Yup, and there's always Mitsuru!
Yup, and there's always Mitsuru!
Yes, it is Yu. But honestly, I'm diving right in with SLab, and even then I don't think I'm at too much detriment. She is farrrrr different from the others though. When I picked up Lab, it was more like a normal char and she didn't seem that hard to use compared to the likes of Yu.
You're back to Shadow Labrys? Awesome man!
btw
Yeah man, I coulda sworn I posted it in this thread, but it must've been the EVO thread, with the SLab video. Here, I'll edit this post in a second. Her mixups are IN-SANE and ridiculously ambiguous. Saw that video the other day as well, I like that her Persona Moves don't cause you to pause, and that you have free range of motion with the character while doing them.
Edit:
LOOK AT IT. LOOK AT THE MAGNIFICENCE OF IT.
By the way, I know there's a vid out for a 10k Chie combo somewhere, lol. I didn't notice you guys were talking about Mitsuru's damage combos and all that jazz earlier in the thread until now. Lemme see if I can find it.
Is there a sweet spot for Elizabeths "Ghastly Wail"? I seriously spent almost 3 hours in training mode on a level 100 CPU opponent and maybe hit it properly a dozen times. She or Thanatos is just BARELY out of range at the end of trying to set it up with either a light persona attack or coming out of Bufudyne cracking the ice.
I get a bit closer to the spot when I stand still and grab the opponent with Thanatos. Where they land after the throw if i stay standing still is also close, but if I move then when the opponent bounces off the edge of the screen it changes the range when they land and if I try to follow them then I'm just setting myself up to get hit.
Aigis is basically the Viper of this game. She's pretty hard to use effectively, but a good one pretty much stomps over the entire cast.
Yukiko is what you would expect out of a zoning character: keep people out and you win, let people get in and you lose.
Kanji is really good if you like grapplers, his tools are much better than what grapplers usually have. Every match, you'll basically either body someone or get bodied yourself. A lot of other characters have tools to keep him out all day long and chip away at his health till he dies. On the other hand, if you get in once, you basically turn the game into marvel. Opponent takes 50% damage, then it's "guess right or die" time.
If you want someone simple but effective, I'd play Yu. Everything he does is pretty straightforward, he's not very hard to use, he has some really nasty mixups and he does good damage. Jiyuna plays a pretty good Yu, you can just watch his stream to see what he's supposed to be like when played well.
I'd stay away from Mitsuru unless you like charge characters. She looks simple at first, but there's a lot of things about her that makes it hard to play her properly beyond entry-level-mash-5A-till-you-win (charge buffering on all her combos, sweep feints, almost half her moves being chargable and having different properties when charged, the fact that she basically has no mixup/rushdown/oki game, etc).
Does anyone have any utility/engine based tech that doesn't involve combos besides Yosuke?
What do you mean? Like resets? Several characters have resets/tech trap setups.
Ohh that kind of stuff. Yeah, I've seen that before. It's like using Doom's j.H to fall down faster after an air dash? I know a few things Mitsuru has, not sure about the other characters.
Spoiler: show
The last few days I feel like something has clicked. Finally getting a little better in this game gradually...
Pretty good explanation of the PSR system: http://www.gamefaqs.com/boards/64180...arena/63860567
Here is how to determine if a match will effect your grade and how it will do so.
From F- rank to C rank ANYBODY you fight against can rank you up or down. From C rank on, the person you fight has to be within a letter grade of you either way. Example, if you're rank B+ then only A-, B+, or B rank players will have any bearing on your letter grade.
From this point, if you lose two matches against people that fit the criteria to affect you, your next match will rank you down if you lose. If you win two matches against those that fit the criteria, your next match will be a rank up. If you lose 2 matches against someone that is within a letter grade of you, you can win all you want against opponents that are 2 or more grades apart from you, but your next match against someone that fits criteria will still be a rank down match and vice versa.
If your lose a match before you hit three wins, or win a match before you hit 3 losses, you are then started back at 0, meaning if you lose 2 matches, you won't have to win 5 to rank up, just win 1 and try for a three win streak.
Once S rank is achieved it then takes 5 wins against an opponent that falls into the aforementioned letter grade criteria to rank up. Same with S+ and SS. I don't know about anything after that, seeing as I am currently SS rank at the moment.
As far as PSR goes, your first hundred matches in ranked award you with anywhere from 6 to 10 psr for a win, and removes that much for a loss, depending on the PSR of the opponent you fight against.
