Im of the opinion that while we shouldn't be going back to kings type bullshit that going to the opposite extreme is equally foolish.
Abyssea pre-Heroes was as close to balanced as the game got to being balanced for different types of players. You had casuals able to hit up seals for amazing gear, hardcores had a long term project in Empyreans, EXP was good enough to be worth the time investment and overall there was an artform to being in Abyssea and reaping the rewards.
Then came Heroes of Abyssea and gratuitous overkill on all fronts. Dominion Ops turned EXP parties that were already bordering on too easy into AFK and cap jobs/merit fests, cheap brews made bulldozing content mindless (press one button and win), infinite RR made every battle winnable through zombie (cept T3 VNMs) and with little future content lined up - here we are. SE drove the game into the ground the minute they went overkill on Abyssean simplicity. In an attempt to desperately keep people playing they went from a good start to something they had no way of topping.
The main competitive advantage SE had was in telling stories and as of the last patch the Voidwatch storyline is summed up as:
"Shit is coming through vortexes, do something."
The cutscenes are just completely embarrassing. It's the stuff you try to shield your eyes from because it's complete shit on every conceivable level.
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