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Thread: Materia 1.19     submit to reddit submit to twitter

  1. #61
    Melee Summoner
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    Jan 2009
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    I just got my augmented materia melder after about 10 times socketing materia onto equipment. I wasn't able to get it last night but I logged on this morning and did a materia melding and he gave me the key item. I was on the craft I used to equip the materia (ARM50) but i'm not sure if it makes a difference or not.

    The % rates on putting on a 2nd materia is horribly low for only the 2nd materia... Changing gear, repairing the item to 100%, nothing changed the % rate it seems its completely based on the kind of materia thats already on the item. Trying to put a tier III onto another Tier III slotted piece of +1 cobalt gauntlets only gave me a 30.05% success rate.

    http://i154.photobucket.com/albums/s...3-40-16-94.jpg

  2. #62
    the whitest knight u' know
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    Miya Kai
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    My money is on the %s dropping that much no matter what item it is, no matter what quality it is, no matter what materia is on it, no matter what tier materia it is. :[

    edit: hmm, I'm probably wrong. The example shows someone trying to put two Lifethirst IVs on the same shield, which results in 18% success. It looks like this might actually open up some demand for lower-tier materia after all.

  3. #63
    Melee Summoner
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    It does drop/raise based on the tier of materia and the kind of materia. I'm getting seemingly random % on different pieces of gear depending on what kind of materia (regardless of tier, Enmity tier III and heavens fist tier III give me totally different % rates).

  4. #64
    the whitest knight u' know
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    Miya Kai
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    Yeah, I looked at the screenshot in the patch notes and was corrected~

  5. #65
    E. Body
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    Arximiro Dragonheart
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    Sargatanas
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    Cerberus

    Try doing multiple TI materias in an item and TII if you get a chance. I have held onto most of my T2 and T3 just because I thought this would happen.

  6. #66
    Melee Summoner
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    i'll do an experiment RQ

  7. #67
    Hydra
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    i swear ive done like 10 but ima go stand in front of him melding then purging -> wash rinse repeat til he offers it

  8. #68

  9. #69
    the whitest knight u' know
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    Miya Kai
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    I went ahead and made a big compilation of what materia can be fitted into which slots. I find this to be pretty helpful when planning out gear sets.

    Spoiler: show

    Gladiator's Arm

    Strength (STR)
    Vitality (VIT)
    Dexterity (DEX)
    Mind (MND)
    Heaven's Eye (Accuracy)
    Battledance (Parry)
    Touch of Rage (Enmity+)


    Pugilist's Arm

    Manathirst (MP)
    Strength (STR)
    Dexterity (DEX)
    Intelligence (INT)
    Fire (Fire Magic Potency)
    Earth (Earth Magic Potency)
    Water (Water Magic Potency)
    Wind (Wind Magic Potency)
    Ice (Ice Magic Potency)
    Lightning (Lightning Magic Potency)
    Heaven's Eye (Accuracy)


    Marauder's Arm

    Strength (STR)
    Vitality (VIT)
    Dexterity (DEX)
    Heaven's Fist (Attack Power)
    Heaven's Eye (Accuracy)
    Savage Might (Critical Attack Power)
    Battledance (Parry)
    Touch of Rage (Enmity+)


    Archer's Arm

    Manathirst (MP)
    Vitality (VIT)
    Dexterity (DEX)
    Mind (MND)
    Piety (PIE)
    Heaven's Eye (Accuracy)
    Savage Might (Critical Attack Power)


    Lancer's Arm

    Strength (STR)
    Dexterity (DEX)
    Piety (PIE)
    Heaven's Fist (Attack Power)
    Heaven's Eye (Accuracy)
    Savage Might (Critical Attack Power)
    Battledance (Parry)


    Shield

    Bloodthirst (HP)
    Lifethirst (HP/MP)
    Fire Veil (Fire Resistance)
    Earth Veil (Earth Resistance)
    Water Veil (Water Resistance)
    Wind Veil (Wind Resistance)
    Ice Veil (Ice Resistance)
    Lightning Veil (Lightning Resistance)
    Bloodwall (Defense)


