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Thread: 1.19 Notes     submit to reddit submit to twitter

  1. #341
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    ofcourse everything is being outdated, thats what SE is trying to do from this point forward. They are basically recreating the game from scratch and at this point its easier just to make everything old obsolete and move forward from here on out. Expect new gears/raids to line up properly with materia gears in the future.

  2. #342
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    Quote Originally Posted by Enygma55 View Post
    ofcourse everything is being outdated, thats what SE is trying to do from this point forward. They are basically recreating the game from scratch and at this point its easier just to make everything old obsolete and move forward from here on out. Expect new gears/raids to line up properly with materia gears in the future.
    Idk if this is what you ment by your last comment, but Darkhold should not be obsolete at this point. Darkhold gear should be strong enough to help you defeat Ifrit. Ifrits weapons should be stronger then the darkhold weapons w/ that said.

    Edit: The sad thing is, by the looks of it from the Live Producer thing, Garuda is next, and will be weapons again. We'll have an elemental set for every Avatar, just like XI.....

  3. #343
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    Quote Originally Posted by Anthonystar View Post
    We'll have an elemental set for every Avatar, just like XI.....
    At least it's likely that every class will get something instead of XI's Ifrit=sword Garuda=dagger Titan=cudgel, and so-on.

    Why is this a "sad" thing anyways? Big, awesome-looking, difficult battles with the iconic espers/eidolons/summons/etc. that yield... weapons? Sounds like a good thing.

  4. #344
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    Quote Originally Posted by miokomioko View Post
    At least it's likely that every class will get something instead of XI's Ifrit=sword Garuda=dagger Titan=cudgel, and so-on.

    Why is this a "sad" thing anyways? Big, awesome-looking, difficult battles with the iconic espers/eidolons/summons/etc. that yield... weapons? Sounds like a good thing.
    Because they are making a bunch of weapons and one fight instances. Rather see darkhold style instances w/ various pieces of armor / weapons then "HEY GAIZ HERE IS SUM SHINNY SHIT THAT IS WORSE THEN CRAFTED STUFFZ".

    Edit: I have no problem w/ them using iconic FF summons etc. They could have done much better with it. Throw some garleans and beastmen bosses in there with trash mobs. They even put Garleans in the CS, along w/ you going to a beastmen encampment. There was potential w/ what they could do with it, and it's a massive wasted opportunity.

  5. #345
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    Can invite to party while fighting now, was that in the notes?

    Exp parties are wonderful now, CON rolls out, drags tons of Raptors back in, Sleeps.. tons of exp, loving the tempo.

  6. #346
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    The problem with making dungeon gear convertible is why go to all the trouble to make a cool intricate set of equipment to only have it turned into materia and attached to a crafted item? As they said it takes upwards of 6 months to even make a set of equipment. Now if they just used reskins for dungeon gear then I guess it would be fine. If they are going to do that however why not just make rare materials drop that are used to craft unique looking armor in the first place?

    Eny makes a good point, going forward dungeon gear will probably line up better. I still feel kind of butthurt about my Verdant Bow and all my other dungeon stuff becoming trash, but if it's for the betterment of the game than I am alright with it. I did choose on the survey that I wanted extreme changes.

  7. #347
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    Quote Originally Posted by Arximiro View Post
    The problem with making dungeon gear convertible is why go to all the trouble to make a cool intricate set of equipment to only have it turned into materia and attached to a crafted item? As they said it takes upwards of 6 months to even make a set of equipment. Now if they just used reskins for dungeon gear then I guess it would be fine. If they are going to do that however why not just make rare materials drop that are used to craft unique looking armor in the first place?

    Eny makes a good point, going forward dungeon gear will probably line up better. I still feel kind of butthurt about my Verdant Bow and all my other dungeon stuff becoming trash, but if it's for the betterment of the game than I am alright with it. I did choose on the survey that I wanted extreme changes.
    That survey was before the raid. If they take 6 months to make gear why wouldn't they make it socketable so you can upgrade it then? Also, if it takes 6 months for them to make gear they are doing something wrong.

  8. #348
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    Quote Originally Posted by Anthonystar View Post
    That survey was before the raid. If they take 6 months to make gear why wouldn't they make it socketable so you can upgrade it then? Also, if it takes 6 months for them to make gear they are doing something wrong.
    Hey I was pretty butthurt too but the last thing I want to see is for them to make R/ex gear socketable. That is unless they introduce an interface alongside it so those of us who dislike crafting and enlist the services of a crafter. I was really posting @Spider-Dan. I know it is impossible to win an argument with him but I wanted to clarify even more how ridiculous it would be to make intricate detailed sets of armor that you just turn into materia and put in your crafted gear. That would be an enormous waste of time and resources.

    They could use re-skins, but if you are going to go that route just make the raid/dungeon nms drop materials used to craft the cool new sets.

  9. #349
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    Rare gear could be used to make rare materia which in turn you could socket onto same gear if you get another. That would give people more of a incentive to go back to the raid places.

  10. #350
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    Maybe the reason dungeon gear isn't socketable is related to technical limitations: as some have said, they'd need to make adjustments to let other people meld your gear, or everyone would have to level multiple crafts to 50 to meld their own things. Considering the trade window still only has 4 slots... I'm going to assume that adding a "Not-trade" option like in other MMORPGs is pretty far away.

