Did Mobline Comedy a little while ago.
Has 2 Bug Bears, 7 Moblins, and a Moblin's Bat (each have individual names, but didn't write them down, sorry).
The moblins have different set jobs (BST, WHM, BLM, and various melee). They don't have a lot of HP and go down quick, however, each one killed inflicts a permanent status down on the party, respective of the moblin's job (BST inflicts CHR-Down, BLM is INT, WHM is MND, etc). They bring you down to a base 1 of that attribute (i.e. if you have 90 base MND, no matter your gear, your mod changes to -89). The Bugbear on the left inflicts HP-Down upon death (took us all down to around 500~600 max HP), and the one on the right inflicts MP-Down upon death. While the stat downs are pretty heavy, the BLM still got a Blizz 5 off for 2100 even though he was inflicted with the INT debuff. *Note: All enemies are immune to Sleep*
The biggest issue is enmity is really goofy. WHMs were doing a lot of kiting after mobs decided to run after than for no apparent reason (possible heavy enmity for attempting to even cast cures - 3 mobs came after WHM during the 1st casting of a cure, before it went off).
As for damage dealt by the enemies, Moblins were around 200ish a hit, Bat around 200ish a hit with really fast attack speed, and the Bugbears were hitting for around 500~600/hit, which was potentially lethal with HP down.
The bat will turn inactive, but not depop upon the death of the BST. It does not appear necessary to kill to win, however. The bat does hit rather hard, and as CHR-Down is pretty w/e, taking down the BST as one of your first targets is a good idea. Other notable enemies to kill asap are obviously the WHM and BLM. With the Bugbears, I'd recommend killing the HP-Down one last, as the other Bugbear was kinda rough.
We managed to kill with 2x WHM, BLM, BST, MNK, SAM. WHMs had to be ready to kite with +movement to survive, and were doing that as much as they were healing. Self-healing would prob make this much easier, WHMs aren't super important, and the other jobs seemed more effective. A couple SAMs, BLMs, and a Pet + Support job would probably wreck it.
Only (not really) notable drop was Gain-CHR.
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