That's most likely the case, as Ifrit's attacks are also unaffected by Decoy (not ranged and not actual magic spells).
Has there been any testing on Holy modifiers? Is it mnd + matk? thanks in advance
Holy is actually a fairly effective spell when used correctly. I don't see the need for buffing it beyond how it is right out of the box, but hey, never hurts.
For myself, my WHM build is HP first, Healing Magic Potency second. Everything else is w/e.
Effective, yes, but would you ever gear for it?
5 geared holys kills 3 purgatory knights in darkhold. Useful if you're 5 chesting low-man. No gear cleric stance holy does about 1,200; well geared holy does about 1,750. To answer your question though, INT and MND are both modifiers. MATK is by far the best modifier for Holy though. MATK > INT > MND. Not saying you fight Ifrit in MATK gear or anything but it does have some use.
Has the enmity bonus on Raging Strike ever been tested?
Also is there an up to date enmity table? The old one in Kaeko's blog is still there but it's all messed up and shrunk, can't even read it.
Couple parts are outdated and it does not include job skills.
http://imgbox.com/aah99mme
I've been wondering about crafting stats for a while now so I did a pretty basic test, unfortunately given that all SE has told us about craft vs mcraft is that some synths use one and some the other. I'll let the numbers take it from here.
Not a terribly extensive test (there's no crafting parser I'm aware of so I had to record this all manually) but it's clear enough that what SE told us isn't true.Code:R50 GSM Weathered chaser hammer recipe Spinel R40 (wind shardx3,raw spinelx1) Standard Synthesis, white orb only, Preserve used 5x synthesis per set base ( cr9 mcr8 con7 dex211 ) S- 14,13,15,14,13,15,13,13,14,13,14,13,14,14,12**,14,14,13,13,15,14,13,13,14,15,15 N- 11,11,11,11,11,11,12,12,11,11 F- 4,6,6,6,4,6,4* *Last action of botched synth **100% progress but botched synth due to low durability craft ( cr63 mcr8 con24 dex217 ) S- 19,16,19,21,20,19,18,20,16,17,17,17,19,17,19,19,17,16,20,15,17,17 N- 13,15,15,15,15,15,14 F- 6,7,7,9 mcraft ( cr9 mcr63 con25 dex211 ) S- 19,17,19,21,20,20,17,20,17,17,17,17,19,19,16,21,15,20,19 N- 16,14,16,13,16,14,13,17,14 F- 8,7,9,9,7,7
The numbers from the craft and mcraft sets both show a clear and very similar effect. I don't know what to make of it but I don't intend to do any more testing like this without a more efficient method.
This is the most up to date testing I've seen on crafting. It has more to do with basic stats though.
http://lodestone.finalfantasyxiv.com...entry?e=345779
Probably worthy of a translation from Stan or someone else if they are free
My theory was main influence and sub influence, with caps in each. My problem is I am never going to carry unique sets for both craft/m.craft just to help with synths. I just don't see it making a big enough difference. Right now I would wait for the crafting revamp anyway as they are going to redo and remove many of the un-needed abilities.
A few pieces that I consider worth experimenting with: cobalt set, felt cav hat, wool tights, lightning brands, felt trousers.
I don't like how the color of the orb affects success (from a parser standpoint) so I never bothered adding craft support to the parser. If crafting gets streamlined I might look into it again.
You could probably make a generalization that if choosing between 2 pieces of gear for a slot go with the one that has the most combined (craft+m.craft).
Edit: I'm wrong, keep reading.
original
Spoiler: show
I'd agree but SE certainly did a complete shit job conveying that (posted in the craft thread a few mins ago).
The first statement is false and the second is completely misleading as "Attributes" most often refers to base stats (STR/DEX/ect).
Ah, I just realized that my bolded statement is completely irrelevant. It says that the "attributes" (whatever they may be) only affect progress and quality, not success rates. Success rates are only determined by that single stat. So running a parser test on success rates would be a valid test to see which craft stat a synth favors.
I would theorize that had I continued my above testing the difference between the craft and mcraft sets would have become more pronounced, lending credence to the theory that all crafts are effected by both stats but with more weight attributed to one or the other.
But something else to take away from this: look at the ratios of success, neutral, and failed results across all 3 sets. Notice how they're roughly in proportion.
S- 60% N- 23% F- 16% naked
S- 66% N- 21% F- 12% craft
S- 55% N- 26% F- 17% mcraft
They clearly effect progress made but I would go so far as to say that craft/mcraft have no effect on the actual success/neutral/failure rates of Standard synthesis and it's simply determined by dLvl (and probably orb color, but my test was done with white orbs only).
I wouldn't presume Rapid and Careful follow the same rules but I don't very much feel like doing this again. I also made no record of quality gains.
I appreciate your parser immensely and I don't know how difficult it is to engineer but if possible a simple record of the log information would be immensely helpful for testing. Orb color is obviously a factor it wouldn't be able to recognize but assuming the user maintained that condition manually (as I did) just having an automatic way to record and summarize the info displayed in the log would go a long way.
The official quote from above indicates otherwise, but who knows what got lost in translation and/or mucked with after it was posted.