-99? Aside from the ones already on the test server I mean. What's been shown so far doesn't seem like much.
    Whatever JAs are being added haven't been put in the game yet outside of the new COR roll. I'm sure there will be some, plus there are the new weapon skills either way. For now, I think the spells on the test server are all the spells we're getting, but I wouldn't be surprised if there was a new category of merits (I think this has been referred to by SE in the past) some time down the road that adds new stuff specific to level 99.

  9. #1749
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by Motenten View Post
    So where can I find actual test data for the weaponskills posted? All I've seen so far is copying Gobli and random weaponskills on VWNMs.
    Byrth tested the dagger WS, I think there was some testing on polearm and archery WS in here as well.

    If my install isn't fucked again I'll try and grab some data before events tonight.

  10. #1750
    Sea Torques
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    Hmmm.... The damage on those WSs seem a tad low in comparison to what others were getting. Mind posting your WS set?

  11. #1751
    Who's driving? Oh my God Bear is driving! How can that be??
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    Quote Originally Posted by Julian View Post
    If they did that, then what would be the point of forcing us into only being able to maximize 3 of them?

    Don't get me wrong, I don't like the system. I would much rather they just give us the WS's naturally (whether they outperform the old ones or not), and then, maybe, let us merit not only these new WS's, but other WS's as well. Like say, for each weapon type you get to spend 5 points or something, so you can choose which WS you want to soup up. So if you have a Masamune, and want fudo to be your strongest WS, then you'll merit fudo. If you have an Amano, you get to merit kaiten, etc.

    Everyone gets all the pretty animations, new WS doesn't automatically trash old ones, and all empy/relic/mythic weapons are viable.
    I understand that, but why not have 1 merit unlock the weaponskill to be on par with older stronger weaponskills and then allow merits to increase the damage while keeping them balanced and behind relic/mythic/emp weaponskills (Whichever is the strongest of the 3 for that weapon)?

  12. #1752
    An exploitable mess of a card game
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    Foldypaws tested Stardiver somewhere (I think roughly pg 70s).

  13. #1753
    Melee Summoner
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    Quote Originally Posted by Yukari View Post
    Hmmm.... The damage on those WSs seem a tad low in comparison to what others were getting. Mind posting your WS set?
    It's all in the post. For comparison and simplicity i will always wear the full AF+2 (incl. Accessories) and the WoE Empy +2, Raja's, Supanomimi (other exceptions will be listed). Main attribute is listed as well as any other armor. No special WS set, you can all optimize yourself.

  14. #1754
    Chram
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    Quote Originally Posted by Yugl View Post
    Foldypaws tested Stardiver somewhere (I think roughly pg 70s).
    Yes, post 1450, page 73. Gave rough estimate of values based on about 10 weaponskills, but no real finely controlled testing. Too many assumptions being tossed around, not enough precise testing so we can do real comparisons.

  15. #1755
    Masamune
    Guest

    Quote Originally Posted by skyrant View Post
    Thief ~ Exenterator

    5 - 1400 (TP 300%) saw crits up to 1800
    i don't understand something there: Exenterator description states clearly the fTP effect affects ONLY the mob's accuracy down duration, so that means this WS can NOT crit at all ! Maybe you meant those high 1800ish numbers were from:
    - landing all hits +
    - triple/double attacks +
    - and maybe also on top of non mentioned def down effects/berserk up?

  16. #1756
    xXNyteFyreXx420Sharingan
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    It's like Gekko, secret ability to crit.

    Spoiler: show
    Not.


  17. #1757
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    Quote Originally Posted by Masamune View Post
    i don't understand something there: Exenterator description states clearly the fTP effect affects ONLY the mob's accuracy down duration, so that means this WS can NOT crit at all ! Maybe you meant those high 1800ish numbers were from:
    - landing all hits +
    - triple/double attacks +
    - and maybe also on top of non mentioned def down effects/berserk up?
    Yes, sorry for the confusion. I did not mean critical hits but a critical result. I changed the wording.

    As you can see from the post, NO buffs or JA's where used to not mess with results.

  18. #1758
    Groinlonger
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    Honestly, if you want to contribute good WS data, try and find fTP values for the first hit and subsequent, and total number of hits. TW mobs are the best for this.

