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  1. #1761
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    Dagger Testing Links.

    I can't imagine the Ranged WSs would be remotely hard to work out, and they'd settle it for sure whether it's 32% -> 100% or 20% -> 100%. My money is on the first, because why would SE lie in the descriptions?

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    Quote Originally Posted by Byrthnoth View Post
    Dagger Testing Links.

    I can't imagine the Ranged WSs would be remotely hard to work out, and they'd settle it for sure whether it's 32% -> 100% or 20% -> 100%. My money is on the first, because why would SE lie in the descriptions?

    I'm 100% positive the polearm is not 32% at 1/5. Numbers I got are completely impossible if that's the case.

    To elaborate:

    (113 STR, -> WSC of 30 @ 32%, + 146 from D+fSTR = minimum possible crit damage of 528*fTP, ) 377 observed, fTP is at most .71.

    If 100% at 5/5, at .71 fTP, that's a maximum of 579 damage possible @ 100 TP with 133 str. But I saw nothing lower than 583, which is above the supposed maximum possible.

  3. #1763
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    Quote Originally Posted by Byrthnoth View Post
    Dagger Testing Links.

    I can't imagine the Ranged WSs would be remotely hard to work out, and they'd settle it for sure whether it's 32% -> 100% or 20% -> 100%. My money is on the first, because why would SE lie in the descriptions?
    I think it's the later, because when you open up Tier 2 spell Protectra/Shellra V, one merit is the base for the spell and every merit afterwards is considered the upgrade like Protectra V. However, this doesn't apply to all merits (Dia 3, Bio 3, etc). 32 -> 100 would account for the 17% per upgrade up to 100%, however it could easily be 20->100. I am sure we can figure this out via testing level 1 of the merit against low level mobs.

  4. #1764
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    I hadn't seen it mentioned anywhere else -- anyone else notice Daurdabla 99?

    String Instrument
    Singing skill +20
    String instrument skill+20
    Increases song effect duration
    Grants two additional song effects
    Lv99 BRD

  5. #1765
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    Yeah, it's pretty broken. Gjallar+Harp means 4 songs at +4 fulltime. That shit is bonker's.

  6. #1766
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    Quote Originally Posted by Slycer View Post
    I would be interested in that to find out, for example, if all of the "." items for upgrading relic armor to relic+2 armor are the same, or whether they differ by equipment slot and/or job.
    Yes, that's the point. =)

    Quote Originally Posted by TummieGaruda View Post
    I understand that, but why not have 1 merit unlock the weaponskill to be on par with older stronger weaponskills and then allow merits to increase the damage while keeping them balanced and behind relic/mythic/emp weaponskills (Whichever is the strongest of the 3 for that weapon)?
    Because with this system they want you to either specialize in a few select WS's, making them strong and better than the previous best WS's, or to unlock all of them and have them all be mediocre. I never said it was a good system, and I personally dislike it, and gave an idea of what I thought would be a better system.

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    Yeah, it's definitely 20% at one merit. I guess SE messed up.

    One Merit, Last Stand (Marksmanship)

    100TP:
    Normal Shot: 570 = 190 Base Damage + fSTR2
    WS Shot: 1248 (107 AGI) = 2 fTP, 18 damage from WSC
    WS Shot: 1308 (107 AGI) = 2.1 fTP
    WS Shot: 1260 (122 AGI) = 2 fTP, 20 damage from WSC
    WS Shot (200 TP): 1326 (107 AGI) = 2.125 fTP
    WS Shot (300 TP): 1416 (122 AGI) = 2.25 fTP

    So the WS is 20% AGI and 2/2.125/2.25 fTP

    Two Merits:
    WS Shot: 1356 (107 AGI) = 36 from WSC, indicating a 40% mod and SE's descriptions being wrong.

    Three Merits:
    WS Shot: 1464 (107 AGI) = 54 from WSC, indicating a 60% mod and SE's descriptions being wrong.

