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  1. #1
    RIDE ARMOR
    Join Date
    May 2011
    Posts
    16
    BG Level
    1
    FFXI Server
    Unicorn

    Job Ability/Traits/Stat's Number's

    Here are a few quick numbers that I tested this morning: More testing willbe done, to get exact numbers for tiers, so please note, these are preliminary numbers:
    For the following, every 5 points added, will increase 1 of:
    INT = Attack Magic Potency
    MND = Healing Magic Potency and Magic Acc
    PIE = Enfeeb and Magic Evasion
    VIT = Enhancing Magic
    So for those, 5 INT = 1 extra Attack Magic Potency
    STR and DEX had no change on the General Attributes, but one would think 5 STR = 1 Attack and 5 DEX = 1 Acc.

    Now for every 5 Points removed, you will lose 2 points for the 1st 5, then 1 extra for 5 more removed, so if you remove 5 INT, you will lose 2 Attack Magic Potency and if you remove 15 INT, you lose 4 Attack Magic Potency.

    The following were done as level 50 jobs, to see what bonuses they abilities give, if you use an spell/ability as a job that is not your main, take these numbers and multiple by .8. If you equip the job trait of the ability/spell you are using, then take the number and multiply by .9. Also if you are doing a DoT or Enhancing Spell, those spells only work at 80% of their full capacity and length, so that means if you are a THM and casting a CON DoT, the DoT damage is only 80% compaired to what a CON would cast it for and it also only lasts 80% as long, so let the proper jobs, do thier job(90% if you equip that jobs triat). I only listed the abilities/spells that we can now see what they do. I did not list anything like Invigorate 2, because it was easy to see it gives 150/135/120 TP per tick(LNC job/Any job with LNC trait/Any job).

    MRD
    Defender: +53 all Elemental Resists, +78 Def, -53 Attack, -36 Attack Magic Pot.
    Defender 2: +71 all Elemental Resists, +105 Def, -53 Attack, -36 Attack Magic Pot.

    GLD
    Tempered Will: +346 Magic Evasion
    Still Provision 2: +81 Acc, -82 Evasion
    Rampart 2: +154 all Elemental Resists, +214 Def

    Now for the Mages:
    CON
    Protect/Protect2 and Shell/Shell2 are tiered of how much they give:
    Shell 2:
    380-384 Enhancing: +60 all Elemental Resists
    385-389 Enhancing: +61
    390-394 Enhancing: +62
    So save to say, so far, every 5 Enhancing Magic will increase 1 Ele Resist.

    Protect 2:
    380-384 Enhancing: +81 Def
    385-389 Enhancing: +82
    390-394 Enhancing: +83

    Stoneskin 2: Still Testing this one, to see how much it gives, at base 385 Enhancing, then going to work from there.

    Cure3/Sac3: Played around with these, but the amount cured was fluctuating to find tiers. I did try to see if the regen effect changed on Healing Magic and Enhancing Magic, but it stayed at 55 per tick everytime. The only clear thing was MND did boost cures at about 1 MND = 1 HP, but once again, every cure amount was different, sometimes by 35, not including a Crit Cure.

    Currently working on DoT damage for both CON and THM, since it changed a little from 1.18 to 1.19. Poison2 still has the highest DoT damage and Dia2/Bio2/Burn2/Shock2/ect. still have the same DoT damage and amount of time that stays on mob(as long as is is not a partial resist and based on equipment).

  2. #2
    Melee Summoner
    Join Date
    Apr 2010
    Posts
    30
    BG Level
    1
    FFXI Server
    Bahamut
    WoW Realm
    Burning Legion

    My own personal testing indicated every 4 mind = 1 magic accuracy and healing magic. So I don't know where you get 1 Mind = 1 HP. My deductions for actual healing was inconclusive because it fluctuated so much. So am simply going on what the attribute menu displays.

    I don't know if healing magic and healing potency are the same though. Differences in terminology I suppose.

  3. #3

    Sweaty Dick Punching Enthusiast

    Join Date
    Mar 2006
    Posts
    7,989
    BG Level
    8
    FFXI Server
    Ragnarok

    Quote Originally Posted by Tibian View Post
    My own personal testing indicated every 4 mind = 1 magic accuracy and healing magic. So I don't know where you get 1 Mind = 1 HP. My deductions for actual healing was inconclusive because it fluctuated so much. So am simply going on what the attribute menu displays.

    I don't know if healing magic and healing potency are the same though. Differences in terminology I suppose.
    It's 5.

  4. #4
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    Concussive blow x1 is apparently -15 acc, noted when having it turned on me by an opo.

    Edit: noted again by having a mithra PGL mob use it on me. Also these are Concussive II.

  5. #5
    RIDE ARMOR
    Join Date
    May 2011
    Posts
    16
    BG Level
    1
    FFXI Server
    Unicorn

    I have not been able to do any tests as of late, since LS from FF11 started to play game, and they chose a different server to start on then the one I am now, so had to start a new character on the other server. It should not be to long for me to test other stuff, since we are leveling so fast, so once I do, I will post info.

  6. #6
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    Life Surge is apparently -26* Eva and doesn't increase with successive hits.

    (change in elemental resists is from shell being stolen sometime in between the SSs)



    Edit: *Because I can't count, that's why.

  7. #7
    D. Ring
    Join Date
    Nov 2011
    Posts
    4,998
    BG Level
    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    Not sure where you're getting 15.

    293 - 267 = 26

    Also worth noting is that all your elemental resists dropped by 25.

    It's strange that those numbers aren't the same...

  8. #8
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    No idea how I got 15 either, wasn't paying attention.

    The variance in my resists is from shell being stolen at some point.

  9. #9
    Tottenham 'til I die
    Join Date
    Jan 2008
    Posts
    2,152
    BG Level
    7

    Is it possible that that number would be higher at 50 for life sap?

  10. #10
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    I can check again when I get there, currently lvling LNC and MRD in tandem (both 45 atm) but it's all solo so it could be a while.

    If someone with LNC50 wants to it's pretty easy to do, just get a galago to low HP, stop AAing, make sure it has no debuffs and your only buff is life surge, shouldn't take long.

  11. #11
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    Comrade in Arms II is +50% TP/hit and, surprisingly enough, is not gimped when used on another class.