  19. #1759
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    Quote Originally Posted by Mojo View Post
    Honestly, if you want to contribute good WS data, try and find fTP values for the first hit and subsequent, and total number of hits. TW mobs are the best for this.
    I have no idea how to do that. sorry, not a number cruncher here.

  20. #1760
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    Full translation from JP for all non-Nyzul armor/weapons. Spoilered for hugeness.

    There's one mage piece which I think is screwed up in the dats because the same stats appear in three separate slots (body, legs, and hands gear with exactly the same stats - INT+10 MND+10 Magic Attack Bonus+10 Fast Cast (+5) Enmity-10, and those stats would be ridiculously broken in hands and legs slots)

    Armor
    Spoiler: show

    Crafted:

    Set for Lv96 WAR PLD DRK BST SAM DRG
    Head
    NQ: Attack+13 STR+4 VIT+2
    HQ: Attack+15 STR+5 VIT+3 Double Attack+2%
    Body
    NQ: HP+20 STR+9 Attack+15
    HQ: HP+25 STR+10 Attack+20 Double Attack+3%
    Hands
    NQ: STR+6 DEX+6 Accuracy+5
    HQ: STR+7 DEX+7 Accuracy+10 Double Attack+2%
    Legs
    NQ: HP+20 STR+7 Attack+10
    HQ: HP+25 STR+8 Attack+15 Double Attack+2%
    Feet
    NQ: STR+5 AGI+5 Evasion+7
    HQ: STR+6 AGI+6 Evasion+10 Double Attack+1%

    Set for Lv96 MNK THF RNG NIN BLU COR DNC
    Head
    NQ: DEX+8 Evasion+5
    HQ: DEX+8 Evasion+10 Critical Hit Rate+2%
    Body
    NQ: HP+15 STR+7 AGI+5 Accuracy+7 Ranged Accuracy+7
    HQ: HP+20 STR+7 AGI+7 Accuracy+12 Ranged Accuracy+12 Critical Hit Rate+3%
    Hands
    NQ: DEX+4 AGI+4 Evasion+7
    HQ: DEX+5 AGI+5 Evasion+12 Critical Hit Rate+2%
    Legs
    NQ: DEX+4 AGI+7 Evasion+10
    HQ: DEX+5 AGI+8 Evasion+15 Critical Hit Rate+1%
    Feet
    NQ: HP+20 STR+4 DEX+6 Evasion+5
    HQ: HP+25 STR+6 DEX+6 Evasion+10 Critical Hit Rate+2%


    Set for Lv96 WHM BLM RDM BRD SMN PUP SCH
    Head
    NQ: MP+20 MND+7 Magic Accuracy+5
    HQ: MP+25 MND+8 Magic Accuracy+7 Magic Crit. Rate+2%
    96 WHM BLM RDM BRD SMN PUP SCH
    Body
    NQ: INT+5 MND+5 Magic Accuracy+10
    HQ: INT+6 MND+6 Magic Accuracy+12 Magic Crit. Rate+3%
    96 WHM BLM RDM BRD SMN PUP SCH
    Hands
    NQ: MP+25 CHR+8 Magic Accuracy+6
    HQ: MP+30 CHR+9 Magic Accuracy+8 Magic Crit. Rate+2%
    96 WHM BLM RDM BRD SMN PUP SCH
    Legs
    NQ: INT+7 MND+7 Magic Accuracy+5
    HQ: INT+8 MND+8 Magic Accuracy+7 Magic Crit. Rate+1%
    96 WHM BLM RDM BRD SMN PUP SCH
    Feet
    NQ: HP+20 MND+6 CHR+6 Magic Accuracy+5
    HQ: HP+25 MND+7 CHR+7 Magic Accuracy+7 Magic Crit. Rate+2%
    96 WHM BLM RDM BRD SMN PUP SCH


    Set Bonus Set 1 (likely no partial scaling on set bonus):
    Head: Attack+15 Haste+4% STR+7 Set: Haste+6%
    Body: STR+10 DEX+8 Attack+10 Accuracy+10 Crit Rate+3% Set: Haste+6%
    Hands: DEX+6 Attack+15 Haste+3% Set: Haste+6%
    Legs: DEX+7 AGI+7 Attack+10 Evasion+5 Haste+2% Set: Haste+6%
    Feet: STR+8 DEX+5 Enmity+4 Set: Haste+6%
    96 WAR PLD DRK BST DRG

