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Thread: Stats and how they work.     submit to reddit submit to twitter

  1. #161
    Old Odin
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    Not entirely a stat thing, but on Blissful Mind:

    -Instantly takes 25% of current HP.
    -When full charged, directly converts that number to MP on release.
    -Unsure of extent of partial charge.
    -Can't kill you on account of taking current HP.

    For PGL, for what it's worth, INT is a Second Wind modifier to some extent.

  2. #162
    Kaeko
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    Regarding the previously stated 75% MACC cap from 1.19:
    * Sleep and Repose (the only "true" enfeeble spells) still seem to have a 75% cap rate from eyeball testing on Coblyns.
    * Enfeebles tied to spells (Blizzara, Blizzard, Stone, etc.) have a higher cap rate from eyeballing with Blizzara

    On a side note, anyone notice that Stone's description says it is "Evasion Down" but the actual effect status looks like MEVA down?

  3. #163
    D. Ring
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    Quote Originally Posted by Kaeko View Post
    On a side note, anyone notice that Stone's description says it is "Evasion Down" but the actual effect status looks like MEVA down?
    There's a bug report on the lodestone forums about it, but it has yet to receive a response. The person who posted it didn't post the generic GM-required player + bug details though. Seems like it belongs in the Localization section though, since they probably just need to change the text. Plus, the localization team seems faster at getting the required info and responding than the rest of the community reps.

    I can't sign into the official forums and post it since I'm at work and require my security token to login, but someone else could throw a thread up in the localization section.

  4. #164
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    Obviously INT should be the main stat for THM, but I'm torn between allocating the rest of my points on PIE or MND. What do you guys think?

  5. #165
    Hydra
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    MND for M.ACC ?

  6. #166
    Wordsmith Cookie
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    Quote Originally Posted by Sigmakan View Post
    Obviously INT should be the main stat for THM, but I'm torn between allocating the rest of my points on PIE or MND. What do you guys think?
    I did 23INT/22MND- while my fiance did 23INT/22PIE (lol mistake thinking PIE was mgACC) The MP boost from the 22PIE is like 100MP ;s which personally I don't think its worth putting the stats in PIE just for the MP unless you want your enfeebles to hit.

    Accuracy wise we haven't ran enough tests to see who's actually resisting / doing more dmg - sorry! I'll come back and edit if I get some more on it between testing the two stats

  7. #167
    Ridill
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    Considering the only way to get more Enfeebling magic is directly through PIE (while getting Macc via materia is stupidly easy and far more potent than dumping points into MND), I went for INT/PIE.

  8. #168
    Falcom is better than SE. Change my mind.
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    Any estimates on how much MND = M.Acc or vice versa?

  9. #169
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    Quote Originally Posted by Elcura View Post
    Considering the only way to get more Enfeebling magic is directly through PIE (while getting Macc via materia is stupidly easy and far more potent than dumping points into MND), I went for INT/PIE.
    Thats my thinking as well. My next dilemma . . . Storm Bliaud (8INT/MND 10macc) or green robe with PIE materia.

    I must say, mages have much better materia-slot combos than melees.

  10. #170
    Old Odin
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    ^ Felt Bliaud with PIE or MP or what have you, if the Storm is so tempting.

  11. #171
    Bagel
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    PGL conclusions up front:
    STR is better than INT for both normal attacks and enhanced fists. Based on the data I've collected, the relationship of STR to INT is 1:2 or 2.5; i.e., 2/2.5 points of INT increases damage about as effectively as 1 point of STR. This may not be precise, but for now it's a good guideline. This does not take into account any STR/ATK/INT caps that may arise in the course of twinking your monk.

    And, after testing Seravi's statement about INT and Second Wind, INT appears to increase the HP recovered by Second Wind. There may not be enough trials to say for sure. And even if it's true, the increase is insignificant.

    Details below:

    Refer to this post for base equips, stats and other tests.

