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  1. #1781
    xXNyteFyreXx420Sharingan
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    4 fTP 100% AGI makes for a pretty potent weaponskill. It's easily Marksmanship's highest-damage physical weaponskill, especially since it's unusual in that gorgets/belts affect the fTP of both hits.

  2. #1782
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    That's interesting, and a pretty good thing assuming they stay that way.

  3. #1783
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    Quote Originally Posted by Nightfyre View Post
    4 fTP 100% AGI makes for a pretty potent weaponskill. It's easily Marksmanship's highest-damage physical weaponskill, especially since it's unusual in that gorgets/belts affect the fTP of both hits.
    Did we ever decide about whether Gorget is transferred? But yeah, you can pump it up to at least 4.2/100% AGI very easily.

    Not to mention that the WS category is topped with "Group 1"

  4. #1784
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    Quote Originally Posted by Yukari View Post
    I wonder what causes the 2hit part of Last Stand to activate. Probably on having a few bullets remaining, if I had to guess though.
    I really don't get why people are so hung up on this. It's a 2 hit ws. It uses 2 bullets.

    If you don't have 2 bullets, you will only use 1, and you will only hit the first hit.

  5. #1785
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by Byrthnoth View Post
    Did we ever decide about whether Gorget is transferred? But yeah, you can pump it up to at least 4.2/100% AGI very easily.

    Not to mention that the WS category is topped with "Group 1"
    BGWiki claims that it does on the Jishnu's Radiance page, so I assumed that was confirmed.

  6. #1786
    Chram
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    Quote Originally Posted by Byrthnoth View Post
    I finished working out Last Stand's mods/fTP and progression. It's 20%|40%|60%|80%|100%, so that's likely how they all are.

    Maybe. Based on data posted on official forums, if H2H's Shijin Spiral has a 1.0 fTP, its 5/5 WSC mod is somewhere between 113.5% and 116.5% dex. On the other hand, if its dex mod is 100% then its fTP would work at 1.0625 (mentioned as being what Gobli is showing).

  7. #1787
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    Quote Originally Posted by Nightfyre View Post
    BGWiki claims that it does on the Jishnu's Radiance page, so I assumed that was confirmed.
    It's claimed because no one was denying it, but Kirschy didn't confirm it when she ran the numbers:
    http://www.bluegartr.com/threads/107...=1#post4904462

    She assumed that the person was at capped Ratio though, which is almost certainly not the case because they were fighting Azdaja (level correction). I will go try to confirm it in Abyssea - Attohwa now.

  8. #1788
    Chram
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    Quote Originally Posted by Byrthnoth View Post
    Yeah, it's definitely 20% at one merit. I guess SE messed up.

    One Merit, Last Stand (Marksmanship)

    100TP:
    Normal Shot: 570 = 190 Base Damage + fSTR2
    WS Shot: 1248 (107 AGI) = 2 fTP, 18 damage from WSC
    WS Shot: 1308 (107 AGI) = 2.1 fTP
    WS Shot: 1260 (122 AGI) = 2 fTP, 20 damage from WSC
    WS Shot (200 TP): 1326 (107 AGI) = 2.125 fTP
    WS Shot (300 TP): 1416 (122 AGI) = 2.25 fTP

    So the WS is 20% AGI and 2/2.125/2.25 fTP

    Two Merits:
    WS Shot: 1356 (107 AGI) = 36 from WSC, indicating a 40% mod and SE's descriptions being wrong.

    Three Merits:
    WS Shot: 1464 (107 AGI) = 54 from WSC, indicating a 60% mod and SE's descriptions being wrong.

    Four Merits:
    WS Shot: 1572 (107 AGI) = 72 from WSC, indicating an 80% mod and SE's descriptions being wrong.

    Five Merits:
    WS Shot: 1680 (107 AGI) = 90 from WSC, indicating a 100% mod and SE's descriptions being wrong.
    I'm going to guess it's the usual "bad at math" translation problem. IE:

    Unlocking the weaponskill starts you at 20%
    You can merit 5 times
    Total at the end must be 120% (20% + 5 * 20%)
    Each merit increases the WSC mod by 20% / 120% = 16.667% ~== 17%

  9. #1789
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    Nevermind on the testing. We don't have intel on anything so I can't just brew Fleshflayer or Indirk for a belt. All of my shit like that that I don't use is on my mule, so I can't test it unless I farm another Flame or Light Gorget, which doesn't seem likely.

    18192 = (172+509)*1.3*(5.25+150/256) = 3.5211...

    So if Azdaja was a level 102ish monster, it would approximately work out with a distributed gorget.

    Herp/Derp, nevermind. I'll just do it with the new Marksmanship WS.

