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Thread: New KCNM Fights     submit to reddit submit to twitter

  1. #41
    RIDE ARMOR
    Join Date
    Sep 2008
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    10
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    Quetzalcoatl

    Did Mobline Comedy a little while ago.

    Has 2 Bug Bears, 7 Moblins, and a Moblin's Bat (each have individual names, but didn't write them down, sorry).

    The moblins have different set jobs (BST, WHM, BLM, and various melee). They don't have a lot of HP and go down quick, however, each one killed inflicts a permanent status down on the party, respective of the moblin's job (BST inflicts CHR-Down, BLM is INT, WHM is MND, etc). They bring you down to a base 1 of that attribute (i.e. if you have 90 base MND, no matter your gear, your mod changes to -89). The Bugbear on the left inflicts HP-Down upon death (took us all down to around 500~600 max HP), and the one on the right inflicts MP-Down upon death. While the stat downs are pretty heavy, the BLM still got a Blizz 5 off for 2100 even though he was inflicted with the INT debuff. *Note: All enemies are immune to Sleep*

    The biggest issue is enmity is really goofy. WHMs were doing a lot of kiting after mobs decided to run after than for no apparent reason (possible heavy enmity for attempting to even cast cures - 3 mobs came after WHM during the 1st casting of a cure, before it went off).

    As for damage dealt by the enemies, Moblins were around 200ish a hit, Bat around 200ish a hit with really fast attack speed, and the Bugbears were hitting for around 500~600/hit, which was potentially lethal with HP down.

    The bat will turn inactive, but not depop upon the death of the BST. It does not appear necessary to kill to win, however. The bat does hit rather hard, and as CHR-Down is pretty w/e, taking down the BST as one of your first targets is a good idea. Other notable enemies to kill asap are obviously the WHM and BLM. With the Bugbears, I'd recommend killing the HP-Down one last, as the other Bugbear was kinda rough.

    We managed to kill with 2x WHM, BLM, BST, MNK, SAM. WHMs had to be ready to kite with +movement to survive, and were doing that as much as they were healing. Self-healing would prob make this much easier, WHMs aren't super important, and the other jobs seemed more effective. A couple SAMs, BLMs, and a Pet + Support job would probably wreck it.

    Only (not really) notable drop was Gain-CHR.

  2. #42
    #Despair
    Join Date
    Apr 2008
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    FFXIV Character
    Mitsukai Shimakaze
    FFXIV Server
    Midgardsormr
    FFXI Server
    Cerberus

    Antagonistic Ambuscade is 30HKCNM.

    Six pops. Four shields, two sashes, one pining nocturne, zero comets.

  3. #43
    Hydra
    Join Date
    May 2009
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    110
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    3
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    Bismarck

    Did some more, on our way out got Tiamat and some Herald's Gaiters to drop, then...

    http://img11.imageshack.us/img11/9826/cometdrop.jpg

  4. #44
    CoP Dynamis
    Join Date
    Sep 2007
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    269
    BG Level
    4

    What setup are people using for this? Something like Nin Whm Blm DD x3?

  5. #45
    Blue Magic is Best Magic
    Join Date
    Jul 2007
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    That's what we used with the exception of having a brd instead of 3rd DD. You don't need a NIN or BLM. The lesser mobs go down really quick, just put PDT gear on when you pop them. The NM itself goes down quick too, we were able to down it pretty quick before the adds respawned.

  6. #46
    CoP Dynamis
    Join Date
    Sep 2007
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    Ok cool, so outside of ambush hurting from the NM, can pretty much any DD tank the main nm while the adds are being killed? I would just kite it like the ENM ant, but probably wont work well if it draws in!

    Someone mentioned the adds can be slept, i assume the nm cant right?

  7. #47
    Puppetmaster
    Join Date
    Jun 2010
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    Odin
    WoW Realm
    Aegwynn

    Geez, just go out there and do the BC, it is really, really easy with an intelligent group of six. Don't waste time, make sure your healers are on the ball, and don't wear pink and you'll demolish it.

  8. #48
    CoP Dynamis
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    Sep 2007
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    4

    Thats the plan! But it doesnt hurt to find out stuff while waiting for the people im going with to stop having jobs

  9. #49
    Salvage Bans
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    Oct 2010
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    Sylph

    Do the stat downs from the moblin BC affect your automaton?