    Conjurer's Arm

    Manathirst (MP)
    Vitality (VIT)
    Mind (MND)
    Piety (PIE)
    Hell's Eye (Magic Accuracy)
    Touch of Serenity (Enmity-)
    Healer's Hand (Healing Magic Potency)


    Two-Handed Conjurer's Arm

    Vitality (VIT)
    Mind (MND)
    Piety (PIE)
    Fire (Fire Magic Potency)
    Earth (Earth Magic Potency)
    Water (Water Magic Potency)
    Wind (Wind Magic Potency)
    Ice (Ice Magic Potency)
    Lightning (Lightning Magic Potency)
    Hell's Fist (Attack Magic Potency)
    Sagacious Might (Magic Critical Potency)
    Battledance (Parry)


    Thaumaturge's Arm

    Manathirst (MP)
    Intelligence (INT)
    Mind (MND)
    Piety (PIE)
    Hell's Eye (Magic Accuracy)
    Touch of Serenity (Enmity-)
    Healer's Hand (Healing Magic Potency)


    Two-Handed Thaumaturge's Arm

    Intelligence (INT)
    Mind (MND)
    Piety (PIE)
    Fire (Fire Magic Potency)
    Earth (Earth Magic Potency)
    Water (Water Magic Potency)
    Wind (Wind Magic Potency)
    Ice (Ice Magic Potency)
    Lightning (Lightning Magic Potency)
    Hell's Fist (Attack Magic Potency)
    Sagacious Might (Magic Critical Potency)
    Battledance (Parry)


    Miner's Primary Tool

    Vitality (VIT)
    Mind (MND)
    Gatherer's Guerdon (Gathering)
    Gatherer's Guile (Perception)
    Gatherer's Grasp (Output)


    Miner's Secondary Tool

    Fire Veil (Fire Resistance)
    Earth Veil (Earth Resistance)
    Water Veil (Water Resistance)
    Wind Veil (Wind Resistance)
    Ice Veil (Ice Resistance)
    Lightning Veil (Lightning Resistance)


    Botanist's Primary Tool

    Strength (STR)
    Intelligence (INT)
    Gatherer's Guerdon (Gathering)
    Gatherer's Guile (Perception)
    Gatherer's Grasp (Output)


    Botanist's Secondary Tool

    Fire Veil (Fire Resistance)
    Earth Veil (Earth Resistance)
    Water Veil (Water Resistance)
    Wind Veil (Wind Resistance)
    Ice Veil (Ice Resistance)
    Lightning Veil (Lightning Resistance)


    Fisher's Primary Tool

    Dexterity (DEX)
    Piety (PIE)
    Gatherer's Guerdon (Gathering)
    Gatherer's Guile (Perception)
    Gatherer's Grasp (Output)


    Fisher's Secondary Tool

    Fire Veil (Fire Resistance)
    Earth Veil (Earth Resistance)
    Water Veil (Water Resistance)
    Wind Veil (Wind Resistance)
    Ice Veil (Ice Resistance)
    Lightning Veil (Lightning Resistance)


    Carpenter's Primary Tool

    Vitality (VIT)
    Dexterity (DEX)
    Craftsman's Competence (Craftsmanship)
    Craftsman's Cunning (Magic Craftsmanship)
    Craftsman's Command (Control)

    Carpenter's Secondary Tool

    Fire Veil (Fire Resistance)
    Earth Veil (Earth Resistance)
    Water Veil (Water Resistance)
    Wind Veil (Wind Resistance)
    Ice Veil (Ice Resistance)
    Lightning Veil (Lightning Resistance)


    Blacksmith's Primary Tool

    Strength (STR)
    Mind (MND)
    Craftsman's Competence (Craftsmanship)
    Craftsman's Cunning (Magic Craftsmanship)
    Craftsman's Command (Control)


    Blacksmith's Secondary Tool

    Fire Veil (Fire Resistance)
    Earth Veil (Earth Resistance)
    Water Veil (Water Resistance)
    Wind Veil (Wind Resistance)
    Ice Veil (Ice Resistance)
    Lightning Veil (Lightning Resistance)


