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Thread: Ifrit Battle     submit to reddit submit to twitter

  1. #401
    But I don't want my title changed
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    Quote Originally Posted by miokomioko View Post
    Killing myself.

    Also, with the announcement of the inferno totem/kupo nut charm alternate means of obtaining weapons... someone is telling me that the French translation of the notes says specifically that the weapons cost 10 of these tokens. Is this truths?
    I haven't heard any specific number given, but 10 sounds reasonable.

  2. #402
    the whitest knight u' know
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    Eh, I just google-translated it and it says no such thing. Just the vague "for exchange of these totems..."

  3. #403
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    Quote Originally Posted by miokomioko View Post
    Eh, I just google-translated it and it says no such thing. Just the vague "for exchange of these totems..."
    Yeah, I didn't think they'd said yet.

    Patch delayed till Friday by the way, don't know if you guys saw.

  4. #404
    Chram
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    Patch delayed till Friday by the way, don't know if you guys saw.
    haven't been playing lately, is that the 1.2 patch?

  5. #405
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    Quote Originally Posted by djzombie View Post
    haven't been playing lately, is that the 1.2 patch?
    1.20 yeah

  6. #406
    Yoshi P
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    Probably the only ones doing Ifrit tonight, but the fight seems like much more of a pain in the ass this time around. Granted we werent lucky at all with Ifrit weapons pre-update so we still only had one, but the fight felt like it was moving at a snail's pace and the DD said comboing off him was hard to position right post-Hellfire.

    MP isn't an issue at all like I thought it would be, but damage certainly is.

  7. #407
    Tottenham 'til I die
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    Ifrit is a fucking blast now. Longer fight but so much more interactive.

  8. #408
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    For people that have been farming ifrit post update, hows totem drop rate been? from what I understand you need 10 per weapon so hopefully it isnt terribad.

  9. #409
    Old Odin
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    Like Moogle, totem drop rate is not 100% and weapons can still drop (directly into inventory I believe) at the same random type/frequency. And you need 10 totems. Silliness.

    Much more manageable to tank though. The new Aegis Boon and Stoneskin shine here. Sanguine Rite on tank = infinite MP.

  10. #410
    CoP Dynamis
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    Totem drop rate is horrid, I've had one drop to me in around 12kills.

  11. #411
    Smells like Onions
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    Yeah the totem drop rate is pretty bad, doesn't really speed up receiving drops from him at all.

  12. #412
    Bard-turned-Miner
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    I'm getting the feeling the totems are less about an individual collecting enough for a weapon, but a group/LS gathering enough to get one of their members a weapon they need.

  13. #413
    the whitest knight u' know
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    Basically, dumping them all on their resident Archers to gear for Feast of Fools.

  14. #414
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    Quote Originally Posted by Mimiruu View Post
    Yeah the totem drop rate is pretty bad, doesn't really speed up receiving drops from him at all.
    I disagree, for the simple fact that you can get a totem and a weapon from the same chest at the same time. Our first kill post update I got Bow(fifth bow yay -_-) and a totem. It may not speed you up much, but it's something.

    Quote Originally Posted by Jamison View Post
    I'm getting the feeling the totems are less about an individual collecting enough for a weapon, but a group/LS gathering enough to get one of their members a weapon they need.
    I agree completely.

  15. #415
    Yoshi P
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    I know this is probably bordering on facing right on Firesday at 18:03 on a full moon, but has anyone tried testing to see if totem drop rate is improved at all by breaking horns? I sort of figured that would be their requirement for drop, but obviously it isn't. Even if it is about a group getting enough for a person, the drop rate is still pretty awful since we only saw maybe 4 or 5 total in a group of 12~or so wins the other day.

  16. #416
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    Quote Originally Posted by TacoTaru View Post
    I know this is probably bordering on facing right on Firesday at 18:03 on a full moon, but has anyone tried testing to see if totem drop rate is improved at all by breaking horns? I sort of figured that would be their requirement for drop, but obviously it isn't. Even if it is about a group getting enough for a person, the drop rate is still pretty awful since we only saw maybe 4 or 5 total in a group of 12~or so wins the other day.
    We've only done two runs post update so it's obviously not in any way close to conclusive, but our first run we got 5 totems, our second we got 0. Didn't break horns in either one.

  17. #417
    Yoshi P
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    Ugh, five in one run makes me super jelly. I guess it's always possible people in our group just aren't speaking up when they're getting them, but we don't require people to give them up to anyone, so there's really no incentive to keep it a secret <_<.

  18. #418
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    Quote Originally Posted by TacoTaru View Post
    Ugh, five in one run makes me super jelly. I guess it's always possible people in our group just aren't speaking up when they're getting them, but we don't require people to give them up to anyone, so there's really no incentive to keep it a secret <_<.
    We probably just got super lucky really

  19. #419
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    I'm sure no one I go with is going to say they got any... >:E

  20. #420
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    Quote Originally Posted by miokomioko View Post
    I'm sure no one I go with is going to say they got any... >:E
    If it helps at all, with your track record if you were on my server I'd pass you all my totems

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