looking back- would stretching out the march to 99 have been a better idea? Haven't thought about it enough to really form an opinion, just a quick thought.
Didn't have the time anymore
Don't like some of the game mechanics
Don't like the economy
Got banned
I hate the FFXI community
I got most of the things I wanted and got bored
LS broke/sucks
Most of my friends quit
Quit to another MMORPG
Update/expansion killed the game for me
looking back- would stretching out the march to 99 have been a better idea? Haven't thought about it enough to really form an opinion, just a quick thought.
I had nothing to do. Logging in to spin in my mog house waiting for that one voidwatch shout just wasn't doing it for me any more.
Not entirely.
The core problem was the general lack of progression the game had (and may be back to again). It fostered the mentality that the gear you worked for was good forever and ever. Which, for years of endgame, was pretty much the case. The dev team was practically afraid to outdo gear put in the game in 2004, so we mostly saw sidegrades.
The cap increase served to disrupt that player confidence. Since we were told off the bat we were going to 99, until we got there, we wouldn't know what would stay good.
They could have done a hell of a better job keeping older content relevant, but I think stretching out the journey to 99 would only serve to keep people wary of investing too much into anything.
maybe a better way to convey what I'm saying is that we were hit with a flood of gear and had no confidence of penultimate gear, especially auction house gear (yes, I'm speaking of myself and my own living). This goes hand in hand with Isiola's comment. Knowing we were going to 99 made the playerbase not really be too concerned about level 80/85/90 gear, outside of empyrean weapons and a select few others. Combine that with content that wasn't demanding enough to validate needing that gear to progress- this is why I say they rushed it. More from a content standpoint than a timeline one.
Again, my thoughts truly aren't hardened in stone...its just more of a mental exercise. I've just felt that the game went so quickly to easy mode, from "if you do something wrong, you're gonna get fucked" to a PD and Embrava world that the game has suffered. Again, game design. Legion/Neo-Nyzul I think were attempts to remedy this, but we'll see.
tl;dr- With more time to think about it, I think I may be referring more to the advance of content and gear more than the advancement of levels.
Reliance on PD is SEs own undoing with their shit code and ideas. Why use a PLD when you can use a DD who can put out significantly higher numbers while be subjected to the same probability of death? Every mob seems to have multiple big fuckyou moves that oneshot anyone, including max PDT "max def" PLDs...sorry, they oneshot EVERYONE because its an AoE fuckyou move.
Even if SE somehow made a mob that can does require a pld to hold hate, that will NOT arbitrarily oneshot a tank no matter what you do, there still lies the problem in which the mob at some point will go for the DD"s because of enmity caps.
Well fuck it, while everything I said is still true I got bored attempting to play other shit and came back maybe 10 days ago.
As much as I hate this game now, I hate everything else more. I guess 90 days is enough to be called quitting.
Voidwatch should have been a brief event on the way to real content. SE's reluctance to give gear to players rather than work on more content/gear is fucking ridiculous. Voidwatch killed my enjoyment of the game honestly. That and yet another revamp of an old event. People don't want old content, they want NEW things to do.
I didn't mind Abyssea, it was a refreshing change. You could gear yourself and the 890450 new jobs you levelled yesterday. It could have been slightly tougher but the model was good.
Now we're left with people with 20 jobs at 99, bickering for gear which won't drop for anyone. I keep checking in in case there's actually something new and enjoyable to do but I haven't seen it yet.
That was the most inept bitchfest I've seen in this thread so far. Was nothing more than a laundry list with either zero input to show why you believe what you believe, or even complete contradiction to truth (such as the attitude of the SE development team- most of us will argue over the past 18 months they have been more open to suggestion than at any time in the game's history- almost to a fault).
Now, just curious- list 5 things you actually liked about the game prior to abyssea. Because after that tirade, I'm finding it hard to believe you played this game for more than a chat room with a nice GUI.