Changing the Cutter from horizontal to vertical has a different feel to it. Doesn't feel as good as it did in 1 and 2
HP bar on the back of the suit is too high. Just looks awkward- seems they made the change so that you can see your health bar perfectly while you're aiming. Meaning they think you'll be spending most of the time holding down the aiming button.
Universal ammo; was hoping they werent gonna keep that.
Shot the first enemy in the leg, below its knee and its upper body exploded.
Don't remember exactly how it was in Dead Space 1 and 2, but I don't remember Isaac taking up so much of the camera's space as he is in the demo. I keep having to move the camera around Isaac to look at stuff. It's really horrible in the tighter spaces
I really don't see why the had to change the weapon upgrade system. Not feeling it at all. Maybe that'll change, but I'm not sure who thought that Dead Space needed more RPG elements.
Wont let you pick up dead bodies if there's a chance they can be taken over by the head parasite thing.
Music and voice cues are pretty bad and misplaced. Granted, I like to take my time and look around, but that is something they should have accounted for.
These loading screen doors are pretty stupid. The ones that are circular. I don't understand them at all. Who would design those twisty rooms when a simple regular door would have sufficed?
Hope I'll be able to carry more than just two weapons later on.
I managed to get stunlocked on a single three tentacled necromorph on the drill section.