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Thread: Test Server Findings     submit to reddit submit to twitter

  1. #1841
    Relic Horn
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    Axe WS is very good or maybe its because its STR mod anyway:

    WAR/NIN 999+att, Alard's axe+2(69)+maneater(49), STR105+88 target: Kaggen

    1273 2178 2277 1620 1146 1154 ( I believe 2000+ was 2xDA 1620 was 1xDA and other were noDA)

    EDIT: I guess I can make few CDC and new one on Kaggen now.

  2. #1842
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    hey dude thanks :D yeah im like really torn in between doing almace or a pdt sword right now

  3. #1843
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    Quote Originally Posted by Colenzo View Post
    hey dude thanks :D yeah im like really torn in between doing almace or a pdt sword right now
    85+62MND PLD/WAR and I think 999+ attack.
    Around 650-950 and one at 300TP did 780.

  4. #1844
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    So I've seen people say that Resolution is worse than Torcleaver. With very rough maths I can't see how this is possible unless people are testing Resolution without throwing on STR gear or something. Obviously if you miss swings then it's going to be worse but I have Resolution ahead on 4-5 hits and even-ish/slightly behind on 3 hits (pending on cratio).

    Am I doing something wrong/being stupid?

  5. #1845
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    Ty Tummie + atoreis for the GAX info!

    So I guess it seems like that the GAX is slightly behind ukko or very close to it depending on situation?

    On other note, is it me or do all these multi hit ws almost certain require one to have high acc build especially for tougher mobs? (At least suggesting the use of sea gorgets/elemental belts almost a must?) ?Or do they not suffer as much as Asuran fist ty to the 100% mod at 5/5 merits?

    Just picking GAX as an example, say if 95% acc on each hit, the chances of 4 hit = 81%

    I guess I am just wondering how one should gear now for these new ws wise? Go all out on the attribute? Mixture ?

  6. #1846
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    No, if everything we know about Resolution is correct then you're right. It doesn't come with aftermath though.

    Edit: Also, stacking a ton of Accuracy for multi-hit WSs has always been a little bit misleading.
    Torcleaver: 4.5 fTP, 60% VIT (1 hit)
    Resolution: 5 fTP, 100% STR (but 5 hits)

    If you're in a situation where the first-hit Acc bonus changes your hit rate (you don't have capped hit rate in WS gear), then you should be wearing more Accuracy for Resolution than Torcleaver. If you have a capped hit rate either way, Accuracy isn't doing anything for you.

  7. #1847
    Relic Horn
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    Quote Originally Posted by Jem View Post
    So I've seen people say that Resolution is worse than Torcleaver. With very rough maths I can't see how this is possible unless people are testing Resolution without throwing on STR gear or something. Obviously if you miss swings then it's going to be worse but I have Resolution ahead on 4-5 hits and even-ish/slightly behind on 3 hits (pending on cratio).

    Am I doing something wrong/being stupid?

    You are not. I had the same feeling in theory but somehow it was worse even that I was doing both Resolution and Torc in STR gear >.>

  8. #1848
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    Keep in mind that 5% of the time Torcleaver does 0 damage, which is going to give it a higher per-WS damage if you're ignoring misses.

  9. #1849
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    Quote Originally Posted by Byrthnoth View Post
    Keep in mind that 5% of the time Torcleaver does 0 damage, which is going to give it a higher per-WS damage if you're ignoring misses.
    It was eyeballing really since I cant parse it. Numbers are somewhere on past pages.

  10. #1850
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    Quote Originally Posted by Atoreis View Post
    85+62MND PLD/WAR and I think 999+ attack.
    Around 650-950 and one at 300TP did 780.
    Would this be the same case as above? vs Kaggen?

  11. #1851
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    Quote Originally Posted by Byrthnoth View Post
    No, if everything we know about Resolution is correct then you're right. It doesn't come with aftermath though.

    Edit: Also, stacking a ton of Accuracy for multi-hit WSs has always been a little bit misleading.
    Torcleaver: 4.5 fTP, 60% VIT (1 hit)
    Resolution: 5 fTP, 100% STR (but 5 hits)

    If you're in a situation where the first-hit Acc bonus changes your hit rate (you don't have capped hit rate in WS gear), then you should be wearing more Accuracy for Resolution than Torcleaver. If you have a capped hit rate either way, Accuracy isn't doing anything for you.

