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Thread: 1.19 ninja changes     submit to reddit submit to twitter

  1. #61
    Puppetmaster
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    Quote Originally Posted by Niiro View Post
    You could never parry when your shield was raised, now that it's essentially always raised I'd assume you're not meant to.
    You can put battledance materia on GLA weapons so who the hell knows.

  2. #62
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    Quote Originally Posted by Corrderio View Post
    Shock Spikes can now stun Archers and anyone else that uses ranged attacks.
    At some point in the past (not sure about 1.18), that was also the case.

    I know this because in XI (as RNG), I never gave a damn about any mob's spikes, but in XIV (as ARC) I had to equip Scouring Strike because I got tired of being stunned by gnats.

  3. #63
    the whitest knight u' know
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    As far as I know, it's always been the case for XIV. I have always been stunned by Gnats' Shock Spikes on Archer, pre-and-post-1.18.

  4. #64
    Falcom is better than SE. Change my mind.
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    Guess it was just a temp "bug" during 1.18 then.

  5. #65
    >The Implying
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    Quote Originally Posted by miokomioko View Post
    As far as I know, it's always been the case for XIV.
    Affirming this one. I started in 1.18 on CON and mobs always got stunned when hitting me with that initial ranged counterattack when I'd attack them. Made soloing quite easy.

  6. #66
    Falcom is better than SE. Change my mind.
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    Maybe it was just for enemies then? Because I'm positive I never got stunned doing Gnats on ARC before the patch.

  7. #67
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    All I can say is that I can think of no situation where I have seen a difference between ranged and melee when it comes to spikes, and I've been maining ARC since beta.

    Take that for what it's worth.

  8. #68
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    Oh, I didn't see it in the notes, but it appears that now all crafting abilities have the same probability of showing up. Hand of the Gods is no longer stupidly uncommon to come across.

  9. #69
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    I don't remember if it was mentioned but TP gain is now fixed based on (assuming) delay?

  10. #70
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    I thought TP was a straight 500 per hit now?

  11. #71
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    I don't see how or why as that would be stupidly unbalanced.

    I get 375 for 3.0 delay H2H, 325 for 2.6 delay sword.

    Also you still regen HP/MP when running, didn't they say that was being removed? Ninja not-change?

  12. #72
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    What TP return do you get on Heavy Swing/Thrust/Slash etc?

  13. #73
    Ridill
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    500 on all attacks, AA or otherwise (4.0 Delay). Really easy to see on MRD.

    Archer was the same with 4.0 delay too.

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