I went ahead and unlocked the full version for PSN. So far I'm really fond of Ms. Fortune/Parasoul/Valentine, they have some vicious play styles. The other characters feel clunky to me atm. Sixsouls is my handle if I'm not on your list, yet.
I went ahead and unlocked the full version for PSN. So far I'm really fond of Ms. Fortune/Parasoul/Valentine, they have some vicious play styles. The other characters feel clunky to me atm. Sixsouls is my handle if I'm not on your list, yet.
soooooo good
Ms. Fortune's "Nomnomnomnom" grab noise is so satisfying for some reason lol
Also, doubleposting...
http://www.own3d.tv/teamspooky
AE2012 top 4, then skullgirls right after. Mahvel last. No SFXT (looool).
I'm excited to watch some gameplay.
sfxt was played earlier today
Thulius BG represent!
rofl against Andre, hope Thulius exposes him
so godlike... that corner loop
ME AND YOU WHEN YOU GET BACK THUL LET'S DO THIS
Did Thul win? o.o
Thulfreeus
Thul came in 6th or 7th I think
4th. Shouldn't have lost to Nerdjosh but I hadn't seen him play all weekend and wasn't expecting so many sweeps. Heavy characters shouldn't have smaller-than-average hitboxes but I guess that's what happens when you let Mike Z design a grappler!
Damn Thul, Skullgirls has been the only fighting game I've really focused on and tried to actually play more than casually, but your play humbled the shit out of me @.@ but now I have some combos to practice lol
To be fair, Thul humbles everybody.
It's actually really simple. IPS only checks which normal you start a chain with so as long as you have a normal that chains into st.MK and hasn't been used in the combo you can loop stuff like that. First 3 ground chains won't trigger it no matter what, so the loop is just [cr.LK st.MK (HP)]x3 and then repeat cycling through st.LP, cr.LP, st.LK, st.MP and cr.MP.
Speaking of loops...
Spoiler: show
Same concept applied to different combos. This game's getting kind of silly.
I think IPS is more or less working as intended, I know that Mike stated he didn't want infinites to necessarily never happen, but he did want them to at the very least require some ingenuity and difficult execution. The Fortune one may get patched but I think they're going to let the game stew for 2~ months before they really take a look at anything considered a balance issue.