Watching it now, but I think all of your captions are super mini size. Can't read any of them, they're in like .005 font.
Edit: Seems this only happens when you watch the embedded video. If you go to youtube and watch it everything is fine.
Watching it now, but I think all of your captions are super mini size. Can't read any of them, they're in like .005 font.
Edit: Seems this only happens when you watch the embedded video. If you go to youtube and watch it everything is fine.
Thats weird...
thx Kurokikaze^^
Kuro, I think you didn't get an EXP chain due to the mob lvl. I think to chain the mob's level has to be greater than or equal to your own. At least that's from my own observation. Great vid ^^d
I know it's a little off topic, but would you mind telling me what font you're using in the video Kuro? Now that you can increase the size of the font in the chat window (i think?) I might give it a go and that one looks neat.
Not at all. Go for it.
Woozer that actually makes a whole lot of sense. Thanks.
Vadre the font is Arial Narrow on Thickest/Highest settings. I honestly feel the game looks so much better without that default font. After the video I changed it to Arial just to test... looks a bit clearer just gotta lower the thickness.
I can't read any of your captions, Kuro. D: This displeases me.
Watch it on youtube.
Ya, it works fine on there. Thanks.
Man the PL shit is really one of the few game ruining additions they decided to implement. Yoshida's mindset on the issue is, honestly speaking, retarded.
Although compared to before shit is much better over-all. Taking care of the PL issue should be easy enough, as well as adjusting the block rate (which you decided to make a huge fuss about for some reason, but hey, it's your vid).
What else... Well, as I said before they gotta adjust the level 1 leves or just remove them. Oh yeah, the r/ex gear stats are a bit off and should be rebalanced. Small adjustment but an important one nonetheless.
We'll see how the economy turns out after a while. So far so good (for me at least). Kinda hoping they'd increase the shards needed when making stuff to increase demand (pretty important for low level ppl), but that's just from my PoV.
Also noticed how terrible Aegis Boon became. Skill states that "each blocked hit converts to heal" but since I'm blocking substantially less post-patch, heals are inconsistent.
Outmanouver, on the other hand, really helps : the increase in block% is noticeable and makes a difference when 3-4 beastmen are hitting on me.
Well ya, I think everything I said has quite a negative effect on the aspects of the game. Still, easy fixes compared to what had to be done before, and some a part of the redesign process (like ARC temporarily sucking as of 1.19).
Although perhaps what Yoshida wants to accomplish with the PL shit needs some more work than that to get around the problems. Level Sync...for example.
Thanks Kuro, I'll try the font out next time I'm on. I agree it looks better than the regular one.
I agree with this, and even though we're pretty much still in beta it's things like that which convince me to wait for new servers with the PS3 release (along with the economy), or pretty much scrap it altogether if there are none. I don't really see why they don't make it so that if someone with x levels over you kills your monster you lose a large chunk of the XP or if they heal you throughout the fight you lose a smaller chunk. Griefing is the obvious flaw, but in games like WoW you get similar systems and I don't think people really care enough to grief over it.
But yeah, overall 1.19 seems great. The chances of socketting 5 materia seem totally absurd so I'm expecting there to be some fix in the future (such as turfing out a giant sum of gil to a NPC to guarantee one materia, or something gil-sinky)
They want friends to be able to help each other to do high level shit asap.
Honestly speaking, I'd rather have the high level dude come down from his throne to do the low-midcontent with his friend as an equal, rather than have the low level friend fiddle his thumbs and skip the rest of the game while his high level friend facerolls everything for him. If you don't want players experiencing the rest of your game because teh troo gaem starts from endgaem then why even have it there then? Just let us start from 50 if it's such a hindrance. Doing it like this just makes the whole process, as fast as it is to complete, more annoying than anything else.
It baffles me how in this patch they promote party play and push people into using real gear for all levels... yet they also add the option to skip these things.
I don't see the low-mid level market ever flourishing if things are left as they are. I also don't see how new players are supposed to set up 8man parties if half of the population is getting 1-30 without partying.
Feels like level sync would've accomplished the same things as the PL system, without many of the negatives.
Personally I think this PL method will just spoil people as they level up. Not only will people not learn how to do their jobs properly, but you won't be able to tell who sucks and who doesn't from playing with them.
The first (and probably last) PL party I joined was basically 2 rank 50s killing shit while everyone else just stands there. Every 50 has a 30min-1hour rotation, which works stupidly well with a MRD and THM.