    STR & INT Trial--Base equips + Sipahi Turban + 2x Goshenite Rings + Sunstone Ring (STR 256, INT 252)
    502 hits (non-crit): mindmg 82, maxdmg 103, avgdmg 94.49

    Earth Fist STR Trial--Base equips + STR rings (STR 267, INT 242)
    500 hits (non-crit): mindmg 108, maxdmg 127, avgdmg 117.77

    Earth Fist INT Trial--Base equips + INT rings (STR 246, INT 263)
    500 hits (non-crit): mindmg 106, maxdmg 125, avgdmg 115.55

    25x Second Wind with 242 INT: min 869, max 914, avg 884
    27x Second Wind with 263 INT: min 873, max 924, avg 907

    The STR/INT trial was intended to test a virtual crown (+10 to both attributes) against stacked attributes (+21 from rings). Results indicate the same min/max as +25 INT trial in the previous post, with an increase of average damage by 0.55. Stacking +21 STR still exceeds the min/max by 1 point and the average by about 1.19 points.

    Earth fist tests closely parallel physical attack tests, with +21 STR taking a 2-point lead in min/max damage, as well as a 2.22 points of average damage, over +21 INT.

    So what beats a crown? If we assume from my previous post that 4 INT equates to about 0.32 increase in average damage, and the growth is truly linear, it would take about 7 more INT (32 total) to match crown. [STR/INT Trial 94.49 - INT2 Trial 93.94 = 0.55]

    And if that's the case, we can further assume the relationship of STR and INT is something like 1:2 or 1:2.5. The crown's 10STR/10INT combined is effectively between 30INT and 35INT.

    Perhaps I am making too many assumptions too soon. Anyway, I have done enough tests for my winter vacation. The bottom line is crown is tops unless you can meld a couple of INT materia IV to a cavalier's hat EDIT: or, as it turns out, a Silver Tricorne.

  12. #172
    Melee Summoner
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    So given SE's delineation of attributes, as they relate to auto-attack bonus:

    Pug int str
    Gla mnd str
    Mrd vit str
    Arc dex pie
    Lnc pie str
    Cnj mnd pie
    Thm mnd pie

    And as it relates to attribute point allocations (and the fact these are atm semi-permanent), I'm having trouble deciding for some jobs which way to go. Clearly, for some classes the issue is less confusing - for example cnj I fully allocated mnd/pie, and mrd vit/str, both of which coincide with the auto-attack stats. For other classes I'm partially allocated so far- pug/str, arc/dex, lnc/str. For gla I did add str, but I deviated from the auto-attack list by adding vit, and for thm I've totally deviated from the list by adding int, and will choose between pie/mnd, although I'm leaning toward pie.

    My hesitance is based on such things as the pug int vs. str findings above etc., or maybe even paradigms stemming back to ffxi lol. Anyhow I would be most appreciative of whatever guidance might be provided me by the esteemed community. Here's where I'm at so far:

    Pug str/??? (leaning toward vit)
    Gla str/vit
    Mrd vit/str
    Arc dex/??? (leaning toward pie since shot = auto-attack, and in the above testing str seems to have no bearing on shot or WS)
    Lnc str/??? (no idea yet)
    Cnj mnd/pie
    Thm int/??? (leaning toward pie)

    Thanks in advance.

  13. #173
    Ridill
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    I can't help you much on the tougher choices (like PUG) but auto-attack damage isn't something to give a crap about on CON and THM. The only time you'll have a weapon out on these jobs is when you're solo and
    (a)using a shield (b)need to land a hit or two to take the last 1% off a mob to not waste MP on another whole spell or (c)get a hit's worth of TP for second wind.