    Head: STR+5 DEX+5 MND+5 Attack+10 Haste+5% Set: Crit Rate +5%
    Body: DEX+6 AGI+6 MND+6 Acc+10 R.acc+10 Evasion+10 Haste+4% Set: Crit Rate +5%
    Hands: STR+5 DEX+5 AGI+5 Double Attack+3% Set: Crit Rate +5%
    Legs: STR+5 DEX+5 Store TP+5 Haste+3% Set: Crit Rate +5%
    Feet: DEX+6 AGI+6 Evasion+5 Haste+2% Subtle Blow+5 Set: Crit Rate+5%
    96 MNK RNG SAM NIN THF COR PUP DNC

    Head: HP+30 STR+5 INT+8 MND+8 M.acc+3 Set: M.acc+5
    Body: HP+40 MP+40 INT+10 MND+10 CHR+10 Cure Potency+5% MAB+5 Set: M.acc+5
    Hands: MP+30 M.acc+7 Fast Cast+2 Enmity-4 Set: M.acc+5
    Legs: INT+8 CHR+8 Summoning+6 MAB+3 Enmity-5 Set: M.acc+5
    Feet: HP+25 MP+25 MND+9 CHR+9 MDB+5 Enmity-7 Set: M.acc+5
    96 WHM BLM RDM BLU SMN BRD SCH


    Set Bonus Set 2 (likely with partial scaling on set bonus):
    Head: Lv98, HP+40 MP+40 STR+10 Damage Taken-5% Set: Refresh
    Body: Lv99, Acc+20 Enm+8 Haste+4 MDT-5% Set: Refresh
    Hands: Lv97, HP+30, STR+7 DEX+4 Store TP+10 Set: Refresh
    Legs: Lv98, Attack+20 Acc+20 PDT-5% WS Damage+3% Set: Refresh
    Feet: Lv96, INT+5 MND+5 Magic Def Bonus+3 MDT-3% Set: Refresh
    WAR PLD DRK BST SAM DRG

    Head: Lv98, STR+8 MAB+4 Fast Cast+3 Haste+5% Set: Crit Hit Rate
    Body: Lv99, Evasion+10 DEX+15 AGI+15 Acc+10 Crit Hit Damage+5% Set: Crit Hit Rate
    Hands: Lv97, STR+7 DEX+7 VIT+7 AGI+7 INT+7 MND+7 CHR+7, Day Attribute: Weapon Skill Damage up, Set: Crit Hit Rate
    Legs: Lv98, DEX+5 Haste+4% Crit Damage+4% Set: Crit Hit Rate
    Feet: Lv96, DEX+10 AGI+10 Haste+3% Acc+5 Eva+5 Set: Crit Hit Rate
    MNK THF RNG NIN BLU DNC PUP COR

    Head: Lv98, MP+30 M.crit rate+5% MAB+5 M.acc+5 Set: Occasionally consumes no MP
    Body: Lv99, MP+100 INT+13 MND+13 CHR+13 M.acc+10 Refresh (1/tick) Set: Occasionally consumes no MP
    Hands: Lv97, Enfeebling+15 M.Acc+10 Enmity-5 Set: Occasionally consumes no MP
    Legs: Lv98, STR+10 INT+13 MND+13 Eva+10 Acc+10 Haste+3% Set: Occasionally consumes no MP
    Feet: Lv96, Divine+10 Enhancing+10 Healing+10 Enfeebling+10 Elemental+10 Summoning+10 Set: Occasionally consumes no MP
    WHM BLM RDM SMN BRD SCH




    Head: STR+10 Store TP+7 Resist Paralyze
    Ra 97 WAR PLD DRK BST SAM NIN

    Head: STR+6 DEX+6 Subtle Blow+4 Haste+5%
    Ra 97 WAR MNK THF RDM DRK BST BRD RNG SAM DRG DNC

    Head: HP+25 STR+8 VIT+8 Guard Skill+10 Counter+3
    Ra 98 WAR MNK THF NIN BST DNC

    Head: HP+55 STR+13 VIT+13 Water Resist+20 Accuracy-20
    Ra 98 WAR PLD DRK BST SAM NIN