    Armorer's Primary Tool

    Strength (STR)
    Vitality (VIT)
    Craftsman's Competence (Craftsmanship)
    Craftsman's Cunning (Magic Craftsmanship)
    Craftsman's Command (Control)


    Armorer's Secondary Tool

    Fire Veil (Fire Resistance)
    Earth Veil (Earth Resistance)
    Water Veil (Water Resistance)
    Wind Veil (Wind Resistance)
    Ice Veil (Ice Resistance)
    Lightning Veil (Lightning Resistance)


    Goldsmith's Primary Tool

    Dexterity (DEX)
    Intelligence (INT)
    Craftsman's Competence (Craftsmanship)
    Craftsman's Cunning (Magic Craftsmanship)
    Craftsman's Command (Control)


    Goldsmith's Secondary Tool

    Fire Veil (Fire Resistance)
    Earth Veil (Earth Resistance)
    Water Veil (Water Resistance)
    Wind Veil (Wind Resistance)
    Ice Veil (Ice Resistance)
    Lightning Veil (Lightning Resistance)


    Leatherworker's Primary Tool

    Vitality (VIT)
    Intelligence (INT)
    Craftsman's Competence (Craftsmanship)
    Craftsman's Cunning (Magic Craftsmanship)
    Craftsman's Command (Control)


    Leatherworker's Secondary Tool

    Fire Veil (Fire Resistance)
    Earth Veil (Earth Resistance)
    Water Veil (Water Resistance)
    Wind Veil (Wind Resistance)
    Ice Veil (Ice Resistance)
    Lightning Veil (Lightning Resistance)


    Weaver's Primary Tool

    Dexterity (DEX)
    Mind (MND)
    Craftsman's Competence (Craftsmanship)
    Craftsman's Cunning (Magic Craftsmanship)
    Craftsman's Command (Control)


    Weaver's Secondary Tool

    Fire Veil (Fire Resistance)
    Earth Veil (Earth Resistance)
    Water Veil (Water Resistance)
    Wind Veil (Wind Resistance)
    Ice Veil (Ice Resistance)
    Lightning Veil (Lightning Resistance)


    Alchemist's Primary Tool

    Intelligence (INT)
    Piety (PIE)
    Craftsman's Competence (Craftsmanship)
    Craftsman's Cunning (Magic Craftsmanship)
    Craftsman's Command (Control)


    Alchemist's Secondary Tool

    Fire Veil (Fire Resistance)
    Earth Veil (Earth Resistance)
    Water Veil (Water Resistance)
    Wind Veil (Wind Resistance)
    Ice Veil (Ice Resistance)
    Lightning Veil (Lightning Resistance)


    Culinarian's Primary Tool

    Mind (MND)
    Piety (PIE)
    Craftsman's Competence (Craftsmanship)
    Craftsman's Cunning (Magic Craftsmanship)
    Craftsman's Command (Control)


    Culinarian's Secondary Tool

    Fire Veil (Fire Resistance)
    Earth Veil (Earth Resistance)
    Water Veil (Water Resistance)
    Wind Veil (Wind Resistance)
    Ice Veil (Ice Resistance)
    Lightning Veil (Lightning Resistance)


    Head

    Manathirst (MP)
    Intelligence (INT)
    Mind (MND)
    Hell's Eye (Magic Accuracy)
    Manaflight (Magic Evasion)
    Coeurl Eye (Blind Resistance)
    Healer's Hand (Healing Magic Potency)


    Body

    Bloodthirst (HP)
    Manathirst (MP)
    Vitality (VIT)
    Piety (PIE)
    Fire Veil (Fire Resistance)
    Earth Veil (Earth Resistance)
    Water Veil (Water Resistance)
    Wind Veil (Wind Resistance)
    Ice Veil (Ice Resistance)
    Lightning Veil (Lightning Resistance)
    Savage Might (Critical Attack Power)
    Bloodflight (Evasion)
    Bloodwall (Defense)


    Hands

    Bloodthirst (HP)
    Strength (STR)
    Dexterity (DEX)
    Heaven's Fist (Attack Power)
    Heaven's Eye (Accuracy)
    Sagacious Might (Magic Critical Potency)
    Battledance (Parry)
    Wyvern Skin (Petrification Resistance)
    Bomb Blood (Paralysis Resistance)


