
Originally Posted by
Tibian
A while back Yoshi/Dev Team posted that there is an algorithm that predicts the location of a character. This has lead to countless deaths and terrible battle mechanics that cannot be dodged in a timely manner. Why is movement and apparent position not on a 1:1, or even close to a 1:1 scale. For instance, on a dual box screen a character can stop literally 5 seconds ahead of another character who is auto following, and on the other characters screen both characters are still running. In other popular MMO's this isn't an issue. However with XIV, this leads to terrible battle mechanics being unavoidable or unnecessarily difficult. Ie: dodging underground moles, moving away from ifrit's charge, running away from the exploding eye in Darkhold, characters being punted up mountains from the ogre fight, or characters being punted into massive chasms and then walking back to the monster virtually on invisible ground, etc. Are you planning on fixing this to make the apparently lag reduced, or is this current mechanic going to stay?