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Thread: Stats and how they work.     submit to reddit submit to twitter

  1. #141
    Falcom is better than SE. Change my mind.
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    Mostly for THM. I noticed when I used Thunder (Since I didn't want to risk aggro on a Treant/Spriggan) my resistance was much higher than I wanted it to be.

  2. #142
    Kaeko
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    Quote Originally Posted by Niiro View Post
    Can you give a link to that post? Seems like a really strange way of doing things.
    http://forum.square-enix.com/ffxiv/t...849#post484849

  3. #143
    Kaeko
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    Quote Originally Posted by Corrderio View Post
    Mostly for THM. I noticed when I used Thunder (Since I didn't want to risk aggro on a Treant/Spriggan) my resistance was much higher than I wanted it to be.
    I've generally seen pretty good resist rates so far on THM. Maybe Spiriggans are just strong to Thunder?

  4. #144
    Ridill
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    Ah, I misunderstood what you were saying. The way it appears to work is the damage resist is determined by MAcc and the enfeebling resist by EnfMag.

    Considering most enfeebs just don't exist any more makes sense to me.

  5. #145
    Kaeko
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    Quote Originally Posted by Niiro View Post
    Ah, I misunderstood what you were saying. The way it appears to work is the damage resist is determined by MAcc and the enfeebling resist by EnfMag.

    Considering most enfeebs just don't exist any more makes sense to me.
    I really like the enfeebles right now actually. Before the land rate capped at 75%, but now they can land at significantly higher rate. For instance, I've found that Blizzara's bind effect hits nearly 100% of the time when we use it on caravan quests. Also, Gravity attached to blizzard is great b/c of low recast. An odd system but its workable. I just wished MACC was the stat tied to it.

  6. #146
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    I heard that MND is now weaker for heals than it was before, and right after I got my mnd+36 wand.

    Haven't had time to test it yet, hope it's still the same it was before. @.@

    Although my Con now has 452 Healing Potency and my heals have been awesome so far, can't complain.

  7. #147
    Ridill
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    Did more accuracy/dex tests. Wasn't willing to subject myself to the same amount of torture as last time so the testing is less thorough, but the data is enough to draw some relevant conclusions.

    1.19 tests for reference:

    Spoiler: show
    Quote Originally Posted by Niiro View Post
    Did some painfully boring DEX/ACC tests.

    -Weapon used was a weathered gladius, I swung my DEX up/down with gear and conversion traits, unfortunately I didn't have much ACC gear
    -All testing was done with defender II and obsess II up, testing on the lvl 54s had protect as well with sentinel/deflection/aegis boon II mixed in (none of this should have effected the results, just being thorough)
    -I had the STR->INT traits on in an effort to make the mobs last longer (see above)
    -All attacks were regular auto-attack
    -Doblyns were chosen because they've only got one TP move which they can only use once (and doesn't effect acc/eva) and they were in the proper level range

    Target: LVL 50 Sphene Doblyn
    DEX 177
    ACC 341
    Baseline Hit rate: 84.08%

    DEX 242
    ACC 341
    Hit rate: 86.04%
    DEX+65 ~ +1.96%


    DEX 177
    ACC 366
    Hit rate: 88.81%
    ACC+25 ~ +4.73%


    Target: LVL 54 Sphene Doblyn
    DEX 177
    ACC 341
    Baseline Hit rate: 71.00%

    DEX 242
    ACC 341
    Hit rate: 74.77%
    DEX+65 ~ +3.77%


    DEX 177
    ACC 366
    Hit rate: 75.34%
    ACC+25 ~ +4.34%


    ==========================

    (Tentative) Conclusions

    -DEX appears to scale with dLVL, the higher the mob is the greater effect it has on hit rate
    -ACC does not appear to scale with dLVL, and overall has a much more significant effect on hit rate point-for-point
    -DEX doesn't effect crit rate for now (we were told as much and this may change in 1.20)
    -*Not pictured in the summary images, there was no relevant change in block rate with the changes in DEX (1-2% variance, also told to us, also may change)
    -Unless the functions of DEX change in coming updates, ACC appears to be superior in almost all situations unless a cap is found or if the effect of DEX on hit rate increases dramatically with greater dLVL

    Summary pics of stats/parses
    Spoiler: show



    Any comments/questions that might help critique/clarify the info are welcome.


