That's incentive? Wow... Salv masochists do still exist.
I'm sure they can figure out some balance, but the key to this balance is when they expect to get new content out with better gear. If they manage to pinpoint that, it is easy to set up which amount of points and/or droprate you want players to get. SE has already done this with events before as we all know, they just don't want us to know what the exact values are.I didn't actually read your second paragraph before responding to the first one, so let me just add this: combining both systems means twice as many items generated, means both drop rate and points needed have to be balanced according to that fact. With Salvage's already low drop rates, yeah, I can't say I'd be a fan of that 'adjustment'.
Again up to balance. With low droprates, like Salv had, it was far more easy to go 1/200 on a drop than 1/1 or any other 2 digit number that would make it look "not so bad". The fact it is hanging there, yet no other method of obtaining it except SE's random number game? Makes people sick of the carrot.People are also a lot more willing to give up when they realize the amount of work needed to get there, with no way of getting anything beforehand. The simple realization that you will be there for ages to come and nothing will change that is going to fuck some minds up. Having the carrot be an incentive for each run helps a ton.
Can only go down in terms of numbers or up in terms of droprate. I don't think the playerbase will like it if patch notes read: "the droprate is now more shitty in event A" or "you now need 300k more points for item X". So once they figure out when they want to add a new event with superior gear (event itself can be as low cost as they want, re-use zones w/e) they can put in those numbers so players are busy until the new content is ready for launch.As for your system having a 'problem', they can control the X however they please, just like the drop rates. If they don't want to add new stuff they'll just adjust the X/drop rates accordingly.
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