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Thread: ParseModXIV     submit to reddit submit to twitter

  1. #61
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    First and foremost let me tell you that you made a really nice job here Icehunter.

    Concerning : "I've seen that happen if your too far away to even see it in your chatlog or if there's a bad character in memory it will skip that line. I'm working on sorting out the memory reader for that."

    I did some ifrit runs with my LS and we had 2 pples parsing, never the same results, some attacks were obviously missed by the parser, probably a distance thing as you said. My question is on the "bad character in memory" which will make it skip the line? I did not understand that ( probably not good enough in computer stuff ^^). Funny stuff too, the parser did register all my teammates damages taken for Hellfire, but when I go see the .xml ( created after MY chatlog, or so I guess) only half of the teammates damages is actually written there, how can the parser know how much they got hit if it is not in the .xml? Also any idea as how to solve the distance problem, or is it impossible for you as it is a chatlog distance problem?

    Also I did some test with a friend of mine and it seems like lets says we are both killing the same mob, and both running the parser, sometimes the last attack is not counted by one of the 2 parser ( the killing blow) ( I will probably need to be more specific, so if you need I can do some test runs again), any idea why?

    Thanks again for your wonderfull work.

  2. #62
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    That's something I'll have to test tonight, sadly I don't have friends that play so much so I solo around the game a lot now lol... As far as the distance is concerned I can't fix that. If it's not seen in the chatlog it can't count it.

    That said, I don't understand how some hellfire's are missing yet everyone shows it in the program. That's a new one~! I'll look at some of my own re-parses tonight and see. ^^

  3. #63
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    wrong dps on moogle fight?

    I was running Moogle tonight with my shell and one run the WHM had the highest dps.. wtf? Our leader was using the BG Parser and it generally had total damage about 10k less per player then ParseModXIV. Also the order of the dps was off from BG Parser. My party was laughing at your parser. Anyway, I really like your parser compared to the BG Parser but I was just wondering if you know if it's bugged out or what I can do to try to figure out what the discrepancy was. I remember in one instance the BG Parser reported 2k more damage on a player's Quick Nock than ParseModXIV.

    Yes, I just mentioned like 4 separate issues and 1 contradiction.

  4. #64
    Hydra
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    If you are ambitious you can:
    -Click the "snapshot" button to take a screenshot of BGParser (on the dps panel)
    -Restart the parser with the clear log checked right after the fight is over and it will create a backup folder of the log files (in your log dirrectory) date/time stamp named
    -zip that newly created folder (with your log files from the parse)
    -Post those files up somewhere I can download them
    -Post the SS

    I'll do a line by line run through (I have a little utility already) and just tally the dmg done and make sure the SS matches DMG done to the log files. There are a lot of new skills that have funny log messages or hidden effects making reading log files troublesome. It took me several updates after the 1.21 patch to get BGParser working again.

    I know you were directing your concern with this threads parser but I would like to make 100% certain moogle still works on mine.

  5. #65
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    Also ParseModFFXIV reads ram so his dps is generally "slightly" higher then BGParser (like 2-5% higher) depending on when the log files are written.

  6. #66
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    I was running Moogle tonight with my shell and one run the WHM had the highest dps.. wtf? Our leader was using the BG Parser and it generally had total damage about 10k less per player then ParseModXIV. Also the order of the dps was off from BG Parser. My party was laughing at your parser. Anyway, I really like your parser compared to the BG Parser but I was just wondering if you know if it's bugged out or what I can do to try to figure out what the discrepancy was. I remember in one instance the BG Parser reported 2k more damage on a player's Quick Nock than ParseModXIV.

    Yes, I just mentioned like 4 separate issues and 1 contradiction.

    DPS:
    Get's calculated everytime you attack something, if the WHM spammed attack spells for 10 seconds, did a big amount and stopped. For his 10 seconds of actual attacks he would have a higher DPS.

    First attack from your character starts a timer. If the WHM did one final attack at the end of the fight to finish off moogle king his DPS would have fallen through the floor.

    I have yet to have anyone fully agree on a proper way to display this but it is currently; what it is.

    You can laugh if you want but niether of our parsers are perfect, I'm still finalizing the memory class. I also have my addon ready for when 2.0 hits so it's been really fun.

    If BG's parser has a debug function whereby it can take my xml file and funnel it through and reparse it; than I can see more clearly if it's my gui missing numbers or the memory class. Another option would be to have bgparser export the chatlog in the following format:

    <?xml version="1.0" encoding="utf-8"?>
    <Log>
    <Line Value="Someone Someone uses Second Wind on Someone Someone. Someone Someone 895 HP." Key="005E" Color="#FFFFFF" Time="[17:57:54] " />
    </Log>

    Then you could drag/drop it onto parsemod and see if it get's the same results ^^;

    It would be more work on both tachi's and my end but fun none-the-less. kparser for the longest time didn't get 100% correct numbers either in XI but that's why we update and fix

    Thanks for letting me know!

  7. #67
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    If BG's parser has a debug function whereby it can take my xml file and funnel it through and reparse it; than I can see more clearly if it's my gui missing numbers or the memory class. Another option would be to have bgparser export the chatlog in the following format:

    <?xml version="1.0" encoding="utf-8"?>
    <Log>
    <Line Value="Someone Someone uses Second Wind on Someone Someone. Someone Someone 895 HP." Key="005E" Color="#FFFFFF" Time="[17:57:54] " />
    </Log>
    I can do this w/o much trouble, only issue is I don't have any unique values for Color, whatever that means and my time value would be the same as the timestamp on the log file. Theoretically if I export my values with that format the parsers should be identical since the timestamps would match the log timestamps.

