I've posted it like 50 times, I've even demonstrated it and posted in full detail how to replicate how the code works.
where would I make the thread where it would get the most attention? General discussion? Bst? in the TH thread?
and incase you're wondering how it works, you can do this 2boxing. Have your mule claim a mob, then engage on that mob with your main (dont act on it, so the mob's last action is your mule). Have your main, while engaged but without any mob claimed to it, /ra another mob (one that wont die from the /ra), it wont claim. You can /ra it to death without it ever claiming.
The problem with the claim to pets thing, I was under the impression, is that pets (all pets) where made to be secondary to actual party members for claim. I haven't play around with SMN and BST enough yet to know if avatars and jugs current work the same way, but I'd bet that they do.
I dont know if I'm misunderstanding you, but the problem is atm a bst will fight 1 mob, their pet will fight another, so the two mobs will constantly flicker between claimed and unclaimed.
right, if they 'fix' it so that a pet acts like a party member in the claim system then both would be red. The current claim mechanics count only the BST as a party member, which is why the 2nd mob never stays red. If they changed it so that both stayed red, well, I'm not sure what it would break. But I'm guessing to do so the change to the claim mechanics wouldn't be pretty.
Another fix it to fuck over BST in dynamis, the pet could only fight the red mob the bst has claimed. I can see problems with that route too, due to the nature of the pet's AI but it seems a better route for everyone else.
The best would be what Sept proposed, change the spawn conditions so when something gets over camped it respawns faster. Or throw in abyssea spawns, and have monsters gradually spawn stronger/higher level, forcing people to focus less on multiple mobs and more on a single fight. Or both.
I know you weren't suggesting it. I'm pointing out the most obnoxious, dickmove fix I could think of because well, BALANCE.
You seems to cry on every forum I visit Nynja.
I have just checked ADL thread at OF and you are still crying even after Shenrien posted very important info about clones.
Whats wrong with a fight relying on 2hr and a little luck? You would want to be able to kill 5 ADL per 1-2days and w/o 2hr?
95->99 trial in a fucking 2-4hr? Hope you trolling.
Oh, so we're having this discussion here now.
http://tigerhoods.com/wp-content/upl...f93_218203.gif
Please, do continue to enlighten us with your benevolence.
TCS is Tiny Cock Syndrome, just thought I'd clarify
Oh I see so I should open VW chest in some different magic way to get the item I want 1/1 instead of 1/132?
I should pop Rex in some different way to get EV,HV with only Black Magic and not PUP or BST?
I should probably macro "/echo please stagger 1/1 always" to my /dnc JA for dynamis.
Kill KB with relic dagger for secret +100% d ring drop?
Do KrakenClubBCNM at some specyfic time to get a drop?
Luck is involved for 99% items you can get in this game.
Ofc it can be placed at many different stages like:
1. At start when you for example need very rare pop item but NM is eays to kill and drop is 100%
2. In the middle (like ADL) where pop items are easy to farm, NM is a little luck based and drop is 100%
3. At the end when pop conditions are easy, NM is pretty easy too but drop rate is below 1%.
Its like that since this game was released so stop fucking complaining or stop playing.
Question TCS_Atoreis, when you fight Rex or open a chest in VW, how many times a day can you do that?
You really want to compare the time spent for around 100 Rex vs time spent for 5 ADL?
Lets see:
4Rex/h=25h 5h/day in 5 days
5ADL=10h 2h/day in 5days
Worth to note that 18man ally for ADL can probably reduce luck needed to win to 0 (with one DD party waiting on side to finish the fight if main DD party is unlucky). Worth to note that you can get double drop from ADL and kill much more than one with a little more luck with COR 2hr.
The whole crying is based on fact that SE made an event that require ppl to actually team up to make things done. Because FFXI for some ppl is single player game obviously.
Also please stop with "100kills would be better" argument because that would allow ppl to support each other instead of competing against.
If you really have no friends and dont trust ppl that they will stay after getting upg for their relic, there is a simply solution. Give all ppl 1 Marrow then when all will have one give them 2nd etc. This way before first relic will be finished the rest will have 4/5.
Except it's luck, so I can go 1/1 on Rex or I can go 1/1000 on Rex but I can do it 50x in one day if I was so inclined; at the same time, the rest of the people present for the fight are also able to get their loot, 1/1 or 1/1000.
With ADL, one person gets the loot, there is luck involved regardless of having 18 or not, and you can do it once a day, potentially more if your LS is good. Being more realistic, your LS isn't good enough to do more than 1 per run, and you are also not fielding 18 people.
Realistically, to get 1 person their 5 items, it's probably going to take at least 7 runs, so let's up that to 14h.
If we take 1/100 on Rex, and assume 1h/4Rex, I've spent 25h getting my Rubeus/Athos armor and I've also got at least one Riftdross/Cinder and probably some spells, maybe a knife and 50 Gerra's Staffs.
In that same amount of time, 17 other people have also got the items they are looking for. I spend 25h on Rex, I get the items I am looking for as do 17 other people, I make a bit of gil and I can still do Dyna.
In 25h on ADL, only one person has collected the items they are looking for and another is close to finishing.