    Four Merits:
    WS Shot: 1572 (107 AGI) = 72 from WSC, indicating an 80% mod and SE's descriptions being wrong.

    Five Merits:
    WS Shot: 1680 (107 AGI) = 90 from WSC, indicating a 100% mod and SE's descriptions being wrong.

  8. #1768
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    Quote Originally Posted by Julian View Post
    Yes, that's the point. =)



    Because with this system they want you to either specialize in a few select WS's, making them strong and better than the previous best WS's, or to unlock all of them and have them all be mediocre. I never said it was a good system, and I personally dislike it, and gave an idea of what I thought would be a better system.
    Which is what I don't like really sucks for those who have a lot of jobs leveled and they have to now choose which ones they want to buff up and be on par with or better than older weaponskills. Would've been cool if you could have job specific WS's and then upgrade them via a 3rd tier merit and you could then max out every WS you could. But yeah, this is what SE wants sadly...pick 3 to buff out and blow 100 merits for each one.

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    I'm sure these are all just placeholders, but... just found in JP dats (none of these are ex)...
    * Stackable to 99: five different items which are labeled with the five equipment slots (head, body, hands, legs, feet)
    * Stackable to 99: Six other items listed as collectible A through collectible F.
    * Stackable to 12: Eight types of jewels, one for each element
    * Most importantly, stackable to 12: Broccoli

    My money's on broccoli being the upgrade item for relic armor.

  10. #1770
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    Yeah. Since it takes so many merits to even cap one WS, I wish they'd just let us do them all. Hell, I wish they'd just let us cap every merit, period. But I guess that would be too "broken"?

    Also, I was looking at the JP armor dats, and the nyzul ones (and all of the other new 96+ items) don't have any stats. Where did that JP person pull all those stats from? (Or maybe SE removed them in the update today/last night, since they DID update all armor/weapons, idk)

    Is there anyone who hasn't updated last night's patch yet that can check?

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    Apex Arrow, One Merit (Archery):

    Normal Shot : 552 damage = 184 Base Damage + fSTR
    WS (107 AGI) : 1818 damage = Looks like 3.0 fTP and 204 base damage
    WS (122 AGI) : 1836 damage = Again, looks like 3.0 fTP and 204 base damage
    I don't appear to have an appropriate gorget or belt for this, so I can't absolutely confirm the fTP. It's freaking 3, though.

  12. #1772
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    Quote Originally Posted by TummieGaruda View Post
    Which is what I don't like really sucks for those who have a lot of jobs leveled and they have to now choose which ones they want to buff up and be on par with or better than older weaponskills. Would've been cool if you could have job specific WS's and then upgrade them via a 3rd tier merit and you could then max out every WS you could. But yeah, this is what SE wants sadly...pick 3 to buff out and blow 100 merits for each one.
    Yeah...I'm not too happy about this turn of events but meh, it's what it is. I'm probably gonna 5/5 GS and Scythe ws, and then split the remaining merits among Sword, Club, and Staff, GA, Axe. Though I may not touch axes since I'm making an Ukon now, and wouldn't use regular axe other than to screw around with skilling up or whatever. I dunno. I wish we would just learn these all at a native level and not have to chose like this but oh well.

  13. #1773
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    So, are the people testing these new WS out doing it with 5/5 or 1/5? For example I've seen people say the Scythe WS does anywhere from 1k-3k. Not sure how that's possible.

  14. #1774
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    Quote Originally Posted by Julian View Post
    Yeah. Since it takes so many merits to even cap one WS, I wish they'd just let us do them all. Hell, I wish they'd just let us cap every merit, period. But I guess that would be too "broken"?