    7620 per Last Stand (1 hit) on NQ bombs with Berserk/Stalwart's, Brew, and Aqua Gorget/Belt from 14.0 yalms. <--- I did three of these, all 300TP
    15240 on Abyssic Cluster (2 hits) with the same buffs/gear/TP from the same distance.

    Mystery solved, Gorget/Belt fTP is transferred to both hits.

  10. #1790
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    Quote Originally Posted by Forte View Post
    Is that good or bad? I'm a mage so I have no idea how this shit works.
    I would like a "Weapon Skills for the non-mathematically inclined" version of all of this. Preferably with colorful illustrations in a pop-up picture book format.

    We will probably have to wait for this to go into the regular server to see if they depower certain ones or not. But once that happens, pop-up picture book me.

  11. #1791
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    Quote Originally Posted by Byrthnoth View Post
    Mystery solved, Gorget/Belt fTP is transferred to both hits.
    I'm sorry, I'm sure this is gonna be an irritating question, but since this discussion seems to be spread across multiple topics and I'm catching the middle (end?) of it, I want to make sure I'm getting this correct since it seems it flies against everything I've been told for years.

    Gorget/Belt apply to all hits on ranged ws only? Or certain specific ws only? Still believed to apply only to first hit on melee ws?

  12. #1792
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    Quote Originally Posted by Septimus View Post
    Quote Originally Posted by Forte View Post
    Is that good or bad? I'm a mage so I have no idea how this shit works.
    I would like a "Weapon Skills for the non-mathematically inclined" version of all of this. Preferably with colorful illustrations in a pop-up picture book format.

    We will probably have to wait for this to go into the regular server to see if they depower certain ones or not. But once that happens, pop-up picture book me.
    No picture book, but...

    Simple (very rough) guide for stat mods:

    20% (1 merit) - Bleh. You get the weaponskill animation, but don't expect to ever use it for damage.
    40% (2 merits) - Meh. Can be enough to make the weaponskill 'adequate' for some purposes.
    60% (3 merits) - Decent. Can probably expect it to be in the neighborhood of standard alternative weaponskills.
    80% (4 merits) - Pretty good. Most likely near top-end of most non-Empyrean weaponskills. Worth using in a fair number of situations.
    100% (5 merits) - Very good. Probably on par with Empyrean weaponskill (outside Abyssea, of course). Worth using in many/most circumstances.


    This will vary a bit depending on the weaponskill, but from what I can tell this is about what the progression will look like.

  13. #1793
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    Quote Originally Posted by Scrooge View Post
    I'm sorry, I'm sure this is gonna be an irritating question, but since this discussion seems to be spread across multiple topics and I'm catching the middle (end?) of it, I want to make sure I'm getting this correct since it seems it flies against everything I've been told for years.

    Gorget/Belt apply to all hits on ranged ws only? Or certain specific ws only? Still believed to apply only to first hit on melee ws?
    Ranged Weaponskills and Blue Magic use fTP differently than normal melee WSs. Instead of additional hits being 1 fTP, they're whatever the first-hit fTP is. It turns out this includes gorget/belt bonuses for Ranged WSs. I don't think they can apply to Blue Magic, so I doubt it has been tested.

    It is a very recent discovery. There are links to most of the related testing on the linked page.

  14. #1794
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    Certain specific ranged WS. Appears to work that way on Jishnu's and Last Stand at least.

    Edit: Beaten

  15. #1795
    Ciecle
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    just a little heads up, For those that are wishing to test the BCNM fight for the LB

    Decrease all of your jobs that you have a 99 back down to 95, and go talk to the nomad moogle. Changing all of your jobs back to 95 erases the quest out of your completed quests log!

  16. #1796
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    Quote Originally Posted by Ciecle View Post
    just a little heads up, For those that are wishing to test the BCNM fight for the LB

    Decrease all of your jobs that you have a 99 back down to 95, and go talk to the nomad moogle. Changing all of your jobs back to 95 erases the quest out of your completed quests log!
    What is the name of the LB quest?

  17. #1797
    Sea Torques
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    Quote Originally Posted by krizz View Post
    What is the name of the LB quest?
    To Infinity and Beyond

  18. #1798
    Ridill
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    Quote Originally Posted by Yukari View Post
    To Infinity and Beyond
    I thought that To Infinity and Beyond was the weapon skill quest and Martial Mastery was the Limit Break.

    It would be a good idea for someone to try them out to be sure.

  19. #1799
    Ciecle
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    Martial Mastery is the ws quest, to infinity and beyond is the LB, i just did it again to make sure it wasn't a fluke.(did it 3 times prior to saying it though... 4th time for clarification etc?)

  20. #1800
    ccf
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    Anyone willing to do some test regarding GAX new ws in how it compares to Ukko? No test server access and would like to know? Thanks!

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