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Thread: New KCNM Fights     submit to reddit submit to twitter

  1. #61
    Trigun
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    The name of the mod who responded, Baccanale. He's a worshipper of Bacchus.

    1. (noun) Bacchus
    (classical mythology) god of wine; equivalent of Dionysus
    bac-cha-nal Noun
    1. An occasion of wild and drunken revelry.
    2. A drunken reveler
    I wouldn't expect much from him.

  2. #62
    Sea Torques
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    Mobline Comedy

    [19:43:32]You find a lucent iron ingot in the Armoury Crate.
    [19:43:32]You find a charisma potion in the Armoury Crate.
    [19:43:32]You find a vile elixir +1 in the Armoury Crate.
    [19:43:32]You find an amethyst in the Armoury Crate.
    [19:43:32]You find a gold ingot in the Armoury Crate.
    [19:43:32]You find a scroll of Gain-STR in the Armoury Crate.

    [20:01:47]You find an earthcry earring in the Armoury Crate.
    [20:01:47]You find a vile elixir in the Armoury Crate.
    [20:01:47]You find a chunk of durium ore in the Armoury Crate.
    [20:01:47]You find a soil gem in the Armoury Crate.
    [20:01:47]You find a platinum ingot in the Armoury Crate.
    [20:01:47]You find a scroll of Fire V in the Armoury Crate.

    [20:46:49]You find a hagneia stone in the Armoury Crate.
    [20:46:49]You find a strength potion in the Armoury Crate.
    [20:46:49]You find a mythril ingot in the Armoury Crate.
    [20:46:49]You find a jadeite in the Armoury Crate.
    [20:46:49]You find an indurated gold ingot in the Armoury Crate.
    [20:46:49]You find a scroll of Aero V in the Armoury Crate.

    [21:02:55]You find a lucent iron ingot in the Armoury Crate.
    [21:02:55]You find a mind potion in the Armoury Crate.
    [21:02:55]You find a water spider's web in the Armoury Crate.
    [21:02:55]You find a red rock in the Armoury Crate.
    [21:02:55]You find a light steel ingot in the Armoury Crate.
    [21:02:55]You find a scroll of Water Carol II in the Armoury Crate.

    [21:24:15]You find a lucent iron ingot in the Armoury Crate.
    [21:24:15]You find a vile elixir in the Armoury Crate.
    [21:24:15]You find a light opal in the Armoury Crate.
    [21:24:15]You find a water spider's web in the Armoury Crate.
    [21:24:15]You find a chunk of Phrygian ore in the Armoury Crate.
    [21:24:15]You find a scroll of Ice Carol II in the Armoury Crate.
    [21:24:15]You find a scroll of Aspir II in the Armoury Crate.

  3. #63
    Sea Torques
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    Is there a way to avoid the god awful 20 minute run after exiting boneyard bully fight to get back to the entrance?

  4. #64
    Old Merits
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    Quote Originally Posted by barber2006 View Post
    Is there a way to avoid the god awful 20 minute run after exiting boneyard bully fight to get back to the entrance?
    Other than using a Nexus Cape, I don't think so. +12% Movement boots and/or Swift Shoes enhancement helps quite a bit if you can't use or don't have a cape.

  5. #65
    Radsourceful

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    Quote Originally Posted by barber2006 View Post
    Is there a way to avoid the god awful 20 minute run after exiting boneyard bully fight to get back to the entrance?
    Shouldn't take more than 10 - it drops you at flux 8 area, go S past Amun > through doomed > through ghosts > through skele N > at boneyard. Nexus is a solid way to do it, otherwise can bring an extra person and have 1 run while rest BC.

  6. #66
    New Odin
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    Hm, so what'd be the ideal setup for the Moblins?

  7. #67
    Sea Torques
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    It's a very easy fight, whoever posted about it was exaggerating imo. We went with PLD SAM RDM WHM, however did have Ochain, but mobs hit for 0 until only the last Bugbear was left to kill, so I don't expect anything bad without. Kill the BST/BLM/WHM(RNG) moblins first while someone supertanks rest, then take out Bugafrod(max MP down), then other moblins and the second Bugbear at the end. Took around 6-7 minutes that way.

    Alternatively, I can see a party of 4 DD and 2 mages winning easily too, the moblins die in no more than 2-3 WS. Just take care of the order you kill them in.


    Edit: Also, I saw on wiki it was mentioned that the bat goes idle after killing the BST. This was not true for us, maybe ninja fixed?

  8. #68
    Hydra
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    Its likely 3 mannable with Ochain but without could get messy, 3 DD, a supertank and couple healers should do it no problem its actually alot easier than Antlion. Sam Kanzen > kasha > Fudo killed any Moblin easy. Did it bst > whm (Limbolak) > blm (Angoraq) > rng (Gredogreq, I think its one with G, cant miss it it shoots a crossbow at you) > Bugafrod (MP Bugbear) > Melee Moblins > Buggesy.

