It wasn't until Wind Waker that I realized what Link was suppose to represent. A boy whose courage that would have him be triumphant against adversity, no matter how impossible or frightening. When you see how small Link is to much of the vast world/sea and many of the villians (especially Ganondorf, who was towering in this game), it showed how important the notion of that "courage" is.
This version of Link was also the one that seemed to bet the most "human", giving the most expressions that I can remember from other games: smiling, curiousity, surprise, fear (loved this when seeing Ganon), defiance, that look when he is moving pressed against the wall on a thin path, etc. This let me relate more toward this version of Link, making him more legitimate what he was suppose to represent (I probably did not word this right). The stoic-looking Link for the most part in other games seemed more of a shell, like a mmo character instead of one that had feelings of its own.
The above didn't even mention the graphics, which were on their own very whimsical and enjoyable. It was a big risk that many have hated but also many have loved, particularly later on. I am sure most of the ones who hated it wanted that realistically looking one from that trailer long ago where adult link was fighting ganondorf in sword combat. But I felt this style was more original and gave it a more Zelda feel for its difference from any other heroic game that can exist out there.
Besides, this was the most bad ass Ganondorf there was. Facing him after Ganon is more epic to me particularly this one who was more representive of being a "thief" as he was suppose to be, agile swift yet strong in his case. TW had a good representation of Ganondorf (for an old man) but I enjoyed this one best.
Regardless if you hate Wind Waker or not, I can faithfully believe this was the best representation of what Link and the concept of "courage" was suppose to be.
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