GGs all. Still getting the hang of poison, but I think she fits my playstyle well once I iron out my vega habits (such as lack of AAing...).
GGs all. Still getting the hang of poison, but I think she fits my playstyle well once I iron out my vega habits (such as lack of AAing...).
Netcode almost seems like it has a rollback-style function going on. My inputs come out more consistently, but it definitely looks janky as fuck visually, feels better to play sort of once you get past that though
Leroy I figured someone has already showed something similar on whatever Poison boards people are chatting on, but I was fucking around in lab and came up with basically just a ripoff of the old Sakura EX Tatsu reset...if nothing else the combo off the overhead is solid if you want to try that, but I think it's all 1f and took me a bit to get:
Is that Poison's combo from overhead to jab a 1frame link? or is it just really character specific?
It felt like it was 1f, I was doing it on Yun too but didn't test entire cast
edit: okay yeah tested the rest of cast, it doesn't work on some characters, seems to be the tall ones, there's some other stuff that makes combo not work too
Characters you can't combo after overhead: T.Hawk/Seth/Gouken/Abel/Sagat/Cody/Hakan/Zangief/Balrog/Fei Long/Hugo
Characters whose boxes don't let you do cl.lk after cr.lp: Honda/Makoto/Elena/Rose/Yun/Yang
Characters who low-profile the EX Whip after cr.hp: Gen/Chun-Li/Cammy
For the 2nd/3rd categories you can just use cr.lp cr.lp s.mk EX Whip of Love instead.
It seems like Akuma is still a better character than E.Ryu.
Because of the change to his fs.HP his damage is close to E.Ryu's but stun output is considerably higher. His normals are faster overall, his walk speed is faster and his sweep is still better at the same start up but -9 on block. The only real weakness now is Akuma's health which means shit when you can't hit him because of his superior teleport.
Also
https://www.youtube.com/watch?v=LzZlU5WGKBw
tl;dw
People figured out Oni was good afterall. We wanted to change that by nerfing him. - Combofiend
It's like -1 on hit, I believe with 8 active frames, so it has to hit meaty. Most of the time if they're crouching and/or stick out a button, you'll be able to hop over it AND combo. I only tested it on ryu at least, but I guess your stuff is more accurate.
And yeah that vid is like day -11 shit, lol. Knew that was possible long ago, it's just susceptible to yolo DPs.
I have a new idea I'm going to test tomorrow that may be a little trickier
Cr. MK xx MP fireball frame traps totally just stuffed sagat's super in the corner LOL.
HP fireball traded with his DP one time too.
I swear ken's kara throw range got like doubled, this junks ridic,
I can check the file later to see what else they changed for Ken that was not in the change log.. so far I found these. The first buff is a very big one. So is the third one as Ryu still has his hurtbox past the hitbox.
1) EX Air Tatsumaki hits overhead (it has to be blocked standing +17 on hit +12 on block)
2) HK Air Tatsumaki has an increased hitbox
3) cr.MK Hurtbox decreased to Super SFIV
4) cr.HK recovery is actually 20
5) LP Shoryuken has 1 frame less recovery (-19)
6) Ken's fireball chip damage was rounded up. All 70 damage chip moves do 17 damage Ken's fireball does 18, Ryu still does 15 on his.
I just checked and I think the reason it seems like his range was increased is because his walkspeed is .046 or 15% faster so his kara throw range is going to appear alot better.
I do have a present for you someone else found
For Vega
Close MK startup reduced by 1F. Recovery reduced by 3F (patch notes claim hitstun increased. It was recovery reduced.) Old frame data: 6/2/13 [-1/+2] new frame data 5/2/10 [+2/+5]
I refuse to believe that lp shoryu is -19
Could a sworn it was -10 or something. Maybe that's someone else.
How many grounded frames do you have to punish it?
Guide says 8(fwiw the -19 is in the brady app and not a ninja thing), but I am calling all forms of bullshit on that lol. I try to punish w/ 4-5 frame normals and either he's not on the ground yet and I get bodied because he flips out or he has h.dp out already and I still get bodied. The move is active forever though(11f) so that's probably just getting later than the first frame and him having more advantage than what's on paper.
I never even think about punishing it while grounded. Get some quick damage and call it good.
However I am also completely God awful at this game. Playing some ranked before I catch up with family and have watched my points drop to half. Apparently the entire player base leveled up yesterday.
Lol the same thing happened to me. Got into a losing streak and kept losing by a small margin.
Also, FUCK ELENA. Her hurtbox is such BS.
More like Fuck Poison for me lol