FFFFFFFFFFFFFFFFFFFFFF
Up on my stick stopped working. I need to open my stick right now and I have no tools to do so.. I wanted to get some work in tonight.
Since I got my stick I've been using Honda, love this guy. Wanted to pick up a charge character so I picked him. Only problem is my pianoing technique really needs work, so many exHands on accident. Lol
Invite me Calli![]()
ack sorry, we just wrapped up, I need to get my ass to bed lol. Having the night of my life too, probably could have stolen at least a couple from you!
ggs welt, guessing you'll want to see some of the Cammy matches later, I'll try to clip up some video later this week.
Yeah, put all those matches up! Cammy or not
Can anyone give me some pointers on how to counter a rush down Sakura? My buddy and I play together a lot and while most match ups between us can be a toss up, I've had a lot of trouble lately versus his Sakura. The corner pressure from his light/medium tatsu's and pokes seemingly allows no holes. I play mostly shoto's (Ken, Ryu, Sagat) and have tried numerous things to escape the corner pressure and everything I do seems to leave me open. Not sure if this is just a matter of an error in timing on my part or what.
His only safe tatsu is light, strong and roundhouse are both negative on block, medium is especially punishable. You should be able to EX j.tatsu or something out of the corner. You can also camp his one-frame links and try to mash out a dp against it, when he does a l.tatsu try to dp right as he lands, it's a tight link from that to cr.hp. Especially using the characters you listed, try to zone him out. Sakura will not win fireball wars against anyone, especially those three with their much faster hados. Use those to keep him out then dp when he jumps in, just watch out for EX otoshis if he likes to use those to get in.
OR I CAN SHOW YOUR FRIEND HOW TO BODY UP CAMMY
I'm on PS3 :/ and my copy is at my friends house atm. I'll have to try timing my dp's better because I initially tried to use them to get out. I'm not a fan of zoning but you make a good point in that Sakura really has little chance of winning a fireball war. I'm going to try this out tonight, thanks ^_^.
Sakura players will usually briefly walk forward before throwing out jabs or lk tatsus in the corner, so you can usually catch them with a sweep or just crouch+FP to scare them back.
Now, if you are playing Calli, be on the lookout for EX Tatsu from all over the place, which hit you 100% of the time even if you are blocking![]()
On vacation for the next two weeks. Anyone up for some games right now? lol
mk tatsu is -3 while hk tatsu is -2. 3frame normals or shoto uppercuts only for mk tatsu punish, and spd/spdultra for hk tatsu. Canceling a normal into a tatsu is never a safe block string, and can always be DP'd. Make sure to use mp dp as it has the most invincibility iirc. Play footsies with her and counterpoke her cr.mk and you'll be in there.
react to a tatsu and punch rather then mash and hope he messes up a combo, seems like better life advice. also pressure sakura on wakeup.