There are tons of things wrong with this post. For starters, the mmorpg I had made was complete. The engine worked fine. I was in map development and sprite creation. However, I lost the entire source and couldnt open it in visual studio.
This game is ENTIRELY from scratch. There is no code that is contributed to it. The engine is totally custom, and uses the XNA language, which is based on the c# syntax.
RPG maker is not what I'm looking to do. I'm not doing this just to make a game. I'm a programmer by trade, and hobby, and am always looking to explore different programming paths to learn new things. This particular project is my attempt at XNA, which is a directX wrapper that is used for Xbox360 games, and computer games.
I'm not sure what you mean by the overall scheme of things. Thats what I'm asking you for. I can code anything I want to. So if people come up with a good idea, it'll be implemented. Basic things like battle systems are what I was looking for while I developed movement and collision detection. However, I already settled on what I'm going to do. Also, I have the ability to have a long term hobby. I don't know if people just have ADD, but when I typically do something like this, I do it for months. My last project before this one took me 8 months to complete, but I was happy with the product.
The music was just something I found on newgrounds while I was browsing around. Sprites are required to do the frame animation for movement and battle systems. There is no "one at a time." you plan out what you're going to do, and everything works together. You have to have movement and animation before you can have anything else.
I dont want to base it on the MMORPG I made because it is not the same game and the play-style is entirely different. Rather than having several people to group up for instances, you get to do it all by yourself. Different game, different structure.
I have no intention of using another engine as this is a learning experience for me, and I'll be doing it for fun and as something to do when I'm not at work. This is not an effort at all to 'break into the industry' or anything like that. I wanted to learn how to write a game for the xbox, so thats what I'm doing.