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Thread: Ifrit Battle     submit to reddit submit to twitter

  1. #301
    Professional Lurker
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    We've got Ifrit to about 6minute kills consecutively. 3mins is fucking crazy, lol, congrats! My first 3 kills I had drops from Ifrit, then went about 60kills until I got another. Shit sucks.

  2. #302
    Melee Summoner
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    Question:
    I see on BG's parser results that their crit rate can go up to 20%
    I rarely break 13% on PGL against Ifrit and I parse the highest on our runs (against lancers).
    Is that high crit rate LNC related or is there something I'm missing?

    That would help us improve our results since we couldn't beat him yet (we've done 3 nights of roughly 10 runs so it's probably a matter of time)

    Thanks!

  3. #303
    Ridill
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    Could be Blindside + Chaos Thrust that increases the crit rate like that. Other than that, I don't think Lancer has a naturally higher crit rate, but I could be wrong about that.

  4. #304
    Bagel
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    Crit rate without any Blindside usage is ~5-7% against Ifrit if I remember correctly. As Elcura said, what skews crit % on Ifrit for LNCs is whether they're Blindsiding their Chaos Thrusts, because the parser counts each hit.

  5. #305
    Melee Summoner
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    Thanks for clarifying this!

  6. #306
    Chram
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    As Elcura said, what skews crit % on Ifrit for LNCs is whether they're Blindsiding their Chaos Thrusts, because the parser counts each hit.
    Currently leveling pugilist for blindside and some other things, was wondering if this affects archers weapons skills the same way, thinking barrage and quick knock, wondering if each arrow crits when used with blindside?

    I'm one of those noobs you guys were talking about earlier that haven't played for a year, recently came back when 1.19a was released. Although I like to think I'm not nearly as useless as the people you're talking about.

  7. #307
    Dragoon Princess
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    Quote Originally Posted by djzombie View Post
    Currently leveling pugilist for blindside and some other things, was wondering if this affects archers weapons skills the same way, thinking barrage and quick knock, wondering if each arrow crits when used with blindside?

    I'm one of those noobs you guys were talking about earlier that haven't played for a year, recently came back when 1.19a was released. Although I like to think I'm not nearly as useless as the people you're talking about.
    Each arrow "should" crit if it's anything like Chaos Thrust.

  8. #308
    Chram
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    Each arrow "should" crit if it's anything like Chaos Thrust.
    Does chaos thrust have individual numbers for each hit? That's how barrage and quick knock work, instead of one large number i get 4 or 5 smaller numbers, as if they're each individual attacks launched simultaneously.

  9. #309
    the whitest knight u' know
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    Yeah, Chaos Thrust registers as 6 separate hits, all of which are criticals when boosted with Blindside.

  10. #310
    Chram
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    sweet, looking forward to blindside even more then.

  11. #311
    Tottenham 'til I die
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    Why do people insist on Chaos Thrusting whenever it is up? The math doesn't add up.

  12. #312
    Tottenham 'til I die
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    I love it when you can dodge the cracks so you get back to fighting as quickly as possible only to be knocked back further than the slow DDs that are just getting to Ifrit. It's a big "fuck you" for being good at the fight.

  13. #313
    Bard-turned-Miner
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    Hey, I take great joy in not getting hit by the 2nd attack!

  14. #314
    Falcom is better than SE. Change my mind.
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    Quote Originally Posted by oldoldman View Post
    Why do people insist on Chaos Thrusting whenever it is up? The math doesn't add up.
    In the first phase it's good when stacked with Keen Flurry. Not too bad in the 2nd, assuming you don't get cracks under you.

  15. #315
    Tottenham 'til I die
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    I don;t get why though, Doomspike just seems to do more damage.

  16. #316
    Falcom is better than SE. Change my mind.
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    It's more because unless the mob is under 20%, you'll have leftover TP unlike Doomspike. My method is:

    1. Gain TP
    2. Comrade in Arms
    3. Invigorate
    4. Keen Flurry
    5. Chaos Thrust
    6. Gain TP
    7. Chaos Thrust
    8. Gain TP
    9. Doomspike

    As a LNC TP shouldn't be an issue, even more so if Comrade in Arms sticks, so you can launch all of those at a fast rate. However once Ifrit enters his 50% phase it's a bit harder since unless you get lucky he uses eruption on someone else or something like incinerate you won't get off 2 weaponskills at that fast of a rate.

    When I do this I usually parse in the high 8000s on Ifrit with acceptable materia (need to forbidden my gloves or remove my ATK and add my perfect STR) and no Ifrit's Lance (Over 50 wins, 7 drops, and 3 dupes. FML).

  17. #317
    Tottenham 'til I die
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    Hmm.. I'll try that a bit and see how I like it. Thanks

  18. #318
    Hydra
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    Using Chaos Thrust @20% + is just dumb.

    1. Doomspike does a lot more damage, especially with buffs
    2. It puts you in animation lock for way longer than Doomspike.
    3. Doomspike has a much better range.
    4. Bloodbath + Doomspike and Second Wind = no need for cures for the whole fight.
    5. If you are worried about that extra TP being wasted, just throw a Comrades in Arms or a Second Wind before WSing.

  19. #319
    the whitest knight u' know
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    1. Chaos Thrust is slightly better and much more consistent if all your attack buffs are down.
    2. The slightly longer animation is not an issue if you know when you should be doing weaponskills in the first place.
    3. Range doesn't matter at all as long as you're outside of Sear.
    4. You just don't stack Bloodbath with Chaos Thrust. You save it for Doomspike II and if you're hurt.
    5. Using up Second Wind just to spend a little bit of TP is a joke unless you're down at least 500 HP.

    tl;dr: Use both based on your current HP, buff availability, and safety (phase).

    Then there's some people who use it almost exclusively because it looks cool. Those people are stupid.

  20. #320
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    Quote Originally Posted by FireCrystal View Post
    Using Chaos Thrust @20% + is just dumb.

    1. Doomspike does a lot more damage, especially with buffs
    2. It puts you in animation lock for way longer than Doomspike.
    3. Doomspike has a much better range.
    4. Bloodbath + Doomspike and Second Wind = no need for cures for the whole fight.
    5. If you are worried about that extra TP being wasted, just throw a Comrades in Arms or a Second Wind before WSing.
    Not that I'm sure whether Chaos Thrust spam is better but if you need Bloodbath at 50%+ you are bad at this game. Even sentineling a few cracks can easily be covered by Second Wind II.

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