    THM nukes, you want INT first and foremost. MND helps with Macc though a solid relationship between MND and land rate vs raw Macc and land rate hasn't been established afaik (unlike INT/Matk, with INT being largely superior as shown by Kaeko's tests). PIE helps with enfeebs but considering that the only standalone enfeebs that exist right now are Sleep/Repose it's an odd-ball stat. Being able to get the heavy and bind effects from bliz/blizzara is certainly nice but they're an afterthought usually.

  14. #174
    Old Odin
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    For the melee stats (except probably GLA), focus on both of the "auto attack" stats. They boost overall damage as well, if I hear right. GLA I pumped it all in VIT and MND because I wasn't sold on another 22 DEX upping my block rate that much.

    I went INT/MND on both mages because I nuke a fair bit on CON. MND's macc boost is somewhat tangible (I believe 5 MND = 1 macc) so that's up to you if you want that over PIE's unknown effect on land rate.

  15. #175
    Kaeko
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    http://forum.square-enix.com/ffxiv/t...est#post494373

    Some one's MATK and INT testing in 1.20. Reaches conclusion that MATK is actually better than INT (test target R40ish raptors). This conclusion differs from the conclusions I reached in 1.19 testing.

  16. #176
    Old Merits
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    This probably wont hold true for higher lv mobs. Difference in dLVL will reduce the base dmg to the point where the linear nature of INT will outperform the multiplicative nature of MATK.

  17. #177
    Ridill
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    Quote Originally Posted by Kaeko View Post
    http://forum.square-enix.com/ffxiv/t...est#post494373

    Some one's MATK and INT testing in 1.20. Reaches conclusion that MATK is actually better than INT (test target R40ish raptors). This conclusion differs from the conclusions I reached in 1.19 testing.
    Quote Originally Posted by Enygma55 View Post
    This probably wont hold true for higher lv mobs. Difference in dLVL will reduce the base dmg to the point where the linear nature of INT will outperform the multiplicative nature of MATK.
    Yea the data is nice but I don't think anyone's concerned about their damage on lvl 46 mobs.

    The situation may have changed but those tests aren't very relevant considering the effect Dlvl seems to have on just about everything.

  18. #178
    Kaeko
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    I don't it's the dLVL that causes MATK to outperform INT on low level targets. I think it has to do with possible diminishing returns of INT. The tests are interesting, but not from the perspective of "what should I gear myself with?" We know from simple eyeballing that on something like Ifrit, INT vastly outperforms MATK.

  19. #179
    Kaeko
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    Random Information from 1000 needles testing today:
    * Sentinel effect is -30% damage taken now
    * Sentinel effect on GLA with trait is -50% damage taken
    * Sanguine Rite with THM trait (damage reduction ) is -25% damage taken

    - Note that if you read the status description of Sanguine Rite when you use it, it says that it "halves damage taken". This is clearly not true from this test as the reduction is only -25%, not -50%.
    - Sentinel was heavily nerfed. Not only was the recast time lengthened, but the reduction went from -70% all jobs to -30% all jobs and -50% GLA. Still has uses but not nearly as powerful now.

    Stoneskin remains based on the Enhancing Magic. From limited testing:
    THM with 168 VIT / 383 ENH = 600 damage taken
    GLA with 252 VIT / 404 ENH = 633 damage taken
    CON with 178 VIT / 393 ENH = 770 damage taken (trait included)

    Based on these numbers, I reached these ball-park conclusions:
    * CON trait adds +25% damage absorb to stoneskin
    * Enhancing magic increases absorb at roughly +1 Enhancing Magic = 1.5 HP


    Overall, rather underwhelming to stack VIT, but it's good to know the numbers. If they come out with Enhancing Magic materia (like they do for healing), it may be worth it.

    On a side note, Cactuars cannot use 1000 needles at nighttime. Learned that the hard way while testing.

  20. #180

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Kaeko View Post

    On a side note, Cactuars cannot use 1000 needles at nighttime. Learned that the hard way while testing.
    There's a surprising amount of thought/depth that went into certain things, even at launch. Blows my mind when you look at the rest of the game.

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