Sounds about right, but maybe a bit more str just to be sure.
Sounds about right, but maybe a bit more str just to be sure.
Has anyone nailed down the main/secondary DPS stat caps for Garuda and Relic weapons? I know it's not universal for all weapons, but I was having a debate with my friend over them the other day and I then I couldn't find anything that really nailed down what they were to confirm who was right.
We should really refer to DPS ratings when talking about caps rather than garuda/ifrit/relic/etc.
If we did that we might be able to nail down a semi-reliable formula assuming the caps scale universally across different types of weapons (ie. a 40 DPS sword would have the same caps as a 40 DPS axe).
Also, was it ever figured out if ARC weapons are so often referred to as having lower caps because the original cap tests were done with Ifrit's bow (which has abnormally low DPS) or if their caps are lower in general due to some other deliberate function.
I think it's safe to assume it was the fact that they were 3dps points lower than their Ifrit counterparts. (Moogle and Giantsgall being higher)
Moogle bow is only a negligible amount higher than Ifrit. Giantsgall is higher, though still lower than the other melee classes' Ifrit weapons.
Moogle bow is the only moogle weapon with a higher dps than its counterpart though
I'll drag a couple of friends out tonight for some more testing on that, but...
A DRG friend and I went out for some crit rate testing about a month ago, target was Lv.50 wolves at Turning leaf, her crit rate gear was:
Mogfork +15
Moccasins +30
Belt +12
Choker +15
Double-meld pant +18
After 200 attacks she ended up at 30% crit rate on my parse, no weaponskills used so that they didn't skew the rate. (>_> ) ...I guess we could go for a bigger sample size... yay hours at Turning Leaf!
I have some broken weapons and 102 crit at my disposal so I'll give this a test later, 200 is a bit small for a sample size nvm DRG's crit trait may also skew things.
edit (hopefully making the promise here will get me to stop procrastinating on things I've been meaning to test -_-)
You guys still wanna bother with all that stuff, when the games goes down soon and 2.0 will once again change everything around? ^^; Props to you![]()
These are the reasons I'm not dumping assloads of gil into melds... (not to mention they've already talked about dumbing down the effects of attributes from gear).
New crit cap is certainly higher than it used to be, need to do a bit more testing on different level mobs to get a better idea.
The short answer is No. We can make SOME assumptions based on what we know, but that's about it.
I'm more inclined to believe that stat caps change by weapon type and not just wDPS. I tried pretty darn hard to nail down at least a model that could be close for stat-caps in general, and I couldn't do it. Now that could easily be a limitation of my own mathematical aptitude and the small sample size of what few stat caps we know... but everything I did lead me to believe there wasn't a calculation or even a logarithmic curve that fit across all weapon types (even excluding bows). I hammered out a half-assed logarithmic curve on the wDPS sheet I made, but it's still largely a lot of conjecture and not that good for determining caps. I even have some small reason to believe that stat caps are a hidden attribute that's potential ranges are determined by wDPS and weapon type but then actually attached manually - but that is pretty much just wild assumption I came up with to hide my own inability to nail down a better model. Without some nice sets of data (across multiple weapons) on stat testing it's going to be impossible to figure out. Between GW2 and waiting for ARR I doubt I'll even think of it in passing.
Kaeko's tests showed a massive influence of dLvl, the crit tests I did after the changes were only on 1 level of mob but I'm doing ones on various levels atm, should have some answers later today.