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Thread: Tanaka Rage!     submit to reddit submit to twitter

  1. #101
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    Yeah, thats pretty much it. If you want to get things easily that are bad ass you could always keep doing abyssea. If you want to get bad ass things that are rare go do some VW. If you don't want to do either, uninstall.

  2. #102
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    Right, because that's totally what I'm championing. Totally. Your absolutely correct Colenzo, we need more 4 hour events with at 2% drop rate that costs hours of outside farming to even enter. Those where the good old days, god bless 'em.

  3. #103
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    Quote Originally Posted by Cail View Post
    you're crazy if you think them having abyss NMs on an hour repop was an unintended effect lol
    This.

    Hyan is right that I'm biased concerning some events in FFXI. SE isn't the company to "woops we added one zero too many at the end" of the trial/pop timer or w/e. SE's plans too much shit for that and very far ahead. Abyssea NM's didn't get adjusted until the december patch of 2010, that's about 3 months of nerd rage people had about the pop system since the 85 Emp NM's got implemented and 2 months after they saw that not listening to feedback given by the playerbase during FFXIV beta was biting them in the fuckin ass.

    You claim the whole of 2010 was a change in the trackrecord of FFXI but it didn't start until very late 2010. March and June update of 2010 still had "fuck you in the ass" for every part of the game. I had to eat my 2k trials and w/e bullshit SE wanted us to do, despite the same amount of rage from people as the later part of 2010.

    If you don't want to see the obvious link that the failure of FFXIV was the best thing to happen to FFXI in 2010, then fine, at least other people see it.

  4. #104
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    Yep, enjoy your endgame, you earned it.

  5. #105
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    Quote Originally Posted by Apelila View Post
    Right, because that's totally what I'm championing. Totally. Your absolutely correct Colenzo, we need more 4 hour events with at 2% drop rate that costs hours of outside farming to even enter. Those where the good old days, god bless 'em.
    how else are ya gonna look cool while afk in Port Jeuno with all that "NON-CASUAL GEAR!"

  6. #106
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    Pretty much, glad to see you're grasping my point finally. In all seriousness, if you want the best shit for your jobs you will grin and eat that shit sandwich and get the stuff for it. If you aren't that dedicated to doing it then I guess you don't have to do it. Just don't get salty with the people that went out to farm the shit while you sat around on your ass in PJ crying on BG about your awful drop rates.

  7. #107
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    besides the rng, i'm glad i stopped playing a few weeks ago... their lack of anything substantial this and in upcoming updates is what killed it for me. can only grind the same shit over and over before playing gets ridiculously boring and pointless

  8. #108
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    Quote Originally Posted by Taruking View Post
    You guys are such a bunch of pathetic losers. What makes you think SE really care about your opinion on how the game should be run? The old FFXI brought in way more cash than abyssea ever would. They only started to "listen" after FFXIV flopped to give a false impression that improvement is on the way so that ppl will continue to play the game.
    Anyone with an ounce of common sense knows SE doesn't give a shit about our armchair leadership skills but the fact of the matter is you're completely wrong about the notion of old XI being superior to the Abyssean age.

    Old XI was going into decline as far back as mid TOAU when presumably this game was still being meaningfully funded. Rampant RMT, botting out the ass, painful and pointless timesinks slowly ate away at the base and by the time we hit WOTG most of the casual people had started walking.

    It was pretty clear SE didn't give a shit about lost revenue because they had XIV - their beautiful heir in the works. Abyssea managed to bring people off quitting back to XI and had they initiated such a project earlier this game and their wallets would have been better off for it.

    All reviving the elements of old XI aim to do in today's game is to force people who came back for Abyssea out the door and to force more closed subs when the aged base (we aren't 13-16 anymore SE) realizes we're going back to grinding 3000 items at a 5% rate for +2 base damage and some barely noticeable stat increases. I truly applaud SE for trying to kill their own game again.

