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Thread: 1.19 Notes     submit to reddit submit to twitter

  1. #81
    Yoshi P
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    Quote Originally Posted by Zettofaia View Post
    Weren't the glitchy/unpolished battle animations supposed to be addressed in 1.19?
    for now
    [dev1152] Auto-attack motions have been adjusted for the pugilist, marauder, and lancer classes.

  2. #82
    New Odin
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    Quote Originally Posted by Zettofaia View Post
    Weren't the glitchy/unpolished battle animations supposed to be addressed in 1.19?
    Yesss, but we got some passive/active mode tweaks and auto-attack adjustments instead.

    Action overhaul is my last hope.

  3. #83
    the whitest knight u' know
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    Quote Originally Posted by Hyan View Post
    These patches need to fix the game, not keep people busy
    No. They need to do both.

  4. #84
    New Odin
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    No, they don't.

    Unless the playerbase really picks up before the PS3 release, in which case sure.

  5. #85
    Ridill
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    Quote Originally Posted by Zettofaia View Post
    Weren't the glitchy/unpolished battle animations supposed to be addressed in 1.19?
    They're changing auto-attack animations for 3 classes and also the animations for entering active/passive modes.

  6. #86
    D. Ring
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    The only reason not to abolish the gathering fatigue is to prevent bots, a point I can agree with to the extent that it actually has a "share the wealth" effect. With the upcoming changes less items will be needed overall and many items are becoming exclusive to gathering classes only, stimulating the economy in a very bottom-up way (if you consider low-high as DoL > DoH > DoW/M). It makes sense on paper when players are limited to only one class in each category, and so we'll have to see how it works in practice. However we know, and have already seen, how players take the path of least resistance.

    I don't see them ever finding a balance because the game is so open-ended. While options are a great thing, one has to consider how the significant these changes really are. The wards are already bought out for preemptive price-gouging of certain items (ie. Hog Hide, HQ rivets, etc.) and people are starting to convert their logs/ingots/ores into mass production products now that will yield much lower results post-patch. It's a long-term model that I like and I really hope it works.

    For me, the one piece of the equation still left out is the reseller market. Their only limiting factors to it are 1) cannot sell items unless repaired to 100% (not significant factor) and 2) ward/bazaar tax (which effects item producers as much as it does resellers). I've been saying it for awhile but I would really like to see them close the loop by making crafted items Bind on Equip. This really should be part of a long-term model to help things settle.

  7. #87
    My Dorito-Wyvern and I were wondering if there is any room for a party dragoon.
    Ive got kool-aid and whiskey!

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    "Ifrit bleeds, we can kill it."

    I admit, it made me smile. lol

  8. #88
    the whitest knight u' know
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    Quote Originally Posted by Hyan View Post
    No, they don't.
    Yes, they do.

    Contrary to popular belief, there is an existing PC player base... it has been growing since the beginning of this patch/overhaul hype.

  9. #89
    New Odin
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    Quote Originally Posted by miokomioko View Post
    Yes, they do.

    Contrary to popular belief, there is an existing PC player base... it has been growing since the beginning of this patch/overhaul hype.
    Do we have any data... sounds unbelievable that there'd be a substantial difference.

    PS3 release should be the last hope for the game, it can't be picking up on subs already!

  10. #90
    New Odin
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    double post to emphasize

  11. #91
    the whitest knight u' know
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    It's not "picking up on subs." People who played through betas and (regretfully) pre-ordered the game are coming back to test the waters now that there's actually something to do. You know, actually playing the game gives you a semi decent sense of player activity over playing armchair developer on a forum somewhere.

  12. #92
    tol
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    I've seen a fair amount of new players on Rabanastre since 1.18, I wish I could have some data to support but it's just from what I've seen.

  13. #93
    New Odin
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    Quote Originally Posted by miokomioko View Post
    It's not "picking up on subs." People who played through betas and (regretfully) pre-ordered the game are coming back to test the waters now that there's actually something to do. You know, actually playing the game gives you a semi decent sense of player activity over playing armchair developer on a forum somewhere.
    So you have nothing concrete after all, just eyeballing. Figures.

    Either way "more players" doesn't automatically mean shit should matter. Content isn't a big priority, you aren't important, and neither are they.

  14. #94
    Nidhogg
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    You don't really need anything "concrete" to see the huge increase in players. If you travel down the highway at 5pm you're going to see a shitload more traffic than at 2am. That's an easy observation. You don't need to hunt down statistics for something so obvious. Just like the number of people playing this game right now.

    Anyway I found this post interesting. http://forum.square-enix.com/ffxiv/t...194#post363194 It all points to a level cap increase at 1.21. Sure they could stuff those mats into current ranks and make lower rank goobbues but it seems more likely it will be grade 6 shit. Really can't see them using gold and platinum at our ranks, it would be a waste of good metals.

  15. #95
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    you guys keep acting pleased and theyre gonna think they can start charging monthly

  16. #96
    Dragoon Princess
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    Quote Originally Posted by xopher View Post
    you guys keep acting pleased and theyre gonna think they can start charging monthly
    Don't worry in a month people will be pissed there wasn't enough to do. Happened last patch when everyone was praising it before hand.

  17. #97
    tol
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    but we don't need more content, apparently.

  18. #98
    Dragoon Princess
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    Quote Originally Posted by tol View Post
    but we don't need more content, apparently.
    Personally can deal with the bugs left long as they gradually deal with them, I don't need a patch dedicated to fixing every last bug. In order for me to keep interested in the game they need to keep ease of gameplay that is fresh, not repetitive grinding.

  19. #99
    New Odin
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    oh no, the few thousand people are pissed there wasn't enough content for them. better take them seriously or they might just quit and stop paying (after a drought of like 6 months with nothing to do).

  20. #100
    Dragoon Princess
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    Quote Originally Posted by Hyan View Post
    oh no, the few thousand people are pissed there wasn't enough content for them. better take them seriously or they might just quit and stop paying (after a drought of like 6 months with nothing to do).
    Oh no, only 1 person on BG is bitching about bugs right now. Better take him seriously or he might never buy/play the game. Am I doing it right?

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