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  1. #641
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  2. #642
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    Why am i not seeing a NA release date in those caps?

  3. #643
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    because it'll never be translated!

  4. #644
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    Quote Originally Posted by Souj View Post
    because it'll never be translated!
    /cry

  5. #645
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    Super boss, Penance, confirmed
    Penance was one of the additions in Final Fantasy X made for Final Fantasy X International. This superboss appears after you defeat all of the Dark Aeons and Penance has well over 10 million HP.

    Square Enix included Penance in the European release and finally when Final Fantasy X/X-2 HD Remaster comes out North American gamers can take this challenge. Jump reports Penance will be in Final Fantasy X/X-2 HD Remaster.
    http://www.siliconera.com/2013/10/29...2-hd-remaster/

  6. #646
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    So I'm assuming FFX HD is going to be the international version then? Or are they just throwing in that specific boss?

  7. #647
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    I'm pretty sure they also showed Dark Aeons + confirmed it's the International version.

  8. #648
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    Yeah International version of both games was already confirmed. I don't see why they needed to confirm Penance. It would probably take them extra work to have removed any content lol.

  9. #649
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    Dresspheres & Creature Creator
    Final Fantasy XIII-2 wasn’t the first game where you could have a monster instead of another party member. Final Fantasy X-2 International + Last Mission dabbled with that idea eight years earlier with the Creature Create system. Players can capture fiends here and use them in battle instead of say Yuna or Rikku.It’s also possible to capture other Final Fantasy X characters like Tidus, lulu, Kimahri, and even Seymour plus NPCs like Nooj.

    "Yes, in addition to the Last Mission from Final Fantasy X-2, dresspheres and the Creature Creator will be included in the game. I believe this is the first time that these elements will be playable to Western gamers, so I hope you look forward to it," producer Yoshinori Kitase said to Siliconera.

    The International re-release has a Japanese festival themed dressphere and the Psychic job which has a time freeze spell as well as passive abilities that absorb elemental damage.
    http://www.siliconera.com/2013/11/06...ature-creator/

  10. #650
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    How about a damned release date already!

  11. #651
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    Siliconera Interview
    Listen to Yoshinori Kitase’s story this may be our last chance… before Final Fantasy X|X-2 HD Remaster comes out this winter. Siliconera spoke to the Final Fantasy producer about the development of the original games and adapting the titles for PlayStation 3 and Vita.

    Final Fantasy X|X-2 HD Remaster feels like it had a long development cycle. What was the toughest part about updating the game for PS3 and Vita?

    Yoshinori Kitase, Producer: The graphics, especially the VFX, were created utilizing the functionality specific to the PS2 hardware to the fullest; so even though the specs were PS3 quality, porting was difficult. We actually did partner with an outside developer to help produce this title, but the original development staff was involved with the approvals as well as revising part of the data when it came to the up-resing into HD.

    How did the story evolve during development? What was the original draft like and what changes were made to create the Final Fantasy X and Final Fantasy X-2 we know today?

    The early ideas started with a concept entitled “Seventeen,” and the theme of that story was that “a person would reach the end of life at 17 years of age.” That theme of “inevitable death” was carried over to become Yuna’s fate in Final Fantasy X.

    The concept of Final Fantasy X-2 hasn’t changed since the beginning. It didn’t have the heaviness of the previous installment, but more of a cool and pop feel like “Charlie’s Angels.”

    How did you come up with the idea for blitzball? Even though this was a mini-game, blitzball was fairly deep if you took the time to scout for players.

    I wanted to incorporate a fictional sport sort of like the pod race in Star Wars Episode I. In addition to that, at the time, in 2000, the nation was getting excited about the World Cup championship game between Japan and South Korea, and so soccer became a basis of this game.

    Before trophies were popular, Final Fantasy X had challenges that made players go out of their way like dodging lightning 200 times to get the Lulu’s Celestial Weapons. How did you come up with these extra goals for players and could you tell us about some of the trophies in Final Fantasy X|X-2 HD Remaster?

    In Final Fantasy X, we depicted the journey north from the village of Besaid to Zanarkand with no side-tracking, instead of a world in which the player can freely explore. And so, in order to broaden the range of what the players can enjoy as a game, we incorporated many mini-games. There were close to 10 people handling this, and I had left it up to their imagination to come up with ideas. In terms of Trophies, please look forward to additional information coming in the future.

    Kazushige Nojima made a new audio drama for Final Fantasy X | X-2 HD Remaster. Why did you set the story two years after events in Final Fantasy X-2 and why did you pick the radio drama format, which is popular in Japan but not well known in the West?

    This drama wasn’t meant to clearly depict a particular event, but more to hint at their lives after the events of the game.

    We didn’t want a particular image to be set in stone by presenting clear visuals, and that’s why we chose to have only audio, so that there would be room for the fans to imagine what’s going on. You will be able to get a glimpse of what happened to Yuna and her friends after the events of Final Fantasy X-2 in the audio drama.
    http://www.siliconera.com/2013/11/08...hinori-kitase/

  12. #652
    I'm more gentle than I look.
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    Gave in and pre-ordered

  13. #653
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    Quote Originally Posted by Souj View Post
    How about a damned release date already!
    March 18, 2014:
    http://www.joystiq.com/2013/11/18/fi...to-march-2014/

    Later than I was hoping it'd be, but at least we finally have a release date!

  14. #654
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    Nice. I was expecting it to come about a month after Lightning Returns.. so this is about right.
    its a little awkward that the remaster trailers actually contain so many spoilers lol... but both games look good...

    in the second video you get to see Psychiccer and Festival Goer and Last Mission..




  15. #655
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    Meh, the game's been out for what, 10 years? If you haven't played FFX yet and you're spoiled by anything in these trailers, then you're a terrible person and deserve to have things spoiled.
    Spoiler: show
    Admittedly FFX is my favorite in the franchise, so I might be slightly biased..

  16. #656
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    Quote Originally Posted by Serra View Post
    March 18, 2014:
    http://www.joystiq.com/2013/11/18/fi...to-march-2014/

    Later than I was hoping it'd be, but at least we finally have a release date!
    So far away it feels like. x.x At least we finally have a release date though, kinda preordered it when it was first announced. >.>

  17. #657
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    Guess they got problem with the vita version

  18. #658
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    After watching Let's Play FFX (yes... I watched the whole thing...wtf is wrong with me?), I cannot wait to get my hands on this game again arrghhhh. I mean, yeah I own both X and X-2 and have played them multiple times but it's been a while for X at least and I never did finish X-2... I really can't wait to try out all the International content too.

    My only gripe, as usual, is that they don't include the Japanese vocal track... more listening to terrible Tidus dub

  19. #659
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    Final Fantasy X / X-2 HD PS3/PSV

    Traduction to french is so bad lol

  20. #660
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    Quote Originally Posted by Scythiroth View Post
    So far away it feels like. x.x At least we finally have a release date though, kinda preordered it when it was first announced. >.>
    Yeah, I've had it preordered since they announced the special edition.. I think I might not be home on the 18th either, so might need to look into changing my shipping address...

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