
Originally Posted by
ascalon
I have to concur exactly with this. There's definitely a lot more to do in the game now, but with the change to action queuing it does indeed make combat considerably clunkier. The company quest vs the Earth Golem and the 3 Spriggans killed me about 4 times as a Gladiator 25 simply because actions simply weren't firing half the time. It was only thanks to an offer of help from a GLA50 nearby that I was able to get it done.
I devoted a big chunk of time to FFXIV yesterday, and for me the content is still inherently unbalanced. Nothing scales. You can join the chocobo caravan quests solo, for example, but if no one else joins up then you get your ass handed to you by 3 groups of 10 mobs all swarming the caravan. I was so shocked when this happened that I screenshotted it and just sat there in amazement. For every thing SE did right with this patch, little things still completely frustrate me about their system.
The "kill 10 cactuar" guildleve at Camp Horizon is a great example of this. Now that they only use 100 Needles, picking off individual cactuar is a reasonable process. And then the last three spawn at once, as a linked group, and destroy you -- you don't get any breathing room to rest/heal up, and needle shots will kill you as you try and run out of their territory. It is basically guaranteeing at least one death for that leve. Maybe it's just me being a crappy Gladiator...
So yeah, FFXIV is now a reasonable game for a Free2Play model for someone like me who is nowhere near the level cap.
(As an aside, the most fun I've had ingame since it launched is pulling packs of closely-spawning mobs in the new dungeon in La Noscea and AoEing them down with Circle Slash, Leg Sweep, etc. Much better XP than fighting mobs my own level -- which is also a balance issue I feel! Also, pulling several mobs is a pain in the butt thanks to the targeting/lock system.)