We've got Ifrit to about 6minute kills consecutively. 3mins is fucking crazy, lol, congrats! My first 3 kills I had drops from Ifrit, then went about 60kills until I got another. Shit sucks.
We've got Ifrit to about 6minute kills consecutively. 3mins is fucking crazy, lol, congrats! My first 3 kills I had drops from Ifrit, then went about 60kills until I got another. Shit sucks.
Question:
I see on BG's parser results that their crit rate can go up to 20%
I rarely break 13% on PGL against Ifrit and I parse the highest on our runs (against lancers).
Is that high crit rate LNC related or is there something I'm missing?
That would help us improve our results since we couldn't beat him yet (we've done 3 nights of roughly 10 runs so it's probably a matter of time)
Thanks!
Could be Blindside + Chaos Thrust that increases the crit rate like that. Other than that, I don't think Lancer has a naturally higher crit rate, but I could be wrong about that.
Crit rate without any Blindside usage is ~5-7% against Ifrit if I remember correctly. As Elcura said, what skews crit % on Ifrit for LNCs is whether they're Blindsiding their Chaos Thrusts, because the parser counts each hit.
Thanks for clarifying this!
Currently leveling pugilist for blindside and some other things, was wondering if this affects archers weapons skills the same way, thinking barrage and quick knock, wondering if each arrow crits when used with blindside?As Elcura said, what skews crit % on Ifrit for LNCs is whether they're Blindsiding their Chaos Thrusts, because the parser counts each hit.
I'm one of those noobs you guys were talking about earlier that haven't played for a year, recently came back when 1.19a was released. Although I like to think I'm not nearly as useless as the people you're talking about.
Does chaos thrust have individual numbers for each hit? That's how barrage and quick knock work, instead of one large number i get 4 or 5 smaller numbers, as if they're each individual attacks launched simultaneously.Each arrow "should" crit if it's anything like Chaos Thrust.
Yeah, Chaos Thrust registers as 6 separate hits, all of which are criticals when boosted with Blindside.
sweet, looking forward to blindside even more then.
Why do people insist on Chaos Thrusting whenever it is up? The math doesn't add up.
I love it when you can dodge the cracks so you get back to fighting as quickly as possible only to be knocked back further than the slow DDs that are just getting to Ifrit. It's a big "fuck you" for being good at the fight.
Hey, I take great joy in not getting hit by the 2nd attack!
I don;t get why though, Doomspike just seems to do more damage.
It's more because unless the mob is under 20%, you'll have leftover TP unlike Doomspike. My method is:
1. Gain TP
2. Comrade in Arms
3. Invigorate
4. Keen Flurry
5. Chaos Thrust
6. Gain TP
7. Chaos Thrust
8. Gain TP
9. Doomspike
As a LNC TP shouldn't be an issue, even more so if Comrade in Arms sticks, so you can launch all of those at a fast rate. However once Ifrit enters his 50% phase it's a bit harder since unless you get lucky he uses eruption on someone else or something like incinerate you won't get off 2 weaponskills at that fast of a rate.
When I do this I usually parse in the high 8000s on Ifrit with acceptable materia (need to forbidden my gloves or remove my ATK and add my perfect STR) and no Ifrit's Lance (Over 50 wins, 7 drops, and 3 dupes. FML).
Hmm.. I'll try that a bit and see how I like it. Thanks
Using Chaos Thrust @20% + is just dumb.
1. Doomspike does a lot more damage, especially with buffs
2. It puts you in animation lock for way longer than Doomspike.
3. Doomspike has a much better range.
4. Bloodbath + Doomspike and Second Wind = no need for cures for the whole fight.
5. If you are worried about that extra TP being wasted, just throw a Comrades in Arms or a Second Wind before WSing.
1. Chaos Thrust is slightly better and much more consistent if all your attack buffs are down.
2. The slightly longer animation is not an issue if you know when you should be doing weaponskills in the first place.
3. Range doesn't matter at all as long as you're outside of Sear.
4. You just don't stack Bloodbath with Chaos Thrust. You save it for Doomspike II and if you're hurt.
5. Using up Second Wind just to spend a little bit of TP is a joke unless you're down at least 500 HP.
tl;dr: Use both based on your current HP, buff availability, and safety (phase).
Then there's some people who use it almost exclusively because it looks cool. Those people are stupid.