It could be worse, he could jump through the air and fire two guns
It could be worse, he could jump through the air and fire two guns
Isaac Clarke is actually the hallucination of Chow Yun Fat.
Yeah, DS2 doesn't really punish you for playing wreckless in hoards of necros. Mobs are just too squishy and predictable. I'll gladly take a duck/cover system in exchange for smarter AI.
Spoiler: show
Spoiler: show
Spoiler: show
http://www.oxm.co.uk/42711/ea-dead-s...to-play-alone/
EA: Dead Space 3 got co-op because Dead Space is too scary to play alone
Speaking to Gamasutra, Miele described how EA's market research teams have switched from pigeon-holing players in terms of favourite genres or features, to categorising their tastes in terms of mood, situation or time of day.
"It was common for companies to segment the marketplace," she told the site. "Like, there's an Xbox 360 shooter consumer, or you have a PS3 sports fan consumer. And I knew that's not how people were consuming content."
EA's new approach shows that consumers routinely think outside the boxes publishers construct for them. "We went into people's homes," Miele went on. "I went on a couple of these trips, and we asked 300 consumers across the globe to take all their games, place them on the floor and sort them... not a single consumer organized them by platform or genre."
Her findings helped give rise to Visceral's new direction for the Dead Space series - apparently, the first two games enjoyed limited success because they were too scary to play alone. "That's how co-op was introduced. Cooperative play was the ticket; that is the key need and motivation for consumers.
It's not just a question of mimicking competitors, then. "I genuinely believe that there's a deep strategy that isn't just about a checklist of, 'this game did quite well and it had co-op in it, so let's put co-op in this.'"
As comparatively enlightened as Miele's approach seems, we do have caveats about what it bodes for Dead Space in particular. Sure, it's easier to play a game that doesn't terrify you, but many of those who bought Dead Space 1 and Dead Space 2 did so for the chills - chills which, I suspect, won't be quite so chilling with another player around.
Visceral claims the new Dead Space mixes balls-out action with suspense, but what we've seen of it suggests that action gets a larger share of the pie. Will returning fans be convinced? Look out for a preview in a forthcoming issue.
Deadspace one? Scary to play in the dark.
Deadspace 2? Felt more comical in its attempt at horror... Suffered from what a lot of modern movies suffer from... too revealing, too gory and in your face.
Deadspace 3 is going to be about as scary as the Kiddy roller coaster at a School Fair.
Who the fuck gives the OK for these fucking idiots to spew asinine shit all over the media? That is literally one of the dumbest things I have ever heard anybody say.
I don't even...
Err, don't people play horror games to be scared? Isn't that like the point of the entire fucking genre?
Apparently not. Past horror games are becoming generic action games now, Resident Evil for example. It's a dead genre now.
This pussified generation man, I swear lol
Not just games... most recent "horror" films are more like action/thrillers.
Call of uncharted space 3
Did that just say "Universal Ammo" at 2:54? Fuck this game. The "Scare" leading up to the first fight wasn't even that. It was just a sound byte as the enemy slowly got up...
ahahahahahha
universal ammo?
fuck this fucking game. I cannot express how much I fucking hate EA for fucking this game up royally; one of the few good titles left in existence, ruined.
/rant.
Why does it feel like I just watched a bad infomercial?
Maybe it goes to a Universal Gun? Like, a Gravity Gun that rips a Worm Hole through the universe?
But seriously,
Spoiler: show
I'll pick it up if i feel the need to play a Generic Zombie Space shooter now. Thats all it is at this point.