    I'm not going to lay them all out in fancy color and detail like last time because it was just tedious, here's the new 1.20 tests.

    Target was lvl 54 Sphene Doblyn for all, all attacks from the front, only abilities used were misc defensive stuff.

    Spoiler: show


    1st is control (~500 hits, ACC is 1 higher than it should be because I actually don't own a headpiece with no DEX/ACC on it, cobalt celata was the best I could do)
    2nd is DEX+35 (900+ hits) +~5% hit rate
    3rd is ACC+34 (900+ hits) +~8.5% hit rate

    Tentative Conclusions V2
    -DEX is still inferior to ACC unless a cap is found
    -DEX still doesn't effect crit rate
    -SE lied to us about DEX effecting block rate (not shown but it was 35% for both the DEX and ACC tests)

  8. #148

    Sweaty Dick Punching Enthusiast

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    While data is always appreciated, there's still no reason to give a shit about acc. It's 100% with full party buff.

  9. #149
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    Quote Originally Posted by Celeras View Post
    While data is always appreciated, there's still no reason to give a shit about acc. It's 100% with full party buff.
    solo it sucks HARD without acc equip..

    i was killing coffer mobs today and had trouble hitting it on lancer and marauder.. i missed WS all the time.

  10. #150
    D. Ring
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    Were you in Natalan? The mobs there are more evasive than other beastmen and some can use evasion boost or w/e iirc.

  11. #151
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    Does STR affect ARC damage at all anymore? Reading the "Parameters and Their Effects" section of the 1.20 notes, I can't really decide. Perhaps indirectly via attack power going up?

  12. #152
    Yoshi P
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    It hasn't affected ARC since 1.19 afaik. Someone found out DEX was the main mod and all tests past that point showed STR having little gains while DEX was pulling ahead quite a bit.

  13. #153
    Ridill
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    Quote Originally Posted by Drako View Post
    seems like int is still the primary boost for spell damage...

    it just seems kinda stupid, how come 5 int equals 1 m.potency and int being the primary boost, also, the materia for int have higher values than m.potency.. it just doesnt make sense for me, the +30 m.potency from ifrits cudgel is USELESS, you can get a lvl 1 weapon and put a +10 int materia and it will be better.

    is int materia more rare than m.potency? i have done over 100 materia already, but i cant say, seems like it, but i could be wrong.

    anyone thinks they might change that in the future? i got a +15 m.potency materia that seems just useless now, i will try to sell it.
    Can someone confirm this? If so, I think a Lightning Brand with INT materia would be by far the best DD weapon a THM could get (though Sceptre's macc still should be considered).

  14. #154
    Ridill
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    Quote Originally Posted by Wulfgang View Post
    Does STR affect ARC damage at all anymore? Reading the "Parameters and Their Effects" section of the 1.20 notes, I can't really decide. Perhaps indirectly via attack power going up?
    STR doesn't increase attack.

  15. #155
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    Quote Originally Posted by Niiro View Post
    STR doesn't increase attack.
    http://forum.square-enix.com/ffxiv/threads/32606

    ≪Parameters and Their Effects≫

    Strength

    * Attack Power
    * Damage dealt by puglist, gladiator, marauder, and lancer arms

  16. #156
    Ridill
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    They're either being ambiguous or are mistaken about their own mechanics (wouldn't be the first time).

    Adding STR doesn't increase the attack stat just as before, and I'm not about to take their word on it.

  17. #157
    Bagel
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    For ARCs, adding STR seems to do the same as adding ATK point-for-point, which makes it terrible but not a complete waste. I need to do further testing to corroborate this though.

