I sincerely do not mean to be an asshole to you, but I think that's giving them far, far more credit than deserved. Nothing they have ever done since I started playing in 2003 has ever indicated to me that that would be the case. It's much more likely that they simply do not have perspective on what is a reasonable time investment, as none of them actually play.
Almost any time I have seen content revamped or adjusted, there was a noticeable lack of interest and/or participation from the playerbase. There's no keeping people busy if they simply opt out completely, which seems to often be the case. Relic weapons didn't keep the vast majority of us busy for a very long time, because the requirements were easily out of reach for most people who didn't have a linkshell, a ton of gil, or a credit card with a high limit at their disposal. How many people do you know actually making a mythic weapon? We just don't do the content.
Content that doesn't get adjusted after MAX LEVELS OF ULTRA COMPLAINT, often dies. Look at ZNM, look at pankration, look at the state of PW/AV before new content changed the game. Even sea struggled for a long time, and never quite caught on in the way that sky did because of the introduction behind a long line of (initially) difficult/tedious missions and then subsequent ultrashit pop system. Just making something tedious and difficult to obtain does not necessarily guarantee prolonged participation, but perhaps from a small fraction of completionists. Retention of more players > retention of less players.
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