    Legs

    Bloodthirst (HP)
    Manathirst (MP)
    Lifethirst (HP/MP)
    Ironman's Will (STR/VIT)
    Swordman's Cry (STR/DEX)
    Watchman's Vigil (VIT/DEX)
    Loresman's Wit (INT/MND)
    Wise Man's Vision (INT/PIE)
    Vestryman's Faith (MND/PIE)
    Aurelia Kiss (Poison Resistance)
    Bison Hoof (Stun Resistance)


    Feet

    Bloodthirst (HP)
    Fire (Fire Magic Potency)
    Earth (Earth Magic Potency)
    Water (Water Magic Potency)
    Wind (Wind Magic Potency)
    Ice (Ice Magic Potency)
    Lightning (Lightning Magic Potency)
    Hell's Fist (Attack Magic Potency)
    Bloodflight (Evasion)
    Manaflight (Magic Evasion)
    Cactuar Foot (Slow Resistance)
    Treant Root (Bind Resistance)
    Chocobo Down (Heavy Resistance)


    Waist

    Bloodthirst (HP)
    Manathirst (MP)
    Fire Veil (Fire Resistance)
    Earth Veil (Earth Resistance)
    Water Veil (Water Resistance)
    Wind Veil (Wind Resistance)
    Ice Veil (Ice Resistance)
    Lightning Veil (Lightning Resistance)
    Touch of Rage (Enmity+)
    Touch of Serenity (Enmity-)


    Note the stuff that can be fitted into shit like Pugilist's Arm... It might give a little insight into what they plan for the class/jobs.

    Also, while I was mistaken in thinking that secondary tools didn't get any materia... but fucking-lol at elemental resistances being the only option for them. How utterly useless.

  10. #70
    Bard-turned-Miner
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    Thanks Mio... in a fit of sleeplessness last night I almost made this exact same chart... nicely done.

  11. #71
    Old Merits
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    What's with the complete lack of melee relevant stats on head armor, don't even get HP+

  12. #72
    Hydra
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    thanx for the screens, also if anybody else that has the augmented could post an estimate of how many melds to get it.

    Also did u get a journal update or did just a second quest become available in the gobby camp ?

  13. #73
    Hydra
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    Jun 2008
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    also did you try changing gear to see if it affected your outcome, try it look at %, then try naked

  14. #74
    Ridill
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    Are people just exping like crazy to get this much materia churned out? Spiritbond seems to develop so slow to me.

  15. #75
    the whitest knight u' know
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    Miya Kai
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    I've been putting on anything that favors my Fisher and just grinding away in one spot. Also, killing trash mobs in Darkhold is delicious exp chains.

    It's been generally worth it, I've made a few mil on III/IV materia and catalysts in the last few days. I think catalysts are probably more profitable in the long-run, though as they sell ultra-fast.

  16. #76
    Bagel
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    Carraway Author
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    Excalibur
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    Odin

    You can get like 150-200k/hr or more at an appropriate exp camp, i.e. Strongholds. Abyssea 2.0~

  17. #77
    Melee Summoner
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    Changing my gear didn't effect the % at all

  18. #78
    Hydra
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    awww ok, ive made about ~150 materia so far about 25% T4, 35% T3, 35% T2, 5% T1.... using 99% 41+ gear, i have noticed some gear levels ridiculously slower than others (walnut masks for me) but may just be placebo or combo of wrong lvl/job want my augment already ; ;

  19. #79
    CoP Dynamis
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    Twentytwo Obv
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    Faerie

    Personally, I've noticed plate gear leveling slower than leather, haven't tested cloth.

  20. #80
    Nidhogg
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    Xenor Vernix
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    Ragnarok

    Despite having CRP/ARM/BSM/GSM at 50 and TAN at 40 I'm finding it incredibly difficult just to put together the gear to go make materia. Nothing that is easy to make favours ARC. LNC/MRD/GLA have it easy with that cobalt stuff as it doesn't require hard to get leather parts. I dread to think how bad it must be for those who don't have multiple capped crafts. Getting the SP is the easy part.

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