Just a bit of background; a few years back I was working on a small mmorpg for BG. Sadly, nearing the end of completion, I lost the source code to it due to corruption. Being extremely frustrated at the work I put into a game that I never had the chance to release, I haven't made any games since. I figure, just for fun, I'd take another try at creating a game for BG. However, this time, its going to be a single player RPG. Consider this the preliminary thread for BGRPG2.0:
I'm considering doing a mixture of a UI based game (hp/mp/map/inventory as a UI) with the rest of the game-play elements being an old school type-whatever text rpg. The main reason for this is that I am not very artistically talented, and after posting some information about the last game I was making, I got a ton of flack for using other people's sprite sheets. Not to mention programming cool aspects into the game like this would be pretty easy, since I wouldn't have to focus on effects, gear paper doll, etc.
This will be written, most likely, in C# XNA. So if you want, you'll be able to play this on an xbox360, but with a text based game, I'm not too sure how well that will turn out. If I had decent graphics, it'd obviously be a bit better.
So to get to the point, I'm turning to the BG community for ideas about how this game will go. At the moment, I'm considering using the pathfinder system for classes and with small deviation for spells, items, etc. I have nothing as far as a story goes, although I'd like to make the typical dungeon diving, castle besieging world.
So my specific questions are this:
- What story elements do you like in a game? Do you look for 'saved the captured princess' type stories, something relevant to social norms of the day, or if you have any ideas of the story, setting, plot, or anything else, feel free to answer with that
- What do you think about the text based system? Would you prefer 'borrowed' sprite sheets, more limited gear and item choices, longer development, but much cooler looking with some of that old school video game feel or a simpler screen with less boundaries, faster development time, but a simple text box with the story?
- Do you have any ideas for quests, items, or people from the forums that should appear? If so, what should their role in the game be? Their names don't have to be exact, but I don't mind making a reference.
- Any other ideas?
Help me out.
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