    I'll have this setup for 1.22 patch sounds like fun.

    edit: I also recently updated my parser to be of the format (time of first action start dps timer, time of last action stop dps timer. This can have that highest DPS WHM effect where the mots dmg does not equal the most DPS)

  8. #68
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    color is just there so it shows up online with that color it's user defined but right now is disabled, so i just have it there for compatibility. You can have a default time put in, and color could be default #FFFFFF. Parsemod will read it up and reparse data


  9. #69
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    I appreciate the replies. I'm fighting Moogle right now so I will look into what I can upload. Tachi, I can't get BG Parser to work at all on my machine. I selected the log directory with the most recent timestamps, so I'm 100% sure I got the right character id. I just don't get anything with BG parser at all. When I mentioned BG parser, a party member was posting numbers from BG Parser.

    I have a suggestion for you icehunter. Why don't you start a timer when a pt member does an attack, and then stop it when the encounter ends, or poor man's route: when you click stop logging. Each pt member can have a separate timer, and you can use that to figure out the dps over the encounter. I'm pretty sure that's what Recount does; I would definitely take a close look at that and try to aim for its functionality.

    Also a simple copy dps to clipboard would be useful, and also for overall damage. Why don't you make it so you can click a table heading and then copy that column to clipboard with some decent formatting?

  10. #70
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    You should post issues with BGParser in the BGparser thread. Most likely you have the wrong log folder, you can open .log files and see the text in them if you think its the correct folder.

    You need to clear the NM names if you want to parse moogle, right now its setup for AV/CC NM's in the targets by default. Post a SS of the parser (snapshot) and I'll know what your doing wrong.

  11. #71
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    It's not as simple as it sounds for start and end of battles. Since most fights that are being parsed have multiple mobs; I had at one point a separate timer for each one; it poses some nice and weird errors. I'm working on a solution for it. Honestly though the current DPS calculations are adequate in my eyes.

    If your dead or not doing anything in the fight you're not doing damage and your DPS should fall. If anything I'm going to add a update timer that so long as you're actually logging DPS will be recalculated every 10 seconds. So you'll see it rise and fall as the battle goes on. Still open to suggestions as well.

  12. #72
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    I have a problem to use parsermodXIV
    I launch it , do set process and after when i want log tools/setting , nothing happen so i can't choose my server/name.
    Someone have a idea why it dont work and what i can do to fix it ?

  13. #73
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    Quote Originally Posted by talnek View Post
    I have a problem to use parsermodXIV
    I launch it , do set process and after when i want log tools/setting , nothing happen so i can't choose my server/name.
    Someone have a idea why it dont work and what i can do to fix it ?
    Are you on windows xp?

  14. #74
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    Quote Originally Posted by Icehunter View Post
    It's not as simple as it sounds for start and end of battles. Since most fights that are being parsed have multiple mobs; I had at one point a separate timer for each one; it poses some nice and weird errors. I'm working on a solution for it. Honestly though the current DPS calculations are adequate in my eyes.

    If your dead or not doing anything in the fight you're not doing damage and your DPS should fall. If anything I'm going to add a update timer that so long as you're actually logging DPS will be recalculated every 10 seconds. So you'll see it rise and fall as the battle goes on. Still open to suggestions as well.
    Who wants to know their dps relative to when they were active though? What counts is dps over time with your pt as a whole. That way you can see what's really going on. If you want to know your active dps you can do a test on a monster while you're soloing. I always thought of dps as a way to relate to your other pt members. Like if yours is a lot lower than your pt you might inquire about what you're missing, etc.

  15. #75
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    Quote Originally Posted by neptunet View Post
    Who wants to know their dps relative to when they were active though? What counts is dps over time with your pt as a whole. That way you can see what's really going on. If you want to know your active dps you can do a test on a monster while you're soloing. I always thought of dps as a way to relate to your other pt members. Like if yours is a lot lower than your pt you might inquire about what you're missing, etc.
    Again I guess I'll say: If your dead or not doing anything in the fight you're not doing damage and your DPS should fall.

    So if your partying; running amuck around the world dps counter is still going, just in the background; as long as your doing actions it updates on the gui. If you're taking a break and no one's doing anything reset the parser and stop it. The log doesn't provide a clear and defined who-dunit for engaging and killing that's trackable in the way you think or want it to be. Just the truth. If someone has a better idea of how to do it I'm all ears.

  16. #76
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    Quote Originally Posted by Icehunter View Post
    Quote Originally Posted by Talnek View Post
    I have a problem to use parsermodXIV
    I launch it , do set process and after when i want log tools/setting , nothing happen so i can't choose my server/name.
    Someone have a idea why it dont work and what i can do to fix it ?
    Are you on windows xp?
    yes

  17. #77
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    Quote Originally Posted by talnek View Post
    yes
    Okay ^^ I have to investigate that than, I've developed this to work with .net4.0+windows vista/7 and it might be pooping itself because of xp's drawbacks ^^; I'll install XP tonight and see what I can do.

  18. #78
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    All applications have been updated and had some code cleanup.

    Specific Major Changes:
    ParseModXIV

    Unmatched lines are saved to XML if you have it checked in Log Tools.
    GUI updated to allow you to drill down deeper into stats.
    Command interface using /echo added.
    /echo comarse on
    /echo comarse off
    /echo comarse reset
    /echo com:show-all ability
    /echo com:show-all damage
    /echo com:show-all healing

    What this means is that if you use a macro for those it will send the data right to your chatlog in /party! It only sends totals for right now. Please go-to the forums and make more suggestions if you’d like to see a command!

    dam : p smiles faces. its cmd colon parse

  19. #79
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    EDIT: Wrong thread, my bad.

  20. #80
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    echo's to start and stop parser is a sick idea, i'm gonna use them in my version. Honestly once the 2.0 comes out if we dont' get an api i'll probably full time your version since it does exactly what mine does but in real time.

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