  18. #158
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    Quote Originally Posted by Niiro View Post
    They're either being ambiguous or are mistaken about their own mechanics (wouldn't be the first time).

    Adding STR doesn't increase the attack stat just as before, and I'm not about to take their word on it.
    You're 100% correct. It doesn't. I'm kind of upset that they still label it as such when it most certainly doesn't.

  19. #159
    Bagel
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    Few things regarding PGL,

    Elemental potency materia now lists "Pugilist Arms" as a compatible item; this is for all elements, not just fire and earth. However, these materia are rare and expensive. If someone happens to have fire/earth potency on feet (also compatible) or can afford to meld one to a weapon, this should be tested with enhanced fists.

    Since INT can be melded onto headgear, it could be preferable to stack INT on the head instead of equipping crown (assuming INT is as valuable as STR). A little testing reveals INT increases damage for physical attacks and enhanced fist attacks.

    So I tested INT vs. STR further:

    Base equips:
    Ifrit Claws (+30 ATK)
    Dated tarred velveteen longsash (no combat stats)
    Cobalt-plated jackboots (DEX and ACC)
    Poacher's hat (ACC)

    Base stats:
    STR 246
    INT 242

    Target:
    Lv. 50 Drubbers outside Zahar'ak gate.

    Base Trial--Using base equips/base stats
    502 hits (non-crit): mindmg 79, maxdmg 99, [avgdmg not recorded]

    STR Trial 1--Using base equips + STR rings (STR 267, INT 242)
    508 hits (non-crit): minddmg 84, maxdmg 104, avgdmg 95.59

    STR Trial 2--Identical to STR Trial 1
    501 hits (non-crit): mindmg 83, maxdmg 104, avgdmg 95.66

    INT Trial 1--Using base equips + INT rings (STR 246, INT263)
    500 hits (non-crit): mindmg 81, maxdmg 102, avgdmg 93.62

    INT Trial 2--Using base equips + INT rings + Woolen Briault (STR 246, INT 267)
    502 hits (non-crit): mindmg 82, maxdmg 103, avgdmg 93.94

    Unfortunately, I couldn't get total damage since BG Parse doesn't distinguish total auto-attack damage from total crit damage--it's all added together, even though normal and crit damage averages are recorded separately.

    The increase in min/max damage from baseline shows INT is useful for increasing damage, but is not equally effective as STR. The second INT trial was intended to compare stat values at 267 since rings alone only took INT up to 263 while STR increases to 267. What's puzzling is how 4 more INT increases min/max damage by 1 and average damage by 0.32, but STR tests (+21 STR) show 1 point higher min/max than the second INT trial (+25INT) and a 1.72 increase in average damage. Why is that?

    I suspect STR does raise ATK and it simply isn't updated on the equipment screen in the same way DEX or PT bonus doesn't visibly increase ACC values. This would account for a significantly increased average damage despite a modest increase in min/max compared to the INT trials. Alternatively, it's possible STR is calculated in some fancy way that doubles its effectiveness as a DD stat ("increases [job]'s arms damage" on top of some other combat calculation dependent on STR).

    But more to the point: does PGL benefit from INT over STR?

    Not in the same slot where STR and INT are equal, or INT isn't significantly higher. As a rule, STR should always be preferred.

    A more particular question is whether one should meld INT into a hat or wear crown for +10 STR and INT. And if melding, how much INT does it take to outparse the crown?

    Future tests:
    +10 INT, +10 STR above baseline to simulate crown
    INT and STR effects on enhanced fists

  20. #160
    the whitest knight u' know
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    Quote Originally Posted by Almalexia View Post
    Elemental potency materia now lists "Pugilist Arms" as a compatible item; this is for all elements, not just fire and earth
    They always have been meldable to PGL weapons... However, there is no evidence that Pugilist/Monk is going to ever get any elements besides Earth/Fire/Wind (Fists of Wind is coming as a Monk ability) as they seem to be limiting classes to controlling three elements.

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