    I've been pretty vocal against Abyssea in some aspects but clearly the devs under pressure of being totally overwhelmed with producing this game have gone back to their old practices as a stopgap to buy themselves more time. The previous update was late and still managed to leave out the relic upgrades and BCNMs that weren't ready.

    SE already lay out future plan for FFXI. If you are still playing despite knowing exactly what is coming then they've already got your money, there is no reason for them to waste more resource on FFXI because of a small group of obsessive players who are too afraid to let go of a dying game.
    You act as if people don't bitch about things they ultimately use anyway. This same shit happens for sports, transportation, jobs, the govt etc. Sometimes it's good to vent bro.

    I'm not going to tell you i'll be boycotting the game to stick it to SE but I will voice my opinions on where XI is going while enjoying myself until I burn out again.

  9. #109
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    Does it really fucking matter who's at fault for last update's shortcomings? The fact remains, individual treasure pools is the best thing that happened to XI in a long time imo. No more fighting over items among LS mates or bidding wars with DKP (Not saying you would use DKP for VW or WoE). This truly is a step forward in terms of cooperative game play. I agree with Septimus, something indeed needs to be done with treasure pools to increase it's loot quality, based on EXP cap or something to actually increased drop rates for said treasure pools.

    What truly tethers people to this game is not constant repetitive mind numbing grinding. EXP/Merit job to current level cap, acquire situational gear, get another Emp/Relic, rinse and repeat. The hope of exploring some new interesting content such as missions or battlefields, is what has always kept me playing. I'm still crossing my fingers they will do a full fledged out-of-the-box expansion and none of that retarded add-on content that uses already existing locations. Where's our Far East?!

  10. #110
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    Quote Originally Posted by Spira View Post
    For now Relics are becoming a whole lot easier because its that much easier to farm currency due to level cap increase and hugely increased supply.
    The 1500 heavy plates is only considerably hefty now because the event is still new, people are learning strategies and so on..
    but if you think its a grindfest, think about how Mythic upgraders must feel. Alex comes from an old event with far less interest, much lower supply and far higher item requirements. Your only source of the item comes from repeating 4 structured instances that are up to 100minute affairs and you can't exactly do it whenever you like.
    This is how I perceive Empyrean stages after this update (Pardon poor mspaint skills)


  11. #111
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    Individual reward chests would not be so bad if rare ex items weren't in them tbh. Too easy to get the wrong items and frustrating to actually get the item you want.

  12. #112
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    Quote Originally Posted by Taruking View Post
    You guys are such a bunch of pathetic losers. What makes you think SE really care about your opinion on how the game should be run? The old FFXI brought in way more cash than abyssea ever would. They only started to "listen" after FFXIV flopped to give a false impression that improvement is on the way so that ppl will continue to play the game.

    SE already lay out future plan for FFXI. If you are still playing despite knowing exactly what is coming then they've already got your money, there is no reason for them to waste more resource on FFXI because of a small group of obsessive players who are too afraid to let go of a dying game.
    Wow fucking this lol
    Quote Originally Posted by Colenzo View Post
    I'm with this guy, you guys are fucking stupid lol.
    oh the ironing.

  13. #113
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    Quote Originally Posted by Hirronimus View Post
    This is how I perceive Empyrean stages after this update (Pardon poor mspaint skills)

    I actually see it the same way, except when you add Relics and Mythics to the same graph it should look something like this...



    and I honestly believe this is what SE is trying to achieve in terms of legendary weapon 'balancing'

  14. #114
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    the only trial for mythic that is less difficult then relic is the 95 all the rest are on par.

  15. #115
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    Quote Originally Posted by Hyan View Post
    You still have to be there for the whole time. It's still not even close. Y u suck so much Septimus?
    Wow, what an incredibly valid, astute, and clever critique of my argument. Man, I am going to have trouble coming up with a rebuttal to "Y u suck so much Septimus?"