  9. #69
    Sea Torques
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    Quote Originally Posted by Kalasin View Post
    Edit: Also, I saw on wiki it was mentioned that the bat goes idle after killing the BST. This was not true for us, maybe ninja fixed?
    Same for us, killed the BST but the bat was still attacking our PLD.

  10. #70
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    Okay, new Empty fights:

    Just went and soloed the Dem one, snapped some pics. I think the one I did is glitched somehow still. The idea is, you collect "memories" during the fight by killing monsters, and then kill the boss to cash out (I assume). I'm not actually sure what happens after that, because I don't think I qualified for whatever the prize was. I killed the boss and it booted me back to the lobby with a cracked orb.

    It was:
    1x Recollector - Non-agro, didn't attack, didn't link anything and nothing linked to it
    1x Insatiable Gorger - Agroed, high regain, nothing linked to it, ~5 minute respawn - 1000 Memories upon defeat
    at least 1x Insatiable Offspring - How do you make babby? - 50 memories upon defeat, low HP. TPs at the same time as the Gorger.
    ~20x Disconsolate Weepers (don't link or agro) - 10 memories each if you kill them, fairly low HP (2x Aeolian Edge killed all but the wind and ice ones)

    I killed the Gorger, 2 babies, and a few Disconsolate Weepers. Then I got bored and killed the boss. 1140 memories wasn't enough to get me anything. I'm assuming you have to hold the Gorger and farm his summons (hence the high regain) and the fodder mobs are repoppable somehow. Going back now to try my luck with Aeolian Edge spam. None of the monsters are very threatening.

    Edit: Round 2, FIGHT!
    So, went back and got almost 4000 points this time, but still 0 drops. Unlike other BCs (with chests), I suspect this one just gives you the drops as you zone out. Also, the maximum number of items from the BC is 2 (it tells you to make space). Here is how it seems to work:
    * The goal of the BCNM is to collect as many memories as possible.
    * Monsters give a certain number of "memories":
    ** Insatiable Gorger gives 1000
    ** Insatiable Offspring gives 50
    ** Disconsolate Weeper gives 10 if killed by you
    ** Disconsolate Weeper gives 50 if killed by the Insatiable Offspring
    * Insatiable Gorger is true sound agro and has high regain, using a TP move every ~10-20 seconds.
    ** Only uses Quadratic Continuum or Fission.
    ** Spawns Insatiable Offspring with Fission
    * Insatiable Offspring give a random buff (~30-60 second Ascetic's Tonic, Stalwart's Drink, or Champion's Drink) or instacast Firaga 3 on themselves and other nearby monsters (large radius) when defeated.
    ** This Firaga III is sufficient to kill Disconsolate Weepers, which causes them to give extra points. (or something)
    * Everything in the BCNM (except the Recollector) respawns. The Insatiable Gorger respawns much more slowly (~5 minutes?) than the Disconsolate Weepers though.
    * Best strategy looks like fighting the Insatiable Groper in the middle of all the Disconsolate Weepers, taking him to 25% and then just killing his spawns as they pop. They'll give decent points, and occasionally give you a 1000+point boost when they decide to -aga III.

    I was habitually pulling the harder monster away from the pack, so I didn't get a point boost until I got lazy and fought the repop last time. I bet it's possible to get 10k points with a little luck, and honestly I don't see how having more people is going to make this that much easier. Soloable KCNM30, I guess. Hoorays! I assume the other spires have different gimmicks, because they don't have any cloning TP moves.

    Eh, I'm not sure what the heck is going on. Twice when I got a baby to -aga III the Weepers I got 850 bonus points, and once I only got 180. I don't know what made the difference. Additional strategy note though: I think that kiting the Gorger helps, because if he's out of range when he readies a TP move it can only be Fission. I got 4280 this time and no drop.

  11. #71
    Impossiblu
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    Hoping that the drop tables simply haven't been added to the test server yet, because that sounds sort of annoying.

  12. #72
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    It's annoying not to get a drop, but I'm pretty sure what they've really done is just remove the crap drops (unfortunately likely including scrolls). We already kinda know what they drop (the 8 unfound items from the last patch), and it's likely paired Weapon + Sash with the KC50 being the ring and sachet.

    The really annoying problem in Dem is simply that I don't see how a full party could do it any better. You're mostly at the mercy of the monster and babies, but I bet I could get up to 5~6k memories per run solo if I did another run. The question is mostly, "How many memories do I need before I actually get something?" That's the part that I'm hoping they haven't added yet.

    When I can get spellcast to work again I'll try out the other three. If they're as easy as Dem I should be able to make a pretty complete strategy for them.

  13. #73
    Impossiblu
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    I'd be willing to help out and do a couple of them for/with you.

  14. #74
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    Spire of Holla, Empty Hopes:
    Respawn time for monsters is ~30 seconds.

