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  1. #1881
    Old Odin
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    Quote Originally Posted by Shinebox View Post
    I think as you get better in this game, you start to lose more often when the connection is bad. Bad connections heavily favors mashers. I lose to a 2k Cammy with 1k pp and a Sagat who was the very much the definition of a scrub (knew how to FADC one combo, burned meter but couldn't block cross up tatsus for shit) I must have eaten 20 hard attacks during those two matches because I was attempting to do something stupid like use a hit confirm (cr.LK) to start a combo in a connection that showed Green but played like Orange
    bad connections favour mashers no doubt. I mean with bad connection I even cant punish ken lp srks all the time....

    on another note started to play around with viper ON PAD. and dear god. while I am getting her FFF down, i have tremendous problems with super jump burning kick sometimes. in trainign i get it off, in matches, I either jump normal, or SJ but get a normal kick out instead of burnign kick. And fucking hard landing FFF in a real match on moveing oponents ¬.¬. Until I have that down in memory I will never land it consistantly, without thinking too much lol. I need a hitbox for viper or need to change to arcade sitck (which i dont like), some combos are just impossible on pads. I mean SJ cancels into ultra on pad? orz ._.

  2. #1882
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    I am adding more to my Viper game a little at a time. I think she has so much to learn and do that mastering one cross-up, burn kick placement, or SJC is better to learn and practice for a week or two before moving to the next one, unlike other characters.

    I used to get the same thing as you, trying to SJ burn kick, but only getting normal. Now it only happens like 1/10 times and I usually get out what I want from her in terms of burn kick speed and where I want it to land. If you throw out a standing lp or standing lk as you input the motion, you will get it more often.

    Also, lets say you just do combo into ex-seismo > hurricane kick. While the hurricane kick is active in the air, you should be holding down. You have to buffer about 1.5 seconds of input before releasing the next instant burn kick (the just use lk to land in front or fk to land on the other side). If you are holding down in the air as I suggested, you can land and immediately do another instant burn if they quick rise.

    Think of it as doing dash up > ultra with Chun Li or Balrog, but buffering down (DF or DB also work) instead of back.

  3. #1883
    Old Odin
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    I bow before every borken viper player like latif etc. I am starting to learn her, but I seriously cant think how they manage to do all that shit with her, while keeping in mind what their oponents does and still placing themself good....

  4. #1884
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    Simple; they usually don't give a F what their opponents are doing lol. The only time I've seen Latif even bother was against Daigo and Jwong. Any other opponent and he just goes in and does his thing.

  5. #1885
    Ninja Ninja
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    Had a horrible connection the other night when facing a Ken. The game would freeze for 1-3 seconds at a time. He sucked pretty bad even by my standards but it was like he was used to playing with a garbage connection.

    Had a fun match last night against a Chun. Accidentally chose Final Destruction as my Ultra because I was dinking around with it in training and mashed my character select options for the match. Ended up punishing a jump in with it for an Ultra Finish, followed by punishing the same jump in with an AA Dead End Irony for a Super Finish the next round. I still suck hard but I'm getting better.

  6. #1886
    You just got served THE CALLISTO SPECIAL
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    Quote Originally Posted by Weltall View Post
    Simple; they usually don't give a F what their opponents are doing lol. The only time I've seen Latif even bother was against Daigo and Jwong. Any other opponent and he just goes in and does his thing.
    Krone actually made some really noticeable mid-game adjustments vs. Jwong at Season's Beatings...at our Chicago tourneys though we're all free to him, he just tosses out BKs/EX Seismos at will with no regard for who he's playing.

  7. #1887
    D. Ring
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    is viper the only character capable of getting away with random safe gimmicks like that? seth comes pretty close, imo but he's WAY riskier

  8. #1888
    You just got served THE CALLISTO SPECIAL
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    Quote Originally Posted by richardd View Post
    is viper the only character capable of getting away with random safe gimmicks like that? seth comes pretty close, imo but he's WAY riskier
    Blanka lol

  9. #1889
    Old Odin
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    Quote Originally Posted by richardd View Post
    is viper the only character capable of getting away with random safe gimmicks like that? seth comes pretty close, imo but he's WAY riskier
    tbh EX seismo isnt anymore as safe as before (wasnt safe before either if predicted). no more throw invincibility in Ver. 2012

    and since when does blanka have save moves? all his rolls are punishable on block by the majority of the cast. Some of them can punish most of them even with ultra. The hop beyond your oponent and either elictricy, Grab, or upball can be very dangerous. Especially if your oponent blocks the vertical ball ¬.¬.

