One word to sum up this game; Repetitive.
Basically just an echo of other reviews, but it seems like I've only seen 3 different rooms so far and they just keep throwing the same enemies at me over and over again. I know it's still a little early in the game, but if you keep throwing enemies at the player non-stop, I'm going to fault you for not diversifying them better.
Seriously... why are there so many enemies? In DS1 and 2 I went through areas really slow and really carefully. I didn't know if a room was going to be enemy-less or I'd end up getting stuck in a room and have to fight off a large horde.
DS3, I find myself just rushing through the areas to inevitably set off the next encounter. It's not making me feel tension, it's making me feel impatient. And if I'm going to get stuck in a room and get swarmed, I will know it the very second I open the door. And even when there's only 1 or two enemies, it's so well telegraphed I can surmise how many enemies and exactly where they'll come from. Oh, I just passed up a vent and it didn't explode an enemy on me. But wait, there's another vent up ahead. When I get close to it, that one will throw an enemy at me and in an attempt to surprise me, the first vent I passed up will then pop out one as well.
I seriously don't think I have seen a single vent not get used by a necromorph. Also; Oh hey, a corpse I can't grab with Kenisis. Something definitely isn't going to happen to it.
All of the enemies move so fast and it makes most of them incredibly hard to hit- That sounds like an odd complaint, I know, but it's like the developers made them move faster and more aggressive, but to compensate for that, they give the player a shit load more ammo, so the result becomes I often just aim down at the lower half of a Necro coming after me and just mash the trigger until it falls to the ground, which just feels so unsatisfying.
And a thing they apparently got rid off from 1 and 2 which I don't understand why;
In 1 and 2, if you ran from a confrontation and went into another room, the necromorphs would go back in the vents and come after you. These ones just sit there. Not only that, if they do follow you into another room, it will only be a few seconds before they immediately run right back into their room of origin, leaving you unmolested.
Maybe they do that later on? idk.
and why did they get rid of the moth looking things that turn people into necromorphs and instead make the little baby things fill that role? Personally I don't have a problem with it that much from a gameplay perspective, I think it works out better. It definitely makes you really extra careful not to rupture the Pregnant Necros. It just doesn't make much sense from the mythos point of view.