    Yeah. I was more thinking along the lines of for Ragnarok (before I dump my gil into Aegis) which I'm fairly confident should be by far DRK's best weapon for raw damage now.

  12. #1852
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    Quote Originally Posted by VZX01 View Post
    Would this be the same case as above? vs Kaggen?
    Yaeh vs Kaggen.

    Now Club WS was doing 950-1300 with same MND equip and 35dmg Club. With Moepapa Mace or w/e its called which is 71dmg it should be around 250-350 higher so 1200-1600. So If you are lacking Almace then Club might be a best bet haha.

  13. #1853
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    Dude... think im going to just go with club fuck it.

  14. #1854
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    Quote Originally Posted by Atoreis View Post
    Yaeh vs Kaggen.

    Now Club WS was doing 950-1300 with same MND equip and 35dmg Club. With Moepapa Mace or w/e its called which is 71dmg it should be around 250-350 higher so 1200-1600. So If you are lacking Almace then Club might be a best bet haha.
    BLU can't use moepapa, but point taken.

    Edit: Nvm, lolpld talk.

  15. #1855
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    Quote Originally Posted by VZX01 View Post
    Or simply : They don't adopt our complex model, but it's correct enough to state their intent.


    That's like experimenting to test whether F=m*a works differently on stone compared to apple.
    Just stay on Occam's Razor principle : if it perfectly fits the current model, I don't see why we should develop another model.



    I don't see how you can say any of these WS are shit. They are far from it. In fact, like I've said earlier, I've got this feeling they just tack a dummy modifier on test server and later change it on live servers.
    The fact that WS mod can go up to 100% will cause the small difference in weapon damage is irrelevant to its total base damage.
    Well, he said alpha was 0.85, but I thought by 99 it'd be down to 0.70 or so. Isn't 0.85 what it was at level 70?

    And my question about it working differently was not regarding a whole new formula, just whether it ignores level or some other attribute that other WSs don't ignore.

    Granted, I'm not up on all the WS mathy parts (though I do understand math), so just humor me and feel free to tell me what to you guys might be painfully obvious.

  16. #1856
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    Alpha went back up to 0.85 at level 80 and hasn't changed since.

  17. #1857
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    Quote Originally Posted by Motenten View Post
    I'm going to guess it's the usual "bad at math" translation problem. IE:

    Unlocking the weaponskill starts you at 20%
    You can merit 5 times
    Total at the end must be 120% (20% + 5 * 20%)
    Each merit increases the WSC mod by 20% / 120% = 16.667% ~== 17%
    20% x 0.85 = 17%. Maybe there is no alpha value in the formula that SE is using.

  18. #1858
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    Quote Originally Posted by huckster View Post
    Exenterator (max merit) testing on THF (Seaboard Vulture), AF3+2 5/5, Daka+2, (att: 542, STR93+13, DEX101+35, AGI 97+17) - without any JA (SA, Bully):
    - Exenterator: 1808, 1319, 1758, 1749, 1566, 1867, 2057, 1612, 1369, 2064
    - Evisceration: 1609, 1326, 1373, 1799, 1178, 1517, 1383, 1258, 958, 2021
    - Dancing Edge: 1159, 1261, 1221, 1301, 1323, 1331, 1248, 1469, 1270, 1161, 1020
    More testing - this time in Abyssea-Misa, same setup, (att: 572, STR93+73, DEX101+145, AGI97+127) - no JA, all up to 199TP, RR+GH+Apoc

    - Exenterator: 1844, 2516, 1526 (Athamas), 2467, 796 (wtf), 2518, 2667, 2105, 1560, 2123, 2035, 2546 (Shore Spider)
    - Evisceration: 2677, 3496, 3273 (Athamas), 3366, 2255, 2086, 2268, 3145, 2480, 1846, (Shore Spider),

  19. #1859
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    stop testing shit in abyssea, fuck

  20. #1860
    Very Sexy Nerd
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    Was there an update last night? I had to reformat my computer last night, and my internet shat out before I was able to update my test server client, so I'm doing that now >.>;

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