After the 100 win mark you will gain or lose anywhere from 0 to 2 points depending on the PSR of the opponent you fought against.
A last note that most probably already know is that your letter grade is NOT tied to any character, but is universal. If you win two matches against a qualifying opponent with a character, and then go back into ranked with any other character, your next match with a qualifying opponent will still be a rank up match. PSR however is character specific meaning your first 100 matches with each individual character in ranked will grant you the 6-10 PSR fluxuation depending upon the outcome of the match.
So, I'm back and ready to body all of you niggas once i get the school to open up my ethernet port. Prepare yourselves!
So, I've been trying to learn the combos in this video:
I'm on the 4th combo, but for some reason I'm having trouble getting the opponent to bounce off the wall after the All-Out Attack at the start of it. Is there something special required to make them bounce?
You have to get a Fatal Counter with D as the last hit, it should be the 16th hit. The easiest way I've found is 8 total button presses, press A+B once to start AAT, then mash A+B 6 more times quickly during the attack, then finish with C or D for launcher/knockback.
Aha! There we go. Thanks, man. I got it to happen, like, twice before asking, and I really didn't know why. Lol
Now to get the next part down..
fucking Aigis, J.B>5AA>J.B>J.B>J.C>J.C>QCF>ex megido fire into QCB A>j.b>j.B>ex megido is hard as hell to pull off -_-. I get to the cannon shot(QCB+A) and just mistime it sometimes ;;
to kaelen7: alot of the stuff you said was wrong or are bad ideas. After sweep feint you usually either want to do 4b, jump or throw because there is only a 4 frame difference between the sweep feint and actually getting the hit. if you want to space them with 5a id recommend 5aaa marin karin 5aa5b marin karin 5a 5c into mix up (another thing you are wrong about is that 5c can be canceled into any b attack 2c sweep AoA and D but her bs can not have been used in the block string before. Also space it out so they cant dp you because they will be mashing it trust me). Also use 8c (itll be Jc at a low height) to bait them when they want to tech a throw.
Lastly your mix up after bufudyne is alright but too easy to mash out of so i recommend doing D mirror after a corner bufudyne. you can do 5 things: throw before the mirror hits them, bait a dp, do an instant overhead (jb), do a low (2a), or bait a throw after all the hits with a run up 8c.
P.S. for kirin, if you want to land ghastly wail just do them in a combo! http://www.youtube.com/watch?v=NPjJw0UiOUE
I don't consider sweep or AoA a "B" any more than I'd consider B Coup a B (I was talking about her normals), so that was included in what I said. I didn't know about it working with B if you haven't used it yet - though that's probably because I pretty much always have already used B by the time I get to 5C.
Also, using 2C instead of feint in-between As seems like a worse option. It doesn't move you forward (one of the main reasons to pressure with feint), which also means after AAA, your next A will whiff on crouching opponents (and I'm assuming they are here, otherwise that's even more of a reason to sweep). It also makes people want to press buttons on you (because you stopped to do something that has recovery, doesn't involve moving forward and doesn't look like an attack) and may trade or beat your following A. On the other hand, following it up with sweep feint puts people on the defensive, moves you forward, prevents A from whiffing on crouching opponents and makes it more dangerous for people to press buttons, because there's always the threat of a throw or of you not fenting instead.
For the ice setup, if you do it correctly only characters with 5F As can mash out of that, everybody else will get thrown on counterhit (I just tested this against Naoto's 6F A, she gets thrown). Against 5F As (like Yosuke), you can j.A into 6B to beat people mashing (just land outside their A range). I've done this a few times to get hits on Yosuke players trying to 5A out of ice. Not to mention that if their escape option is mashing, then like with DP escapes, it's very easy to bait and punish. If they're willing to gamble on that A and win, they get a midscreen 5A combo starter (2~3k for most characters?). If they lose, you win the round (because you've just ended a 4~5k combo and getting an FC is another ~5k). It's very very bad risk/reward on their part.
The main difference between doing this instead of mirror is that people can't alpha counter to get out for free, because they're not in blockstun. It's also nice in general to have it as another option - you don't necessarily have to pick one or the other to do every time.
Edit: I've never seen someone throw before the ice hits. Wouldn't that completely mess up your throw combo? If you throw them into the ice, B Coup > 2B > Mirror should whiff. How do you end the combo?