    Also lol:

    pancakesandsex
    Puppetmaster
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    Oct 2010
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    61

  10. #50
    New Merits
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    Sep 2008
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    Bismarck

    What is your point?

  11. #51
    Banned.

    Join Date
    Jul 2007
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    10,330
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    9

    Any of these MNK BRD WHM or Brochain BRD WHM friendly? Want to get out and try them :/

    Can also bring a WAR to take stuff off one at a time but 4boxing is fun -_-

  12. #52
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Dec 2005
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    Odin

    Get 1 person to hold the main antlion. Take out the adds & store TP on 4th. Wait until the "Stoneskin" wears then unleash. Hold at 26% then take out adds. Store TP on 4th, again wait for SS to be down then unleash. At 26% and below it does a laser movie and draw in moves. So DD's be ready to unlock and reposition to unleash onto main antlion. Mages be ready to cure bomb a tank, no time to do curaga.

  13. #53
    Sea Torques
    Join Date
    Nov 2010
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    Alkimi Asura
    FFXIV Server
    Ragnarok
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    Asura

    Once 4th add goes down theres a delay before main NM will take damage. Wait for it to depop completely before wasting all your WS on it.

    With 3 good DDs it goes down in about a minute.

    If you have a WHM get them to use the new JA at 25%, eats up the damage nicely.

  14. #54
    CoP Dynamis
    Join Date
    Sep 2007
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    4

    Also worth saving things such as bladebash and Konzen for around 30%, drop the fucker fast.

    First attempt i got what now'd, 2hr'd on sam > it took my weappon!

  15. #55
    Ridill
    Join Date
    Jun 2006
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    Bahamut

    Quote Originally Posted by vagus View Post
    Get 1 person to hold the main antlion. Take out the adds & store TP on 4th. Wait until the "Stoneskin" wears then unleash. Hold at 26% then take out adds. Store TP on 4th, again wait for SS to be down then unleash. At 26% and below it does a laser movie and draw in moves. So DD's be ready to unlock and reposition to unleash onto main antlion. Mages be ready to cure bomb a tank, no time to do curaga.
    The way Ive done it; 2healer, 4DD. stay out of the middle to avoid the main one. Kill all the Spawns then pop the main one. Should be able to kill it before the Spawns repawn.

  16. #56
    Smells like Onions
    Join Date
    Apr 2009
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    Bismarck

    Not sure if the Boss is glitched, but he's easily held by anyone without getting hit. When he draws in the one with hate while the baby's are up he doesn't attack for a few seconds so you just run out of range. Wait for his next draw in and run away again. He will never hit you.

    Party setup- We did this 12 times yesterday with no fails. 1 WHM, 4 DDs, 1 BLM was extremely easy to kill after first round of babies. 1 whm healer can heal an entire party of competent players. BLMs are very useful for this, especially during the < 25% mode. BLMs seem to do normal damage and don't have to worry about TP getting wiped when NM takes weapons off. We might try this with 5 BLMs and a RDM later. Should be easy.

    Drops- 12 runs, 2 comets, 1 breakga.

  17. #57
    Lostbane
    Join Date
    Jun 2006
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    Mexi Lostbane
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    We did a run of 6 AAs yesterday (got no scrolls, 2 shields and 1 sash). Wrote up what we discovered here but there's nothing hugely new to add. We went with THF, NIN, DRK, MNK, WHM & RDM (91-95). Didn't need the NIN, another DD would have been fine. THF held the Boss.

    BTW WHM's Sacrosanctity just nullified the last 25% but even without, it was fine. Fight record on shiva is 4 mins right now. We got it down from 13.5 in our cautious first run to 6 mins and I'm sure it will go lower.

  18. #58
    Cerberus
    Join Date
    Jun 2008
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    476
    BG Level
    4

    If you've got good (empyrean) DDs it's easily trioed; we did MNK NIN WHM with no problems. First run we got it to 10% before adds respawned, after that we stored to 300 TP on the adds and dropped it before lv3 wore off; easy stuff... 5~6min.

    Also, Nexus Cape is pretty win.

  19. #59
    EnterpriseMMX
    Guest

    [Issue Details]

    - An issue wherein Armoury Crate does not appear in the battlefield “Taurassic Park.”
    http://www.playonline.com/ff11us/pol...ews21070.shtml

  20. #60
    BG Content
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    Jul 2007
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    Lakshmi
    Blog Entries
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    Apparently they listened to the JPs, because my report didn't have enough details for them to figure out the problem.

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