    Head
    INT+9 MND+9 CHR+9 Magic Accuracy+2 Enmity-5
    Ra 97 WHM BLM RDM BRD SMN SCH

    Head
    Dark Magic Skill+15 Increase effect of Drain and Aspir
    Ra 97 BLM DRK SCH

    Head
    AGI+5 Ranged Accuracy+17
    Ra 97 THF RNG COR

    Head
    MP+50 INT+10 MND+10 CHR+10 Magic Accuracy+12
    Certain Battle Area: Magic Crit Rate +10%
    Ra/Ex 99 WHM BLM RDM BRD SMN BLU PUP SCH

    Head
    CHR+7 Song Spellcast Time-5% Magic Accuracy+3
    Ra 97 WHM BLM RDM BRD BLU SMN SCH PUP



    Body
    INT+15 MND+15 CHR+15 Magic Accuracy+5 Song Spellcast Time-10%
    Ra 97 WHM BLM RDM BRD SMN BLU PUP SCH

    Body
    NQ: VIT+6 Store TP+4 Subtle Blow+5 Enmity+5
    HQ: VIT+7 Store TP+8 Subtle Blow+10 Enmity+4
    99 MNK SAM NIN

    Body
    STR+10 DEX+10 Attack+10 Accuracy+10 Evasion-15 Critical Hit Rate+4%
    Ra 97 WAR PLD DRK BST SAM NIN

    Body
    STR+5 AGI+10 Ranged Accuracy+15 Ranged Attack+15
    Ra 97 RNG COR

    Body
    INT+15 Magic Accuracy+5 Magic Attack Bonus+8 Refresh (1/tick)
    Ra 99 WHM BLM RDM BRD SMN SCH

    Body
    STR+15 DEX+15 Attack+20 Accuracy+10 Haste+3% Critical Hit Rate+2% Refresh
    Ra/Ex 99 WAR PLD DRK BST SAM DRG

    Body
    INT+10 MND+10 Magic Attack Bonus+10 Fast Cast (+5) Enmity-10
    Ra/Ex 99 WHM BLM RDM SMN SCH



    Hands
    STR+5 AGI+5 Accuracy+9 Haste+4%
    Ra 97 WAR MNK RDM THF DRK BRD RNG SAM DRG DNC

    Hands
    MP-15 STR+7 VIT+7 MND+7 Haste+5%
    Ra 98 WHM

    Hands
    STR+5 Double Attack+3% Haste+3%
    Ra 99 MNK THF BST RNG NIN COR BLU PUP DNC

    Hands
    HP+20 STR+8 Attack+10 Haste+4%
    Ra 97 MNK THF BST RNG NIN BLU COR PUP DNC

    Hands
    STR+6 DEX+6 Accuracy+5 Attack+10 Haste+2%
    Ra 97 MNK SAM PUP

    Hands
    Magic Accuracy+15 Fast Cast (+2)
    Ra 99 WHM BLM RDM BRD SMN SCH

    Hands
    INT+10 MND+10 Magic Attack Bonus+10 Fast Cast (+5) Enmity-10
    Ra/Ex 99 WHM BLM RDM SMN BLU SCH



    Legs
    MP+20 Cure Potency+4% Cure Spellcast Time-3% Enmity-8
    Ra 97 WHM BLM RDM BRD SMN BLU PUP SCH

    Legs
    MND+7 CHR+7 Enfeebling Skill+10 Singing Skill+5 Haste+2%
    Ra 97 WHM BLM RDM SMN BLU

    Legs
    Accuracy-20 Attack-10 Subtle Blow+10 Triple Attack+5%
    Ra 96 WAR RDM THF PLD DRK BST DRG SAM RNG NIN BLU COR DNC

    Legs
    VIT+5 Enmity+10 Physical Damage Taken-2%
    Ra 97 WAR PLD DRK

    Legs
    STR+8 VIT+5 Accuracy+10 Attack+10 Evasion-10
    Ra 97 WAR PLD DRK BST SAM NIN

    Legs
    Summoning Skill+8 Dark Magic Skill+8 Enfeebling Magic Skill+8 Haste+3%
    Ra 99 WHM BLM RDM SMN BLU