    Also, I was looking at the JP armor dats, and the nyzul ones (and all of the other new 96+ items) don't have any stats. Where did that JP person pull all those stats from? (Or maybe SE removed them in the update today/last night, since they DID update all armor/weapons, idk)

    Is there anyone who hasn't updated last night's patch yet that can check?
    Yeah.. I'm 99% sure I looked at the french dats and saw stats, but they're all gone now. Can anyone confirm/deny for me real quick before I think I'm going crazy? lol

    Also, I'm kinda excited for getting the axe ws on my 3 accounts, gonna make the bst 3box so much more powerful >.>

  15. #1775
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    Quote Originally Posted by Julian View Post
    Where did that JP person pull all those stats from? (Or maybe SE removed them in the update today/last night, since they DID update all armor/weapons, idk)
    Dunno, but I translated everything and posted it in post #1765

  16. #1776
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    From your dagger test post:

    Quote Originally Posted by Byrthnoth
    Higher base damage weapon time, 16% Crit Damage Bonus now total:
    95+34 AGI, +37 DEX, +2 to all other stats (D48 Knife), and +.2 fTP: 658, 693, 671, 708, 708, 726, 673, 723, 734, 736, 662, 707, 702, 723, 658, 686, 696, 740 :: 62% of the possible space covered

    Higher base damage weapon time, 16% Crit Damage Bonus now total:
    95+34 AGI, +37 DEX, +2 to all other stats (D48 Knife): 573, 584, 611, 576, 582, 554, 551, 548, 592, 537, 599, 576, 607, 555, 603, 620, 609 :: 77% of the possible space covered
    Got a 421, but I'm assuming the game messed up and thought I was in front of the mob or something.

    This does not prove that 5/5 merits into the WS gives 1 fTP and 100% AGI, but it doesn't exclude it. Keeping the fTP at 1, the AGI mod could go up to 105% based on this testing without breaking anything, I think.

    Examined the data. Best I can figure, 3.0 pDif is at 708 and 591 for the two samples (using a few different measures), putting 1.0 at 236 and 197, respectively.

    Since the first has an additional 0.2 fTP, factor that: 236 - 197 = 39; 39 / 0.2 = 195. 195 ~= 197. Alternatively, 197 * 1.2 = 236.4 => 236. Looks good from that angle.

    So, there's a very high probability of 1.0 fTP.

    Base damage is roughly (48+13+WSC) * crit dmg bonus. You state 16% crit damage bonus. Per wiki, you've tested dnc to be 11% at 99. Were you wearing Loki's Kaftan as well?

    Factoring out crit damage, that puts total base damage as 170 for the set without the gorget/belt. 170 - (48 + 13) = 109

    109 WSC from 95+34=129 agi, after factoring out alpha, would be.. 100% (129 * 0.85 = 109.65 => 109)


    While not fully conclusive, I'd say there's a better than 90% probability that the dagger mods are 1.0 fTP and 100% agi.

    If you'd care to repeat with 4 merits, we can start narrowing down the effect of those. At least 20 of each would be nice.

  17. #1777
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    I wonder what causes the 2hit part of Last Stand to activate. Probably on having a few bullets remaining, if I had to guess though.

  18. #1778
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    Quote Originally Posted by Yukari View Post
    I wonder what causes the 2hit part of Last Stand to activate. Probably on having a few bullets remaining, if I had to guess though.
    Supposedly that's a mistranslation and it should be "Delivers a 2 hit WS, ammunition permitting." So what triggers the 2nd hit is having more than 1 bullet available >_>

  19. #1779
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    I was wearing Loki's Kaftan, as it's one of the only pieces of AGI gear I have on the Test Server.

    I finished working out Last Stand's mods/fTP and progression. It's 20%|40%|60%|80%|100%, so that's likely how they all are.

  20. #1780
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    Quote Originally Posted by Byrthnoth View Post
    I was wearing Loki's Kaftan, as it's one of the only pieces of AGI gear I have on the Test Server.

    I finished working out Last Stand's mods/fTP and progression. It's 20%|40%|60%|80%|100%, so that's likely how they all are.
    Is that good or bad? I'm a mage so I have no idea how this shit works.

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