    Constant Wanderer - Starting mob, trash, 10 memories per kill normally.
    Hollow Darkness/Light/Air/Earth/Water/Fire/Thunder/Ice - Lottery off the Constant Wanderers. Give no memories and have low HP, but give a variety of buffs as the babies did in the Dem KCNM and can also explode. I believe they also have the ability to restore HP/MP, and give an invisible buff that makes your next kill yield triple memories. Their lack of memories seems possibly unintended.
    Futile Thinker - Lottery off Constant Wanderers. Gives no noticeable benefit. He has a lot of HP, so maybe he's just a nuisance mob? Could also be unintended that he gives no memories. Took him out with CF -> Evisceration -> Rudra's -> Rudra's (free Icarus wings on the test server, lools), but it needed all the damage that did to kill him. Probably about 11~12k HP.

    After killing 25 Constant Wanderers, I got a bonus 800 memories. 26 kills later, I got another 800 memories (killed 11 at once to push it over 25). It looks like you may get a bonus 800 memories for every 25 trash mobs you kill. I think this was true in the other BC as well, but I always got the kills when the babies exploded so I didn't differentiate the two.

    This BCNM seems primarily suited for cleavega. RDM, WAR, NIN could do the BC entirely without issue. RDM and WAR with Phalanx II and PDT would be invincible against the trash mobs/hollow elementals, and the NIN could deal with the Thinker when it showed up. That's pretty much the same as the Dem BC. I don't know why these BCs are technically for 6 people, because it doesn't seem you'd get any benefit out of it.

  15. #75
    Hydra
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    Some more details for the Mobline Comedy

    Bugafrod - MP
    Buggsey - HP

    Viovek - STR
    Lustilok - DEX
    Angroaq - INT - BLM
    Gredogreq - AGI - RNG
    Limbolaq - MND - WHM
    Glutogroc - VIT - PLD
    Trechitrac - CHR - BST

    WHM will Curaga IV, so that's annoying. RNG will EES. Did it with blu supertanking, sam, rdm, dnc, sam, blm. Took less than 3 minutes. Took out bst/whm/blm right away, widdled the rest down and killed them at ~same time.

    7 runs, no Thunder V, 3 or 4 stones, 2 or 3 earrings.

  16. #76
    Sea Torques
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    66k points(Vahzl one), everyone got Rueful Imprint, Orb holder got Rueful Reminiscence on top of that. Haven't turned in yet, will post.

    About the fight, we randomly got brew effect for 1min at one point. No idea what caused it. Other than that, the Byrgen will cause you to fail if you don't kill it 1min after it pops, will display a message in red when it does. The other 3 double elements have an effect when you kill them, one of them acc/atk boost, another crit rate+, and last one magic acc/atk boost. No idea what the NQ elements do though.

  17. #77
    Cerberus
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    I've done KCNM50 (Deimos Orb) Dragon Scales a few times, pretty easy fight:

    Party:
    WHM/RDM
    WHM/RDM
    PLD/WAR
    NIN/DNC
    SAM/NIN
    MNK/WAR

    Being that I'm elvaan, even with 12/12 MP merits, I'd still recommend /rdm for the refresh and convert, you may need the extra MP, and /blm doesn't contribute anything really. You could /sch too I suppose, whichever works for you. (For reference, as Elvaan WHM/RDM with food, gear, full merits, I had almost 1400 mp and still needed to convert a couple fights because SAM would pull hate and take some damage)

    We broke into 2 parties, whm/nin/sam and whm/pld/mnk. PLD takes black dragon, NIN takes red dragon. You should have enough room to separate them in the circle to not catch AoE's from both dragons. As I was one of the WHM's, I would target both dragons and call out %'s and have melee move between dragons to help whichever party was falling behind. It's pretty much a Yin/Yang fight from dyna-xarc. Have stona handy for the constant petro-breath.

    It's a pretty easy fight, NIN gets hit with a move that goes through shadows on red dragon, don't remember the name, but HP would drop to around 100-200, need to get a Cure V/VI off quickly so a follow-up attack doesn't kill him. PLD party didn't really have any problems with their dragon.

    Went 2/6 for Calmecec pants, 1/6 for Jingang.

  18. #78
    Sea Torques
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    Among all our drops from the Vahzl KSNM(5 orbs), we got 4 Memoria Sachets, 1 Pining Nocturne, 1 Kakka: Ichi, the rest was junk like jewels and vile elixir.

  19. #79
    Ridill
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    Quote Originally Posted by Kalasin View Post
    Among all our drops from the Vahzl KSNM(5 orbs), we got 4 Memoria Sachets, 1 Pining Nocturne, 1 Kakka: Ichi, the rest was junk like jewels and vile elixir.
    Does that include what you got from turning in the rueful stuff?

  20. #80
    Sea Torques
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    The rueful stuff are the only things you get, no real drops. Everyone gets one item at the end of the KCNM, the orb holder two. Weird enough, we got the sachets on the Ruefuls everyone gets, not the orb holder ones(which were Ores for crafting only).

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