
Originally Posted by
Jamison
Gathering the items, chatting with the dozen or so other people doing the quest... yes that was rewarding. The game was more immersive for the quest being there. Getting Kazham keys was having a group of friends explore the world, beat the crap out of stuff, and take an amazing first airship ride.
Listen, I'm not defending truly bad game design. But if something is just given to you, it doesn't have any meaning. Missions thus far in FFXIV have been crazy terrible. There's no feeling of accomplishment (or any feeling, except maybe bewilderment) from doing them. There have been no tangible rewards, or actual feelings of advancement, for doing them.
Sky access, Ark Angels, Promathia and Bahamut V2 are all very rewarding things, but all end-game. Apart from the times you also got an item out of it, there wasn't much in the way of character progression. Games need things that as you rank up make you feel bigger, stronger, better than you were before. If it's well done, you'd also get rewarded with an appropriate amount of XP for your time. I believe that kill-kill-kill-kill-kill further away because you have a mount-kill-kill-kill is a far less rewarding progression than kill-kill-quest-kill-kill-quest a while-kill-kill-quest.
And I agree, my perspective is skewed a bit because at r50, much of this isn't designed to be a challenge for that rank. I hope that from the perspective of a new player, the work involved in getting the personal chocobo is a rewarding experience.