    Makes no sense for them to completely axe a dungeon when they should be adding content to the game so new/returning players have a lot of things to do down the road. I'm hoping they'll add sockets to rare/ex gear when they make it possible to meld items for other people.

  11. #351
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    The idea I'd throw in the hat is to make rare/ex meldable and convertible, but add a restriction that no armor can have more than X bonuses on it period, where X=1/2/3/4/5 if gear is in ranges 1-10/11-20/21-30/31-40/41-50. Furthermore you cannot add the same bonus twice. So since solid scale mail already has hp, attack, accuracy, and parry, you cannot meld it with any materia that provides that bonus. Combined with the top part, you could only socket it one more time since it has four bonuses already.

    That way the only real restriction to socketing rare/ex is that you must also habe the craft to socket it yourself. That is unless they add a new bazaar feature that allows you to request a meld if you have the catalyst, materia, and then you can offer gil or an item as normal in exchange for the service.

  12. #352
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    Quote Originally Posted by Arximiro View Post
    Hey I was pretty butthurt too but the last thing I want to see is for them to make R/ex gear socketable. That is unless they introduce an interface alongside it so those of us who dislike crafting and enlist the services of a crafter. I was really posting @Spider-Dan. I know it is impossible to win an argument with him but I wanted to clarify even more how ridiculous it would be to make intricate detailed sets of armor that you just turn into materia and put in your crafted gear. That would be an enormous waste of time and resources.

    They could use re-skins, but if you are going to go that route just make the raid/dungeon nms drop materials used to craft the cool new sets.
    Hence why I was saying make it so you put a piece of r/e in trade window and a crafter would socket to it when it's sitting the the trade window.

  13. #353
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    I still feel we're in the middle of a Beta-tasting phase.
    For example, any comment or review related to class performances will be made obsolete by 1.20 and its "class rework". Same goes for stats making combat/raid pretty hard now.

    It could also be they're putting Darkhold "on hold" to re-tune it for jobs in 1.21. Adding the new job related stuff to it, as well as making it meaningful to use the new jobs there.

    Same goes for Materia, they're testing the system out and will most surely make additional fixes.

  14. #354
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    Pretty much. It's hard telling what the hell is happening. With this update I'm not even sure Yoshida knows what he's doing.

  15. #355
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    There are so many things that could be done to balance the Materia VS Rare/Ex issue right now... plenty of which don't open the can of worms that is allowing people to use-up the gear their linkshells/friends busted their ass to help them obtain and are supposed to be special/unique in design, origin, name, etc.

  16. #356
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    So I've had alot of fun 2 days after the update and played alot but once again I hit a wall with party search and chat system. It seems impossible to find an outside LS party by shouting because there's so few people around. Back to playing Dark Souls for me I guess.

  17. #357
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    Quote Originally Posted by miokomioko View Post
    There are so many things that could be done to balance the Materia VS Rare/Ex issue right now... plenty of which don't open the can of worms that is allowing people to use-up the gear their linkshells/friends busted their ass to help them obtain and are supposed to be special/unique in design, origin, name, etc.
    Eh, I'm not going to worry about it. Darkhold was before attribute adjustments and other things, so it's at least understandable. And until Yoshida adds a system to allow a crafter to attach materia without trading we can't do much about R/EX.

    I am hoping that he still makes craftable gear worthwhile though, last thing I want to see is crafting go the same way it did in XI.

  18. #358

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    It'll come eventually. To be perfectly honest I think they don't want to force people to level their own crafts to slot materia (which would suck and break the crafter aspect if only you could do EX melding), and they haven't worked out how they're going to trade EX items for somebody else to do it. They'll probably have it in bazaar like repairs for next patch if I had to guess.

    Be real, if the BiS rare/ex gear from last patch could be melded only by yourself in the current stage nobody would adopt the new stuff and nobody would be going to crafters. It's good for the game right now.

  19. #359
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    Quote Originally Posted by Anthonystar View Post
    Idk if this is what you ment by your last comment, but Darkhold should not be obsolete at this point. Darkhold gear should be strong enough to help you defeat Ifrit. Ifrits weapons should be stronger then the darkhold weapons w/ that said.

    Edit: The sad thing is, by the looks of it from the Live Producer thing, Garuda is next, and will be weapons again. We'll have an elemental set for every Avatar, just like XI.....
    Jumping to conclusions already? Yoshida only showed a bow for Garuda not a set of weapons. Then again any reason is good to complain.

  20. #360
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    This materia thing is going to be extremely hard to balance vs raid gear and future endgame gear, I think they're trying WAY too hard to please crafters. I would have no problem if they do what Blizzard does, new recipe's per new raid "tier" or endgame event/boss that isn't as good as the raid gear but that crafting gear is good enough to get you into the door and perform in current content. Your casual players who aren't serious about the endgame will go to crafters for good gear while your elite players will mix and match between both, they could purposely leave out a slot or two of gear out of the dungeon/avatar fight which leaves that craft equivalent best in slot for each role.

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