    Legs
    INT+10 MND+10 Magic Attack Bonus+10 Fast Cast(+5) Enmity-10
    Ra/Ex 99 WHM BLM RDM SMN BLU SCH



    Feet
    DEX+10 AGI+10
    Ra 96 MNK THF RNG NIN BLU COR DNC

    Feet
    MP-20 STR+5 Accuracy+8 Evasion+8 Addle+5
    Ra/Ex 99 WHM BLM RDM BRD SMN PUP SCH

    Feet
    STR+6 VIT+6 Accuracy+5 Store TP+4 Haste+2%
    WAR THF PLD DRK BST BRD DRG

    Feet
    DEX+10 AGI+10 Haste+4% Critical Hit Rate+3% Snapshot Effect (+4)
    Ra/Ex 99 MNK THF RNG NIN BLU COR DNC



    Neck
    Healing+5 Divine+5 Polearm+5 (wtf?)
    Ra 96 All jobs

    Neck
    Crit Rate+3% Magic Crit Rate+3% Magic Crit Damage+5%
    Ra 99 All jobs

    Neck
    Magic Attack Bonus+8 Magic Accuracy+2 Elemental magic casting time-3%
    Ra 97 All jobs



    Waist
    STR+9 Attack+25 Double Attack-5%
    Ra 98 All jobs

    Waist
    Triple Attack+2% Quadruple Attack+1%
    Ra 97 All jobs

    Waist
    NQ: DEX+9 AGI-7
    HQ: DEX+10
    96 All jobs

    Waist
    Fire Resist+25 Attack+10 Haste+2%
    Ra 96 All jobs

    Waist
    HP+20 (All Elemental Resists)+15
    Ra 96 All jobs

    Waist
    Magic Accuracy-15 Magic Attack Bonus+7 Magic Crit. Rate+10%
    Ra/Ex 99 WHM BLM BRD SMN PUP SCH

    Waist
    Occ. Quickens Spellcast+3 Haste+3% Fast Cast+3
    Ra 97 WHM BLM RDM BRD BLU SMN SCH


    Back
    AGI+5 Evasion+5 Double Attack+2% Wind Resist+15
    Ra 96 All jobs

    Back
    Healing Skill+4 Cure Potency+4%
    Ra 97 WHM BLM RDM BRD SMN BLU PUP SCH

    Back
    MP+30 Occasionally Absorbs Magic Damage (3% proc)
    Ra 99 All jobs except WHM BLM BRD PUP SCH

    Back
    Attack+17 Everyone's Rancor
    Ra 98 All jobs

    Back
    Evasion+15 Attack+15
    Ra 96 All jobs except WHM BLM BRD PUP SCH

    Back
    HP+30 Fire Resist+30 Occasionally absorbs fire damage
    Ra 97 All jobs

    Back
    M.acc+5 Absorb spell performance improvement (+10%), Absorb spell effect duration (+10 sec)
    Ra 97 DRK



    Shield
    DEF:35 VIT+10 Physical Damage Taken-7% Slow+2%

    Shield
    DEF:30 Evasion+8 Haste+2%

    Shield
    DEF:36 (All elemental resists)-10 Magic Damage Taken-10%



    Ring
    INT+3 Magic Accuracy+5
    Certain Battle Area: Magic Attack Bonus+5 Refresh
    Ra 97 WHM BLM RDM BRD SMN SCH

    Ring
    Occasionally Quickens Spellcasting+1
    Certain Battle Area: Magic Accuracy+4 Magic Attack Bonus+4
    Ra 96 All jobs

    Ring
    Double Attack+1%
    Certain Battle Area: Accuracy+8 Double Attack+2%
    Ra 96 All jobs

    Other All Jobs rings (each line is one ring):
    Cure potency+3% Waltz Potency+3%
    DEF+15 VIT+3 Enmity+5
    M.acc+3 Enmity-5
    MDB+7 Latent: Refresh (2/tick)
    AGI+4 Marksmanship+3 M.acc+2
    Regen (1/tick) Pro/Shell effect up
    STR+8 MND-3 fire resist+20
    VIT+8 AGI-3 earth resist+20
    DEX+8 VIT-3 thunder resist+20
    AGI+8 INT-3 wind resist+20
    INT+8 STR-3 ice resist+20
    MND+8 DEX-3 water resist+20
    CHR+8 MP-20 light resist+20
    MP+40 CHR-3 dark resist+20

