
Originally Posted by
Deejay
Well there's many reason. Most of them begin with the fact that his attacks are always ambiguous, but even if you block the jump in, you're still at an extreme disadvantage. His biggest tool isn't his SPD, it's the fact that his DP covers so much ground. No one can backdash Seth's DP, so you can't do anything proactive (ie jump, backdash, tech, mash DP)when he has 2 bars, period. Now couple this with the fact that he has an SPD. The only way to get out of SPD setups is to back dash or jump or reversal DP, but if you do any of those while Seth DP's, you'll lose. This means that you're forced to block and predict when Seth will go for a DP or command grab. He's the only character in the game who can put the whole cast in legitimate 50/50 situations.
So even if you successfully guess the first 50/50 jump in, you literally have to guess again during his block string. He basically get's 2 mixups on every knockdown. The first comes when he jumps in, and the second comes when he starts his block string.
When Ibuki goes in with kunai, the only thing you're worrying about blocking is left/right, and if you block correctly, you guys are both neutral. This is why I don't think her vortex is on the same level as Akuma/Seth