    Technically, all you have to do is be not AFK when the item drops, because it will stay in the loot pool for five minutes. Excluding Dynamis - Beaucedine and Dynamis - Qufim you can easily be in any Dynamis in that five minute period from anywhere in the game with a minimal amount of planning. Back in March 2010 they added enchantment earrings for cities and towns, like this. Which means that you can be in the city or town connected or next to a dynamis zone in less than a minute (including time to fumble around your Mog Sack or Mog Satchel to get it out and equip it), with three minutes to get to the Trail Markings/Hieroglyphics and a minute to zone in and cast lots. You could pay seven groups of people to farm seven different Dynamis zones (Bastok, San d'Oria, Windurst, Jeuno, Xarcabard, Valkurm, Buburimu, and Tavnazia) and only have to be logged on for two hours a day. (Oh, I was wrong, you would either have to have a WHM or sub WHM to teleport you to Xarcabard or have a Vahzl Ring, so my argument is inherently flawed.)

    While we are at it, we can take the "Ex" tag off of Cat's Eyes and remove single Alexandries. We can have Cat's Eyes drop at a 1/30,000th rate of Alexandries, maybe you could be the lucky guy who goes 1/1 for it.

    So, give us a good rational as to why the relic currency system shouldn't be abolished in favor of a terrible, terrible drop rate? I am sure that it will be a very witty insult about my mother.

  16. #116
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    I still would've favored SE easing the initial acquisition requirements of Relics and Mythics. New Dynamis might be nice if you can average 250 a day, but that's still a healthy chunk of time solo without missing a day. I guess I'll never really understand the obsession some have with the snowflake status some gear brings, but then again, I don't fuss about what some people I'll never play with on some other server are wearing, be it the pimpest of pimp gear or random fail fodder.

  17. #117
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    2boxing dyna currency is less time intensive than 2boxing an emp to 90 in terms of actual time spent farming

  18. #118
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    Are people really responding to Hyan?

  19. #119
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    Quote Originally Posted by ronin sparthos View Post
    Anyone with an ounce of common sense knows SE doesn't give a shit about our armchair leadership skills but the fact of the matter is you're completely wrong about the notion of old XI being superior to the Abyssean age.

    Old XI was going into decline as far back as mid TOAU when presumably this game was still being meaningfully funded. Rampant RMT, botting out the ass, painful and pointless timesinks slowly ate away at the base and by the time we hit WOTG most of the casual people had started walking.
    You gave abyssea more credits than it deserves. The number of subscriptions continue to slide even after abyssea release. Total server numbers have been cut twice and the number of player online at peak hour remain largely unchanged. The game is dying because the world of videogame is no longer monopolised by japanese and players no longer have to put up with FFXI since there are other options availabe on the MMRPOG market compared to say 5 years ago.

    It took me less than a month to gain access to shiryuu fight, cap level for 8 jobs and collect a few +1/+2 sets when I returned to FFXI about a year ago. Some of my friends who came back around the same time quit just after 2 months. There are a lot more ppl who actually left the game despite abyssea than you would believe.

    You act as if people don't bitch about things they ultimately use anyway. This same shit happens for sports, transportation, jobs, the govt etc. Sometimes it's good to vent bro.

    I'm not going to tell you i'll be boycotting the game to stick it to SE but I will voice my opinions on where XI is going while enjoying myself until I burn out again.
    Bitching isn't going to get you anywhere. As far as SE is concerned FFXI is a dead horse and the only reason SE is keeping the server running is because it still has a very strong japanese playerbase. Once FFXIV gets back on track they will shift all their focus to PS3 release and there won't be any new update for FFXI. Even if FFXIV proves to be unsalvageable SE will simply start a new project from scratch so either way FFXI is doomed. That's why they don't give a shit what you people feel about FFXI, it's simply not cost effective anymore to dump more resource into the game. So either quit the game now if you are not happy with the direction FFXI is heading or keep your mouth shut. Don't turn a dev traker thread into a tanaka bitching fest.

  20. #120
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    I got excited when I saw there were a few new pages added to this thread over the weekend and silly me thought there was something new announced.

    Nope, just trolls trolling trolls trolling trolls. :/

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