    All jobs Earrings:
    STR+2 Attack+3
    INT+2 MAB+2
    AGI+2 Evasion+3
    CHR+2 Enmity-4
    MND+2 M.acc+2
    VIT+2 DEF+7
    Resist all status ailments


    Weapons (incl. grips and ammo)
    Spoiler: show

    H2H
    NQ: DMG+34 Delay+60 STR+5 Counter+2
    HQ: DMG+35 Delay+60 STR+10 Counter+5 Counter occasionaly deals severe damage
    Ra/Ex 99 MNK/PUP

    Dagger
    NQ: DMG:49 Delay:211 Light Resist+20 Occasionally Critical Hit Damage+10%
    HQ: DMG:50 Delay:200 Light Resist+20 Critical Hit Rate+4 Occasionally Critical Hit damage+20%
    Ra/Ex 99 THF BRD DNC

    Dagger
    DMG:49 Delay:195 AGI+10 Wind Resist+10 Haste+2%
    Ra/Ex 99 THF BRD DNC

    Dagger
    DMG:37 Delay:150 Triple Attack+5%
    Ra/Ex 99 THF BRD DNC

    Great
    DMG:64 Delay:295 STR-2 DEX-2 VIT+14 AGI-2 INT-2 MND-2 CHR-2
    Ra 97 WAR PLD DRK

    Sword
    DMG:53 Delay:236 Additional effect: Absorbs HP
    Ra/Ex 99 RDM PLD BLU

    Great Sword
    NQ: DMG:126 Delay:480 DEX+10 Ice Resist+20
    HQ: DMG:129 Delay:480 DEX+15 Ice Resist+20 Weapon Skill Occasionally Deals Severe Damage
    Ra/Ex 99 PLD DRK

    Great Sword
    DMG:132 Delay:480 Attack+30 During Scarlet Delirium: Damage Taken+2% Enmity+10
    Ra/Ex 99 PLD DRK

    Scythe
    DMG:147 Delay:528 STR+7 Critical Hit Damage+5%
    Ra/Ex 99 DRK

    Scythe
    DMG:145 Delay:513 MP+30 Dark Magic Skill+10 Absorb Spells effect (+10 seconds)
    Ra/Ex 99 DRK

    Polearm
    DMG:129 Delay:492 AGI+10 Attack+15 Conserve TP+7
    Ra 99 DRG

    Katana
    DMG:53 Delay:227 DEX+5 AGI+5 Increases number of Utsusemi shadows (I think that's what it says)
    Ra 99 NIN

    Great Katana
    DMG:120 Delay:450 STR+10 Attack+10 Store TP-18 Save TP+10
    Ra/Ex 99 SAM

    Great Katana
    DMG:120 Delay:464 Store TP+5 Skillchain Damage+15% Skillchain Accuracy+3
    Ra 99 SAM

    Club
    DMG:47 Delay:210 MND+10 Additional Effect: Light Damage
    Ra/Ex 99 WAR WHM PLD

    Club
    DMG:75 Delay:340 STR+6 MND-10 Haste+3%
    Ra 97 WHM PLD

    Club
    DMG:75 Delay:366 INT+10 Additional Effect: Fire Damage
    Ra/Ex BLM SMN SCH

    Gun
    DMG:55 Delay:480 Ranged Attack+7 Occasionally increases ranged attack
    Ra 99 COR

    Grip
    Accuracy+5 Attack+5
    Ra 96 All jobs

    Grip
    MP+30 Magic Attack Bonus+1 Magic Accuracy+1
    Ra 99 All jobs

    Grip
    Double Attack+3%
    Ra 99 All jobs

    Ranged/Ammo
    Haste+1% Store TP-5
    Ra 96 All jobs

    Ranged/Ammo
    Attack+15
    Ra 96 MNK THF SAM DRG PUP DNC

    Ranged/Ammo
    MP+20 MND+3 hMP+2
    Ra 97 WHM BLM RDM BRD SMN SCH

    Ranged/Ammo
    Critical Hit Damage+3% Critical Hit Rate-10%
    Ra 96 All jobs

    Ranged/Ammo
    VIT+5 Enmity+2
    Ra 99 All jobs

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