  10. #1890
    Straight Ca$h Homie
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    rufus gets to ex dp for no reason as well, and then he gets a free mixup after lol

  11. #1891
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    Seth has way too many to the point where his options are better than 50/50; 33/66 in favor of Seth usually, so he is by far the best IMO. Kazunoko wouldn't select him unless he was the best.

    I agree that Krone mixes his game up against his opponents very well. He is the best Viper in the world, hands down.

  12. #1892
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    Quote Originally Posted by Damane View Post
    tbh EX seismo isnt anymore as safe as before (wasnt safe before either if predicted). no more throw invincibility in Ver. 2012

    and since when does blanka have save moves? all his rolls are punishable on block by the majority of the cast. Some of them can punish most of them even with ultra. The hop beyond your oponent and either elictricy, Grab, or upball can be very dangerous. Especially if your oponent blocks the vertical ball ¬.¬.
    Was more meaning online when random balls are not likely to get blocked in the first place, or the lack thereof since rich is scurred of me. As a serious answer, yeah, Rufus.

  13. #1893
    Hay guyz, I was Shinebox but now I'm not!
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    I remember when Ryu could zone and escape tatsu if his opponent got too close and continue to zone. Now all I see are people cornering Ryus (including Daigo's) and frame trapping him there for free.

    As someone who plays Ryu as a secondary, he's overrated. He can't zone Yun, Yang, Dhalsim, Rose, Sagat, Fei Long, Akuma, Ken, Evil Ryu, Viper, Bison, Balrog, Guile and Seth.

    He is not a top tier character people over at SRK are smoking some strong shit.

  14. #1894
    Sandpaper Demon
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    Quote Originally Posted by Damane View Post
    tbh EX seismo isnt anymore as safe as before (wasnt safe before either if predicted). no more throw invincibility in Ver. 2012

    and since when does blanka have save moves? all his rolls are punishable on block by the majority of the cast. Some of them can punish most of them even with ultra. The hop beyond your oponent and either elictricy, Grab, or upball can be very dangerous. Especially if your oponent blocks the vertical ball ¬.¬.
    the only thing i hated about the 2012 updates was the fact that they removed that throw invincibility from ex seismo (at least they gave viper the HK TK in return, but still) you could always feint an ex-seismo on wakeup if you knew a tick throw was coming and start your shenanigans all over again, kinda lame....no real changes to speak of since vanilla and now they nerf her? c'mon capcom that's kind of some BS

  15. #1895
    Old Odin
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    Quote Originally Posted by Shinebox View Post
    I remember when Ryu could zone and escape tatsu if his opponent got too close and continue to zone. Now all I see are people cornering Ryus (including Daigo's) and frame trapping him there for free.

    As someone who plays Ryu as a secondary, he's overrated. He can't zone Yun, Yang, Dhalsim, Rose, Sagat, Fei Long, Akuma, Ken, Evil Ryu, Viper, Bison, Balrog, Guile and Seth.

    He is not a top tier character people over at SRK are smoking some strong shit.
    I agree that he cant zone Guile Seth Sagat Dhalsmi and Viper. But as for Rose Yun Yang Fei Bison etc. Ryu can zone them. A fireball match against Rose is pritty equal, while yes she can reflect fireballs, the recover and start up rate on her fireballs is a nightmare, which equals things out and once you knock her down she is pritty much sol...
    The best range for ryu against Rose is mid range, just a bit outside of her poke range, but close enough to throw fireballs fast enough so that its hard for her to react to them. Most ryus do it wrong tough and throw fireballs at her from full range which gives her pritty much free meter ¬.¬. And you want rose players to work for their meter, since escape options all depend on meter.

  16. #1896
    Ninja Ninja
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    Well, I kinda enjoyed my first session in the Weltall school of hard knocks. Was thinking about going back to Rufus or Abel for a bit since playing against Welt showed me just how crappy Cody is on wake up. I'll always love the man in chains but I think I'll keep him as a backup for when I want to handicap myself. =/

  17. #1897
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    You were solid, but the wakeup Ultra/Super was way too obvious after the first couple of times ^^

  18. #1898
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    I think it's more a case of what you're choosing to use on wakeup. You'll be able to wakeup ultra over-aggressive XBL randoms, but it won't fly against veterans. You'd be better off being defensive and mixing in some EX bingos, really it's your only good reversal, but you need to use it just enough to train people to not try to abuse you on your wakeups.

  19. #1899
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    We going to get last night's matches in any form or fashion today Calli ?

  20. #1900
    You just got served THE CALLISTO SPECIAL
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    Quote Originally Posted by Weltall View Post
    We going to get last night's matches in any form or fashion today Calli ?
    It's rendering now but the video's an hour long so that's going to be another 2-3 hours on top of however long it takes to upload to yt. I'll have it up this afternoon.

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